Server Structure
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# Protocol
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## Keywords
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## DM structure
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- Voxa Client: The user-side app which communicates with all below.
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- Voxa Cloud: The authentication and user management handler.
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- Voxa Server: The self-host-able community/friends communication service.
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- Voxa Node: The self-host-able Private Message communication service, also used for sending notifications.
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## Node Structure
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The Direct-Message structure works like Email, but real-time and the node uses a temporary auth, a node is what stores messages that are sent by a user.
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The Direct-Message structure works like Email, but real-time and the node uses a temporary auth, a node is what stores messages that are sent by a user.
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This diagram shows that in order to send a message to a user, you must connect to their chosen node, which can be accessed via the Voxa Cloud and connected to directly.
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A node message can be a DM (Direct Message between two parties), or a SM (Server Message from a community).
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```mermaid
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```mermaid
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sequenceDiagram
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sequenceDiagram
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participant AliceClient as Alice's Client
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participant AliceClient as Alice's Client
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participant AliceNode as Alice's Home Node (Node7)
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participant Voxa as Voxa Cloud
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participant Voxa as Voxa Cloud
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participant BobNode as Bob's Home Node (Node2)
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participant BobNode as Bob's Selected Node (Node2)
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participant BobClient as Bob's Client
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participant BobClient as Bob's Client
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AliceClient->>Voxa: Lookup Bob's node
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AliceClient->>Voxa: Lookup Bob's node
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Voxa-->>AliceClient: Respond with Bob → Node2
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Voxa-->>AliceClient: Respond with Bob → Node2
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AliceClient->>BobNode: Send DM to bob
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AliceClient->>BobNode: Authenticate and Send DM to bob
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BobNode-->>AliceClient: Acknowledge message stored
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BobNode-->>AliceClient: Acknowledge message stored
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BobNode->>BobClient: Notify new message
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BobNode->>BobClient: Notify new message
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BobClient-->>BobNode: Acknowledge received
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BobClient-->>BobNode: Acknowledge received
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BobNode-->>AliceClient: Acknowledge received
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BobNode-->>AliceClient: Acknowledge received
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```
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```
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## Server Structure
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Let's say Alice sends a message in `general`, this is how the server handles it
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```mermaid
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flowchart TD
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A[...]
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A --> B{Is Bob connected<br>to this server?}
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B -- Yes --> C[Deliver directly<br>to Bob's client]
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C --> D[Ack received]
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B -- No --> E[Lookup Bob's selected node<br>via Voxa Cloud]
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E --> F[Forward message<br>to Bob's node]
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F --> G[Bob's node notifies<br>Bob's client]
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G --> H[Ack flows back]
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```
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## Authentication handshake
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This sequence happens when you connect to a server or node.
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```mermaid
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sequenceDiagram
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participant Alice as Alice's Client
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participant Voxa as Voxa Cloud
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participant Server as Node / Server
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Alice->>Voxa: Register token for the (Node / Server)
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Voxa-->>Alice: TOKEN
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Alice->>Server: Authenticate with TOKEN
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Server->>Voxa: Authenticate with TOKEN
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Voxa-->>Server: The user is Alice
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Server-->>Alice: You are Alice
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```
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### Edge cases:
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<details>
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<summary>The server doesn't send the user id (or the proper user ID) to the client</summary>
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1. The server is compromised / has evil intents
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2. The token is compromised / client has evil intents
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</details>
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<details>
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<summary>The client or server fail to handle the protocol or handshake</summary>
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1. The server is likely outdated and lacks maintenance
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2. The client is likely outdated and lacks maintenance
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</details>
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All of these edge cases don't have the fact written, but each edge case can be induced by a bug or 3rd party not necessarily implicating evil intents.
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