Merge pull request #10 from mist-go/patched

VC: Update
This commit is contained in:
2026-06-28 22:45:47 +02:00
committed by GitHub
15 changed files with 447 additions and 297 deletions
+44 -44
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@@ -4,21 +4,21 @@ description: Unified data and behavior with Java-style organization and Rust-pow
icon: Shapes icon: Shapes
--- ---
Classes in Mist bridge the gap between Java's organizational structure and Rust's performance. They group fields, constructors, and methods within a single cohesive block, using `fn` for methods and `*self` for the instance parameter. Classes in Mist bridge the gap between Java's organizational structure and Rust's performance. They group fields, constructors, and methods within a single cohesive block, using C-style method signatures with `&self` for the instance parameter.
## Basic Syntax ## Basic Syntax
A class groups fields and methods together. Fields use semicolons and the `name Type` convention. Methods use `fn` and take `*self` as the first parameter for shared access. A class groups fields and methods together. Fields use semicolons and the `Type name` convention. Methods use C-style syntax with `&self` as the first parameter for shared access.
```mist ```mist
pub class Logger { pub class Logger {
prefix String; String prefix;
pub fn info(*self, message *str) { pub void info(&self, message str&) {
self.log(LogLevel::Info, message); self.log(LogLevel::Info, message);
} }
fn log(*self, level LogLevel, message *str) { void log(&self, LogLevel level, message str&) {
println!("{level} {} {}", self.prefix, message); println!("{level} {} {}", self.prefix, message);
} }
} }
@@ -37,58 +37,71 @@ pub constructor() {
Constructors can take parameters: Constructors can take parameters:
```mist ```mist
pub constructor(prefix String) { pub constructor(String prefix) {
self.prefix = prefix; self.prefix = prefix;
} }
``` ```
## Instance Methods & `*self` ## Instance Methods & `&self`
Methods use `*self` (shared reference) or `*mut self` (mutable reference) as the first parameter. The return type is placed after the parameter list. Methods use `&self` (shared reference) or `&mut self` (mutable reference) as the first parameter.
```mist ```mist
pub fn warning(*self, message *str) { pub void warning(&self, message str&) {
self.log(LogLevel::Warning, message); self.log(LogLevel::Warning, message);
} }
pub fn reset(*mut self) { pub void reset(&mut self) {
self.prefix = String::new(); self.prefix = String::new();
} }
``` ```
## Inheritance ## Inheritance
Classes support single inheritance with the `:` syntax. Use `super -> Super::new()` in the constructor to call the parent constructor. Override methods with `override` or `override(Parent)`. Classes support single inheritance with the `:` syntax. Use `super = Super::new()` in the constructor to call the parent constructor. Override methods by placing `override(Parent)` after the parameter list.
```mist ```mist
pub class Animal { pub class Animal {
pub name String; pub String name;
constructor() { constructor() {
self.name = "Rex".to_string(); self.name = "Rex".to_string();
} }
pub fn speak(*self) { pub String speak(&self) {
println!("Unknown"); "Unknown".to_string()
}
pub fn legs(*self) {
println!("Unknown");
} }
} }
pub class Dog : Animal { pub class Dog : Animal {
constructor() { constructor() {
super -> Super::new(); super = Super::new();
} }
pub override fn speak(*self) { pub String speak(&self) override(Animal) {
println!("Woof!"); "Woof!".to_string()
}
}
```
## Trait Implementations
Traits can be implemented directly inside a class body:
```mist
pub class Dog : Animal {
constructor() {
self.name = name;
} }
// Explicit override is useful for super inheritance pub String speak(&self) override(Animal) {
pub override(Animal) fn legs(*self) { "Woof!".to_string()
println!("4 legs"); }
impl std::fmt::Display {
Result<(), std::fmt::Error> fmt(&self, std::fmt::Formatter<'_> mut& f) {
write!(f, "🐾 {}", self.name)
}
} }
} }
``` ```
@@ -99,37 +112,24 @@ Classes support generic type parameters:
```mist ```mist
pub class Container<T> { pub class Container<T> {
pub value T; T value;
constructor(val T) { constructor(T val) {
self.value = val; self.value = val;
} }
pub fn get(*self) *T { pub &T get(&self) {
&self.value &self.value
} }
} }
``` ```
## Allocations
In classes, it's very important to initialize heap allocated fields in `constructor` using `path -> expr`, here is the most common example:
```mist
pub class Dog : Animal {
pub heap_alloc Box<i32>;
constructor() {
super -> Super::new();
self.heap_alloc -> Box::new(69);
}
}
```
This outputs `std::ptr::write` which is a force write to memory without dropping what "exists", and it's commonly used in uninitialized memory, such as uninitialized dynamic fields.
## Key Characteristics ## Key Characteristics
- **Unified Scope**: Data and behavior live in one class block. - **Unified Scope**: Data and behavior live in one class block.
- **`fn` Methods**: Methods use the `fn` keyword, consistent with free functions. - **C-Style Methods**: Return type before name — no `fn` keyword.
- **`*self` Parameter**: The self reference is explicit and uses prefix `*` syntax. - **`&self` Parameter**: The self reference is explicit and uses `&` syntax.
- **Inheritance**: Single inheritance with `override` for polymorphic dispatch. - **Inheritance**: Single inheritance with `override(Parent)` for polymorphic dispatch.
- **Encapsulation**: Visibility modifiers (`pub`) control API exposure. - **Encapsulation**: Visibility modifiers (`pub`) control API exposure.
- **Inline Impl**: Traits can be implemented directly within the class body.
- **Zero-Cost Classes**: Under the hood, Mist desugars these into idiomatic Rust structs and implementation blocks. - **Zero-Cost Classes**: Under the hood, Mist desugars these into idiomatic Rust structs and implementation blocks.
+21 -19
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@@ -1,14 +1,14 @@
--- ---
title: Enums title: Enums
description: Defining algebraic data types with Mist's data-first convention. description: Defining algebraic data types with Mist's type-first convention.
icon: Layers icon: Layers
--- ---
Enums in Mist serve as powerful algebraic data types (ADTs), maintaining the exact behavior and safety of Rust enums while using square brackets for tuple variant types and `name Type` for struct-like fields. Enums in Mist serve as powerful algebraic data types (ADTs), maintaining the exact behavior and safety of Rust enums while using parentheses for tuple variants and `Type name` for struct-like fields.
## Basic Syntax ## Basic Syntax
An enum can contain unit variants, tuple variants (with types in square brackets), or struct-like variants. An enum can contain unit variants, tuple variants (with types in parentheses), or struct-like variants.
```mist ```mist
pub enum TaskState { pub enum TaskState {
@@ -16,8 +16,8 @@ pub enum TaskState {
InProgress, InProgress,
Completed, Completed,
Failed { Failed {
reason String, String reason,
code i32, i32 code,
}, },
} }
``` ```
@@ -29,57 +29,59 @@ Mist supports all standard variant shapes:
```mist ```mist
enum OptionInt { enum OptionInt {
None, // Unit None, // Unit
Some[i32], // Tuple (square brackets) Some(i32), // Tuple (parentheses)
} }
enum Shape { enum Shape {
Circle { radius i32 }, // Struct-like Circle { i32 radius }, // Struct-like
Rect { w i32, h i32 }, Rect { i32 w, i32 h },
} }
``` ```
### Instantiation & Matching ### Instantiation & Matching
Tuple variants are created with parentheses and matched with brackets: Tuple variants are created and matched with parentheses:
```mist ```mist
let x = OptionInt::Some(42); let x = OptionInt::Some(42);
match (x) { match x {
OptionInt::None => { println!("none"); } OptionInt::None => { println!("none"); }
OptionInt::Some[v] => { println!("{}", v); } OptionInt::Some(v) => { println!("{}", v); }
} }
``` ```
Struct variants use brace notation: Struct variants use brace notation:
```mist ```mist
let c = Shape::Circle { radius: 5 }; let c = Shape::Circle {
radius: 5,
};
match (c) { match c {
Shape::Circle { radius } => { println!("{}", radius); } Shape::Circle { radius } => { println!("{}", radius); }
Shape::Rect { .. } => { /* ignore */ } Shape::Rect { .. } => { /* ignore */ }
} }
``` ```
## Generics & Lifetimes ## Generics
Enums declare generics and lifetimes in angle brackets after the name. Reference types use the `*` prefix. Enums declare generics and lifetimes in angle brackets after the name.
```mist ```mist
pub enum Validation<'a, T> { pub enum Validation<'a, T> {
Valid(T), Valid(T),
Invalid { Invalid {
message *'a str, &'a str message,
error_id u32, u32 error_id,
}, },
} }
``` ```
## Key Characteristics ## Key Characteristics
- **Consistent Declaration**: Struct-like variants use the `name Type` order, consistent with Mist structs. - **Consistent Declaration**: Struct-like variants use `Type name` order, consistent with Mist structs.
- **Square Bracket Tuples**: Tuple variant types use `[]` brackets, distinct from function calls. - **Parentheses Tuples**: Tuple variants use `()` syntax, consistent with Rust.
- **Rust-Native ADTs**: Enums compile directly to Rust enums, allowing exhaustive pattern matching and zero-cost abstraction. - **Rust-Native ADTs**: Enums compile directly to Rust enums, allowing exhaustive pattern matching and zero-cost abstraction.
- **Shared Visibility**: The `pub` modifier at the enum level exports all variants. - **Shared Visibility**: The `pub` modifier at the enum level exports all variants.
- **Comma-Separated Members**: Fields within struct-like variants are separated by commas. - **Comma-Separated Members**: Fields within struct-like variants are separated by commas.
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@@ -4,67 +4,78 @@ description: Defining execution blocks with C-style ergonomics and Rust-powered
icon: SquareFunction icon: SquareFunction
--- ---
Functions are the primary unit of execution in Mist, declared with the `fn` keyword. Parameters follow the `name Type` convention and the return type is placed after the parameter list. Functions are the primary unit of execution in Mist, using C-style syntax with the return type before the name. The last expression in a block is implicitly returned.
## Basic Syntax ## Basic Syntax
A standard function begins with `fn`, followed by its name, parameters, and an optional return type. The last expression in a block is implicitly returned. Functions place the return type before the name, followed by parameters in parentheses.
```mist ```mist
fn add(a i32, b i32) i32 { void greet() {
a + b println!("Hello!");
} }
fn greet() { i32 add(i32 a, i32 b) {
println!("Hello!"); a + b
} }
``` ```
## Visibility & Exports ## Visibility & Modules
Functions are private to their module by default. The `pub` modifier exports the function for cross-module access. Functions use `pub` for public visibility. Files declare a module with `pub module name;`.
```mist ```mist
pub fn get_version() i32 { pub module utils;
pub i32 get_version() {
1 1
} }
pub(crate) fn internal_use() i32 { pub void process() {
0 // ...
} }
``` ```
## Mutable Parameters ## Mutable Parameters
Use `mut` on a parameter to allow reassignment within the function body. Use `mut` after the type to allow reassignment within the function body.
```mist ```mist
fn update_score(mut current_score i32, bonus i32) i32 { void update_score(i32 mut current_score, i32 bonus) {
current_score = current_score + bonus; current_score = current_score + bonus;
current_score
} }
``` ```
## Generics & Lifetimes ## Methods & `&self`
Generics and lifetimes are declared in angle brackets after the function name. Lifetimes are placed before the `*` in reference types. Methods take `&self` (immutable) or `&mut self` (mutable) as the first parameter.
```mist ```mist
fn choose_longer<'a>(s1 *'a str, s2 *'a str) *'a str { struct Counter {
if (s1.len() > s2.len()) { s1 } else { s2 } i32 value,
}
impl Counter {
pub i32 get(&self) {
self.value
}
pub void increment(&mut self) {
self.value += 1;
}
} }
``` ```
## Closures ## Closures
Closures are anonymous functions defined with the `fn` keyword followed by parameters, an optional return type, and a body or expression. Closures are anonymous functions defined with arrow syntax:
```mist ```mist
let add = fn(a, b) -> a + b; let add = (a, b) => a + b;
add(2, 3); add(2, 3);
// With a block body // With a block body
let greet = fn(name *str) { let greet = (name str&) => {
println!("Hello {}", name); println!("Hello {}", name);
}; };
``` ```
@@ -75,15 +86,17 @@ Metadata is applied via the `#[attr]` syntax directly above the declaration.
```mist ```mist
#[inline] #[inline]
pub fn is_active(id u32) bool { pub i32 clamp(i32 value, i32 min, i32 max) {
id > 0 if value < min { min }
else if value > max { max }
else { value }
} }
``` ```
## Key Characteristics ## Key Characteristics
- **`fn` Keyword**: Every function starts with `fn`, making declarations instantly recognizable. - **C-Style Syntax**: Return type before name — no `fn` keyword.
- **Implicit Returns**: The final expression in a block is automatically returned. - **Implicit Returns**: The final expression in a block is automatically returned.
- **Unified Abstraction**: Lifetimes and type constraints are declared in one location. - **`&self` / `&mut self`**: Explicit self parameter in method definitions.
- **Closure Support**: Anonymous functions with optional return type annotations. - **Closure Support**: Arrow syntax `(params) => expr` for anonymous functions.
- **Zero-Cost Mapping**: Every function maps directly to a Rust `fn`. - **Zero-Cost Mapping**: Every function maps directly to a Rust `fn`.
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@@ -6,9 +6,24 @@ icon: FolderTree
Mist organizes code through a file-system based module system with explicit path imports. Mist organizes code through a file-system based module system with explicit path imports.
## The Module System ## Module Declarations
Each `.mist` file in `src/` corresponds to a module. and a `directory/package.mist` is a package like mod.rs, packages don't need `package.mist` to be functional, as long as a `.mist` file exists it will map it to pacakge_name::file_name. Each `.mist` file declares itself as a module with `pub module name;` at the top. A `package.mist` file acts like `mod.rs` — it is the entry point for its directory.
```mist
// src/utils/helper.mist
pub module helper;
pub void greet() {
println!("Hello!");
}
```
```mist
// src/utils/package.mist
pub module utils;
// This module exports submodules and items
```
## Imports ## Imports
@@ -51,6 +66,7 @@ A typical Mist project looks like this:
``` ```
my-project/ my-project/
├── Cargo.toml ├── Cargo.toml
├── Mist.toml
├── src/ ├── src/
│ ├── main.mist │ ├── main.mist
│ ├── my_api/ │ ├── my_api/
+29 -22
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@@ -1,29 +1,29 @@
--- ---
title: Pointers & References title: Pointers & References
description: Explicit memory access with prefix pointer syntax and Rust-native safety. description: Explicit memory access with postfix reference syntax and Rust-native safety.
icon: MousePointer2 icon: MousePointer2
--- ---
Mist uses a prefix `*` syntax for reference types. While the symbols look like C-style pointers, they adhere strictly to Rust's ownership and borrowing rules. Mist uses a postfix `&` syntax for reference types. While familiar from C++, these references adhere strictly to Rust's ownership and borrowing rules.
## Basic Syntax ## Basic Syntax
Reference types are written with `*` before the type. Use `*mut` for mutable references. The `&` and `&mut` operators create references from values. Reference types are written with `&` after the type. Use `mut&` for mutable references. The `&` and `&mut` operators create references from values.
```mist ```mist
let x i32 = 42; i32 x = 42;
let r *i32 = &x; i32& r = &x;
let mut y = 42; let mut y = 42;
let r *mut i32 = &mut y; i32 mut& r = &mut y;
*r = 100; *r = 100;
``` ```
In function parameters: In function parameters:
```mist ```mist
fn increment(value *mut i32, limit *i32) { void increment(i32 mut& value, i32& limit) {
if (*value < *limit) { if *value < *limit {
*value = *value + 1; *value = *value + 1;
} }
} }
@@ -31,30 +31,37 @@ fn increment(value *mut i32, limit *i32) {
## Lifetimes ## Lifetimes
Lifetimes are placed between `*` and the type, reading as "pointer with lifetime to type": Lifetimes are placed before the type in the `&` suffix:
```mist ```mist
pub struct Inspector<'a> { pub struct Inspector<'a> {
pub target *'a str, &'a str target,
pub counter *'a mut u32, &'a mut u32 counter,
} }
``` ```
## Allocations ## In Classes
In classes, it's very important to initialize heap allocated fields in `constructor` using `path -> expr`, here is the most common example:
Methods use `&self` for immutable access and `&mut self` for mutable access:
```mist ```mist
pub class Dog : Animal { pub class Logger {
constructor() { String prefix;
super -> Super::new();
pub void info(&self, message str&) {
println!("{}", message);
}
pub void reset(&mut self) {
self.prefix = String::new();
} }
} }
``` ```
This outputs `std::ptr::write` which is a force write to memory without dropping what "exists", and it's commonly used in uninitialized memory, such as uninitialized dynamic fields.
## Key Characteristics ## Key Characteristics
- **Prefix Pointer Syntax**: `*Type` for shared references, `*mut Type` for mutable references. - **Postfix Reference Syntax**: `T&` for shared references, `T mut&` for mutable references.
- **Explicit Intent**: The `*mut` syntax clearly distinguishes read-only from writable references, mapping 1:1 to Rust's `&` and `&mut`. - **Explicit Intent**: The `mut&` syntax clearly distinguishes read-only from writable references.
- **Visual Consistency**: Lifetimes (`'a`) are placed before the type in `*'a Type`, keeping the declaration flow left-to-right. - **Visual Consistency**: Lifetimes (`'a`) are placed before the type in `&'a T`.
- **Safety Guaranteed**: Despite the "pointer" appearance, the Mist compiler enforces Rust's borrow checker. - **Safety Guaranteed**: The Mist compiler enforces Rust's borrow checker.
- **Zero Overhead**: Mist pointers compile to identical machine code as Rust references. - **Zero Overhead**: Mist references compile to identical machine code as Rust references.
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@@ -1,20 +1,20 @@
--- ---
title: Structs title: Structs
description: Data modeling with Mist's name-first field convention. description: Data modeling with Mist's type-first field convention.
icon: Form icon: Form
--- ---
Structs in Mist follow the same structural logic as Rust, with fields using the language-wide `name Type` convention and comma-separated grouping. Structs in Mist follow the same structural logic as Rust, with fields using the language-wide `Type name` convention and comma-separated grouping.
## Basic Syntax ## Basic Syntax
A struct is defined by its name followed by a block of fields. Each field places the identifier before the type. A struct is defined by its name followed by a block of fields. Each field places the type before the identifier.
```mist ```mist
pub struct Task { pub struct Task {
pub name String, pub String name,
pub state TaskState, pub TaskState state,
pub executions i32, pub i32 executions,
} }
``` ```
@@ -24,14 +24,14 @@ Use the `pub` modifier to make the struct or its individual fields accessible fr
```mist ```mist
pub struct NetworkNode { pub struct NetworkNode {
pub id u32, pub u32 id,
address *str, str& address,
} }
``` ```
## Instantiation ## Instantiation
Structs are instantiated using the standard brace syntax. Structs are instantiated using standard brace syntax.
```mist ```mist
let task = Task { let task = Task {
@@ -41,29 +41,44 @@ let task = Task {
}; };
``` ```
## Mutation
Use `let mut` to allow field reassignment.
```mist
let mut p = Point {
x: 1,
y: 2,
};
p.x = 100;
```
## Destructuring ## Destructuring
Struct patterns use `let` with the struct name and field bindings: Struct patterns use `let` with the struct name and field bindings:
```mist ```mist
let p = Point { x: 3, y: 4 }; let p = Point {
x: 3,
y: 4,
};
let Point { x, y } = p; let Point { x, y } = p;
``` ```
## Generics & Lifetimes ## Generics
Generics and lifetimes are declared in angle brackets after the struct name. Reference types use the `*` prefix. Generics and lifetimes are declared in angle brackets after the struct name.
```mist ```mist
pub struct Buffer<'a, T> { pub struct Buffer<'a, T> {
pub data *'a T, &'a T data,
pub len usize, usize len,
} }
``` ```
## Key Characteristics ## Key Characteristics
- **Name-First Declaration**: Fields use `name Type` order, consistent with function parameters and variable declarations. - **Type-First Declaration**: Fields use `Type name` order, consistent with function parameters and variable declarations.
- **Comma-Separated Members**: Fields are separated by commas, maintaining a clean delimiter style. - **Comma-Separated Members**: Fields are separated by commas, maintaining a clean delimiter style.
- **Rust Compatibility**: Maps 1:1 to Rust structs, ensuring zero-cost abstraction and full ecosystem interoperability. - **Rust Compatibility**: Maps 1:1 to Rust structs, ensuring zero-cost abstraction and full ecosystem interoperability.
- **Direct Visibility**: The `pub` modifier controls access at the struct and field level. - **Direct Visibility**: The `pub` modifier controls access at the struct and field level.
+12 -12
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@@ -4,16 +4,16 @@ description: Defining shared behavior and contracts with Mist's signature ergono
icon: Sparkles icon: Sparkles
--- ---
Traits in Mist define a set of methods that a type must implement, facilitating polymorphism and shared behavior. Method signatures use the `fn` keyword with `*self` for the instance parameter. Traits in Mist define a set of methods that a type must implement, facilitating polymorphism and shared behavior. Method signatures use C-style syntax with `&self` for the instance parameter.
## Defining a Trait ## Defining a Trait
A trait lists method signatures using `fn`, with `*self` as the instance parameter and the return type after the parameter list. A trait lists method signatures using return-type-first syntax, with `&self` as the instance parameter.
```mist ```mist
pub trait Drawable { pub trait Drawable {
fn draw(*self); void draw(&self);
fn metadata(*self) *str; str& metadata(&self);
} }
``` ```
@@ -23,11 +23,11 @@ Use `impl Trait for Type` to provide implementations:
```mist ```mist
impl Drawable for Task { impl Drawable for Task {
fn draw(*self) { void draw(&self) {
println!("Drawing task: {}", self.name); println!("Drawing task: {}", self.name);
} }
fn metadata(*self) *str { str& metadata(&self) {
self.name self.name
} }
} }
@@ -39,9 +39,9 @@ Traits can provide default behavior for methods that implementing types may over
```mist ```mist
pub trait Identifiable { pub trait Identifiable {
fn get_id(*self) u32; u32 get_id(&self);
fn is_valid(*self) bool { bool is_valid(&self) {
self.get_id() > 0 self.get_id() > 0
} }
} }
@@ -53,18 +53,18 @@ A trait can require another trait using the colon `:` syntax:
```mist ```mist
pub trait Speak { pub trait Speak {
fn speak(*self) String; String speak(&self);
} }
pub trait Greet : Speak { pub trait Greet : Speak {
fn greet(*self) String; String greet(&self);
} }
``` ```
## Key Characteristics ## Key Characteristics
- **`fn` Signatures**: Method signatures use `fn`, consistent with free functions. - **C-Style Signatures**: Return type before name — no `fn` keyword.
- **Explicit Context**: Methods use `*self` as the first parameter, mapping directly to Rust's reference rules. - **Explicit Context**: Methods use `&self` as the first parameter, mapping directly to Rust's reference rules.
- **Default Methods**: Traits can provide default implementations. - **Default Methods**: Traits can provide default implementations.
- **Super-traits**: Colon syntax for expressing trait requirements. - **Super-traits**: Colon syntax for expressing trait requirements.
- **Static Dispatch**: By default, Mist traits leverage Rust's zero-cost generics and monomorphization. - **Static Dispatch**: By default, Mist traits leverage Rust's zero-cost generics and monomorphization.
+20 -16
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@@ -8,12 +8,16 @@ icon: Rocket
Mist is currently distributed as a Cargo crate. To get started, you'll need to have the Rust toolchain installed. Mist is currently distributed as a Cargo crate. To get started, you'll need to have the Rust toolchain installed.
Run the following command to install the Mist compiler: Run the following command to install the Mist toolchain:
```bash title="Terminal" ```bash title="Terminal"
cargo install [email protected].1-alpha.0 cargo install [email protected].7-alpha.0
``` ```
> (ℹ) For a more streamlined development experience, Install the following VSCode extensions:
> 1. [Mist syntax highlighting VSCode extension](https://marketplace.visualstudio.com/items?itemName=selimaj-dev.mist-syntax)
> 2. [Mist analyzer LSP VSCode extension](https://marketplace.visualstudio.com/items?itemName=selimaj-dev.mist-analyzer)
Once the installation finishes, verify it by checking the version: Once the installation finishes, verify it by checking the version:
```bash title="Terminal" ```bash title="Terminal"
@@ -22,39 +26,39 @@ mist version
--- ---
## 2. Setting Up Your Project ## 2. Setting Up Your Cargo Project
Mist works alongside Cargo to handle the heavy lifting. Use `init` to scaffold a new project: Mist works alongside Cargo to handle the heavy lifting. Use `cargo new` or `cargo init` to scaffold a new project:
```bash title="Terminal" ```bash title="Terminal"
cargo new my-mist-app cargo new my-mist-app
cd my-mist-app cd my-mist-app
mist init
``` ```
This creates a `src/main.mist` and wires up the output directory (`.mist/src/`) in your `Cargo.toml`. This creates a `src/main.mist` and wires up the output directory (`.mist/src/`) in your `Cargo.toml`.
### Manual Setup ### 3. Adding mist to your Cargo project
If you prefer to configure things yourself, create a `mist.json` file: Mist needs a `Mist.toml` in the root of the project (Alongside `Cargo.toml`) to know what to transpile as the main file (eg. main.mist, lib.mist).
```json title="mist.json" ```toml title="Mist.toml"
{ # main.mist is now the main package
"src": "src", package = "main.mist"
"output": "build"
} # Side packages that work as cargo binaries
packages = []
``` ```
Source files go in `src/` and the transpiled output goes to `.mist/src/`. Non-Mist files in `src/` (e.g. Rust sidecar files) are copied through as-is. Source files go in `src/` and the transpiled output goes to `.mist/src/`. Non-Mist files in `src/` (e.g. Rust sidecar files) are copied through as-is.
--- ---
## 3. Your First Program ## 4. Your First Program
Create a new file at `src/main.mist` and add the following code: Create a new file at `src/main.mist` and add the following code:
```mist title="src/main.mist" ```mist title="src/main.mist"
fn main() { void main() {
println!("Hello World!"); println!("Hello World!");
} }
``` ```
@@ -62,7 +66,7 @@ fn main() {
### Build and Run ### Build and Run
```bash title="Terminal" ```bash title="Terminal"
mist run # or the short alias: mist r mist run # or: mist r
mist build # or: mist b mist build # or: mist b
mist check # or: mist c mist check # or: mist c
mist transpile # or: mist t mist transpile # or: mist t
@@ -74,7 +78,7 @@ mist transpile # or: mist t
| Command | Alias | Description | | Command | Alias | Description |
| -------------------- | ----- | ----------------------------------------------- | | -------------------- | ----- | ----------------------------------------------- |
| `mist init` | | Initializes a new Mist project | | `mist init` | | Initializes a new Mist project (Deprecated) |
| `mist run` | `r` | Runs the project in the current directory | | `mist run` | `r` | Runs the project in the current directory |
| `mist build` | `b` | Builds the project in the current directory | | `mist build` | `b` | Builds the project in the current directory |
| `mist transpile` | `t` | Transpiles the project in the current directory | | `mist transpile` | `t` | Transpiles the project in the current directory |
+1 -1
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@@ -4,7 +4,7 @@ description: Understanding the Alpha state of Mist and our technical roadmap.
icon: TriangleAlert icon: TriangleAlert
--- ---
Mist is currently in a **Volatile Alpha** stage. Our current priority is exploring **Syntax and Features**. We believe in stabilizing the developer experience and the "feel" of the language before locking in the deep architectural logic of the compiler. Mist is currently in a **Volatile Alpha** stage (latest: v0.3.7-alpha.0). Our current priority is exploring **Syntax and Features**. We believe in stabilizing the developer experience and the "feel" of the language before locking in the deep architectural logic of the compiler.
The compiler, transpiler, and CLI are partially bootstrapped — written in Mist itself. This gives us real-world feedback on every language design decision. The compiler, transpiler, and CLI are partially bootstrapped — written in Mist itself. This gives us real-world feedback on every language design decision.
+23 -19
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@@ -4,26 +4,23 @@ description: Directing execution with expression-based logic, pattern matching,
icon: Split icon: Split
--- ---
Control flow in Mist provides a bridge between C-style procedural logic and Rust's expression-oriented design. Blocks, if statements, while/for/loop loops, and match expressions all support statement bodies. Control flow in Mist provides a bridge between C-style procedural logic and Rust's expression-oriented design. Conditions do not require parentheses, and blocks support expression bodies.
## Conditionals ## Conditionals
The `if` statement evaluates a boolean expression: The `if` statement evaluates a boolean expression without parentheses:
```mist ```mist
if (score > 50) { if score > 50 {
println!("Pass"); println!("Pass");
} else if (score == 50) { } else if score == 50 {
println!("Borderline"); println!("Borderline");
} else { } else {
println!("Fail"); println!("Fail");
} }
// Single-statement body (no braces needed)
if (is_active) println!("Running");
// Expression body (implicit return) // Expression body (implicit return)
let result = if (valid) { "ok" } else { "err" }; let result = if valid { "ok" } else { "err" };
``` ```
## Match ## Match
@@ -31,7 +28,7 @@ let result = if (valid) { "ok" } else { "err" };
The `match` statement provides exhaustive pattern matching with support for multiple patterns per arm via `|`: The `match` statement provides exhaustive pattern matching with support for multiple patterns per arm via `|`:
```mist ```mist
match (task_state) { match task_state {
TaskState::Pending => { println!("Queued"); } TaskState::Pending => { println!("Queued"); }
TaskState::Failed { reason, code } => { TaskState::Failed { reason, code } => {
println!("Error {}: {}", code, reason); println!("Error {}: {}", code, reason);
@@ -49,9 +46,9 @@ Patterns support destructuring, or-patterns, and wildcards:
let x = 2; let x = 2;
let result; let result;
match (x) { match x {
1 => { result = 10; } 1 => { result = 10; }
2 => { result = 20; } 2 => result = 20,
3 => { result = 30; } 3 => { result = 30; }
_ => panic!(); _ => panic!();
} }
@@ -66,33 +63,39 @@ An infinite loop construct:
```mist ```mist
loop { loop {
println!("forever"); println!("forever");
if (done) break; if done { break; }
} }
``` ```
### For-In Loop ### For-In Loop
For loops iterate over an expression using the `pattern : expr` syntax: For loops iterate over an expression using `for pattern in expr` syntax:
```mist ```mist
for (i : 0..4) { for i in 0 .. 4 {
sum += i; sum += i;
} }
// With pattern destructuring // With pattern destructuring
for ([k, _] : pairs) { for (k, _) in pairs {
keys += k; keys += k;
} }
// With range variable
let r = 0 .. 5;
for i in r {
count++;
}
``` ```
### While Loop ### While Loop
```mist ```mist
while (count < 5) { while count < 5 {
count++; count++;
} }
while (active) { while active {
wait_for_event(); wait_for_event();
} }
``` ```
@@ -105,7 +108,8 @@ while (active) {
## Key Characteristics ## Key Characteristics
- **Statement Bodies**: If, while, for, and loop branches can omit braces for single statements or expressions. - **No Parentheses**: Conditions in `if`, `while`, and `match` do not require parentheses.
- **Implicit Returns**: Expression bodies (without `;`) implicitly return their value. - **Implicit Returns**: Expression bodies implicitly return their value.
- **Pattern Integration**: Loops and match arms utilize Mist's pattern system for data destructuring. - **Pattern Integration**: Loops and match arms utilize Mist's pattern system for data destructuring.
- **Multiple Patterns**: Match arms support `|` for matching multiple patterns. - **Multiple Patterns**: Match arms support `|` for matching multiple patterns.
- **Expression `if`**: `if/else` blocks can be used as expressions.
+17 -3
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@@ -12,7 +12,7 @@ Primary expressions are the starting point of any logic chain. These include lit
```mist ```mist
let x = 42; let x = 42;
let y = Math::PI; let pi = Math::PI;
let coordinates = (10, 20, 30); let coordinates = (10, 20, 30);
``` ```
@@ -72,9 +72,11 @@ let content = fs::read_to_string(path)?;
### Range Operators ### Range Operators
Ranges use spaced `..` syntax:
```mist ```mist
0..10 // exclusive range (0 to 9) 0 .. 10 // exclusive range (0 to 9)
0..=10 // inclusive range (0 to 10) 0 ..= 10 // inclusive range (0 to 10)
``` ```
### Arrays ### Arrays
@@ -108,6 +110,17 @@ let is_equal = (x == y);
let complex = (a + b) * (c / d); let complex = (a + b) * (c / d);
``` ```
## Closures
Closures use arrow syntax with optional type annotations:
```mist
let add = (a, b) => a + b;
let greet = (name str&) => {
println!("Hello {}", name);
};
```
## Operator Table ## Operator Table
| Category | Operators | | Category | Operators |
@@ -126,3 +139,4 @@ let complex = (a + b) * (c / d);
- **Macro Integration**: Macros use `!` as a postfix operation. - **Macro Integration**: Macros use `!` as a postfix operation.
- **Type Casting**: `as Type` provides explicit type conversion at the expression level. - **Type Casting**: `as Type` provides explicit type conversion at the expression level.
- **Error Propagation**: The `?` operator enables early returns for `Result`/`Option` types. - **Error Propagation**: The `?` operator enables early returns for `Result`/`Option` types.
- **Arrow Closures**: `(params) => expr` for concise anonymous functions.
+31 -12
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@@ -4,15 +4,27 @@ description: Local state management with type inference and explicit mutability.
icon: Variable icon: Variable
--- ---
Variables in Mist are declared with the `let` keyword. Like Rust, variables are immutable by default, and types are written after the name for scannability. Variables in Mist support two declaration styles: inferred typing with `let` and explicit type annotation. Like Rust, variables are immutable by default.
## Basic Declaration ## Basic Declaration
Variables use `let` for automatic type inference. The type annotation is optional — when omitted, the compiler infers the type from the value. Use `let` for automatic type inference:
```mist ```mist
let x = 42; let x = 42;
let greeting = "Hello Mist"; let greeting = "Hello Mist";
let s = "hello, world!";
```
## Explicit Typing
Type annotations are placed before the name:
```mist
i32 x = 42;
bool is_active = true;
str& name = "mist";
f64 pi = 3.14;
``` ```
## Mutability ## Mutability
@@ -24,14 +36,20 @@ let mut score = 0;
score = 100; score = 100;
``` ```
## Explicit Typing Or with explicit typing:
Type annotations are placed after the name:
```mist ```mist
let id u64 = 1000234; i32 mut counter = 0;
let is_active bool = true; counter = 10;
let name *str = "mist"; ```
## Strings
String references use `str&` for a natural left-to-right read:
```mist
str& name = "mist";
str& greeting = "Hello";
``` ```
## Arrays ## Arrays
@@ -43,16 +61,17 @@ let zeros = [0; 10]; // Repeat notation: ten zeroes
## Pattern Destructuring ## Pattern Destructuring
Tuples are destructured using square brackets: Tuples are destructured using parentheses:
```mist ```mist
let [a, b] = (10, "hello"); let (a, b) = (10, "hello");
let [a, [b, c]] = (1, (2, 3)); let (a, (b, c)) = (1, (2, 3));
``` ```
## Key Characteristics ## Key Characteristics
- **Predictable Order**: The `let` keyword signals a binding, followed by the name, optional type, and optional value. - **Dual Declaration Styles**: `let` for inference, `Type name` for explicit typing.
- **Safety First**: Immutability by default prevents accidental state changes. - **Safety First**: Immutability by default prevents accidental state changes.
- **Zero-Cost Inference**: Type inference is handled entirely at compile time. - **Zero-Cost Inference**: Type inference is handled entirely at compile time.
- **Shadowing**: Mist supports variable shadowing within the same scope. - **Shadowing**: Mist supports variable shadowing within the same scope.
- **`str&` Notation**: String references use postfix `&` for clear left-to-right reading.
+55 -18
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@@ -4,33 +4,71 @@ description: The mindset, ergonomics, and feeling of writing Mist.
icon: Brain icon: Brain
--- ---
**Mist** is a systems programming language designed for those who value the "craft" of software. It is built to provide a serene, tactile authoring environment that stays out of your way, allowing you to focus entirely on the architecture of your solution. **Mist** is a pragmatic systems programming language built on Rust. It uses C/C++ style syntax for quick onboarding while compiling directly to efficient Rust code with zero-cost abstractions and no runtime overhead.
By compiling directly to Rust, Mist offers a refined surface layer that maintains industrial-grade safety and performance while prioritizing a flow state that is often lost in modern systems development. All of your favorite Rust libraries work with Mist. It is designed for **low-level applications and embedded programming**, where a type-first approach is preferred and staying close to the metal matters.
--- ---
## The Philosophy of Ergonomics ## C++ You Know, Rust You Trust
Writing Mist should feel intentional and deeply satisfying. It is built on the belief that systems programming is at its best when it is **calm, predictable, and direct**. Mist is meant to feel like C++ but **be** Rust. It bridges the gap between the ergonomics of a classic systems language and the safety guarantees of Rust's ownership model.
### Reducing Expression Overhead ### Type-First Syntax
Complexity often arises from "expression overhead"—the mental energy spent navigating intricate syntax and symbols. Mist reduces this friction by: Low-level and embedded development demands clarity about what your data is. Mist puts the **type first** — before the name — so declarations read naturally:
* **Predictable Flow:** By adopting a consistent `name: Type` convention, code follows a natural rhythm that is easy to write and instantly scannable. ```mist
* **Structural Clarity:** Features like unified `class` blocks and explicit `constructor` keywords provide a clear, organized home for your logic, reducing the need to jump between disparate files or implementation blocks. i32 score = 100;
* **Tactile Precision:** Every symbol, from `*mut` pointers to pattern-based variables, is designed to feel physically connected to the data it represents, making the "mechanics" of the language feel like a well-calm tool in your hand. Vec<String> args = env::args().collect();
void* data = allocate(size);
```
This mirrors C/C++ declaration syntax, making Mist instantly familiar to embedded and systems programmers while compiling into Rust's strict type system.
### C-Style Functions
Functions use the return type before the name — no `fn` keyword needed:
```mist
i32 add(i32 a, i32 b) {
a + b
}
void log(message *str) {
println!("{}", message);
}
```
Every function maps directly to a Rust `fn` underneath.
### Minimal Friction
* No `let` keyword — `Type name = value` is all you need.
* Consistent `name Type` convention across parameters, fields, and locals.
* Explicit pointers with `*T` and `*mut T` — clear intent without ceremony.
* String references use `str&` for a natural left-to-right read.
---
## Built for Low-Level and Embedded
Mist is designed from the ground up for systems where resources are constrained and control is required:
* **No runtime** — no garbage collector, no hidden allocator, no VM.
* **Direct memory control** — explicit pointers, manual allocation, predictable layout.
* **Zero-cost abstractions** — classes, traits, and generics all resolve at compile time.
* **Works with existing Cargo tooling** — use any Rust crate as a library.
--- ---
## A Transparent Surface Layer ## A Transparent Surface Layer
Mist is not a replacement for Rust; it is a **ergonomic interface** for it. It provides a way to interact with the world’s most powerful systems model through a cleaner lens. Mist is not a replacement for Rust; it is an **ergonomic interface** for it. It provides a way to interact with the world's most powerful systems model through a cleaner lens.
* **Zero-Cost Abstractions:** Every high-level structure in Mist—whether it’s a class, an enum variant, or a trait implementation—maps directly to an optimized Rust primitive. There is no "magic," no hidden runtime, and no garbage collector. * **Zero-Cost Abstractions:** Every high-level structure in Mist — classes, enums, traits — maps directly to optimized Rust primitives. No magic, no hidden runtime.
* **Grounded Safety:** Mist doesn't hide memory safety; it makes it easier to express. You retain the full power of the borrow checker, but with a syntax that feels like a classic, high-performance toolkit. * **Grounded Safety:** Mist doesn't hide memory safety; it makes it easier to express. You retain the full power of the borrow checker with syntax that feels like classic C++.
* **Native Fluency:** Because Mist compiles to idiomatic, readable Rust, it is a first-class citizen of the ecosystem. You can utilize any existing crate while writing code that feels uniquely "Mist". * **Native Fluency:** Mist compiles to idiomatic, readable Rust, making it a first-class citizen of the ecosystem. Use any crate while writing code that feels distinctly Mist.
--- ---
@@ -40,8 +78,7 @@ Mist is partially bootstrapped — the compiler's CLI, transpiler, and analyzer
## Why Mist? ## Why Mist?
Mist is for the developer who needs the rigor of a systems language but wants the comfort of a modern, streamlined environment. * **Familiarity:** C/C++ developers can be productive immediately — no new optical model to learn.
* **Safety:** Rust's borrow checker and type system under every expression, no exceptions.
* **Mental Longevity:** Designed for large-scale codebases where readability is paramount to long-term maintenance. * **Control:** Explicit types, explicit pointers, explicit allocation — nothing hidden.
* **Direct Control:** You stay close to the metal, but the language handles the "noise" of idiomatic expression. * **Ecosystem:** The entire Rust crate ecosystem available at your fingertips.
* **Craftsmanship:** Mist is where the discipline of systems programming meets the comfort of a high-end workshop.
+73 -25
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@@ -33,9 +33,6 @@
{ {
"include": "#types" "include": "#types"
}, },
{
"include": "#namespaces"
},
{ {
"include": "#imports" "include": "#imports"
}, },
@@ -45,6 +42,9 @@
{ {
"include": "#struct_literals" "include": "#struct_literals"
}, },
{
"include": "#impl"
},
{ {
"include": "#method_calls" "include": "#method_calls"
}, },
@@ -212,12 +212,19 @@
} }
}, },
{ {
"match": "\\b(fn)\\s+([a-zA-Z_][a-zA-Z0-9_]*)", "match": "\\b(fn)\\s+([a-zA-Z_][a-zA-Z0-9_]*)\\s+([a-zA-Z_][a-zA-Z0-9_]*)",
"captures": { "captures": {
"1": { "1": {
"name": "storage.type.mist" "name": "storage.type.mist"
}, },
"2": { "2": {
"patterns": [
{
"include": "#types"
}
]
},
"3": {
"name": "entity.name.function.mist" "name": "entity.name.function.mist"
} }
} }
@@ -227,7 +234,7 @@
"keywords": { "keywords": {
"patterns": [ "patterns": [
{ {
"match": "\\b(if|else|while|for|return|break|continue|match|loop)\\b", "match": "\\b(if|else|while|for|return|break|continue|match|loop|in)\\b",
"name": "keyword.control.mist" "name": "keyword.control.mist"
}, },
{ {
@@ -235,7 +242,7 @@
"name": "storage.modifier.mist" "name": "storage.modifier.mist"
}, },
{ {
"match": "\\b(pub|mut|use|mod|as|dyn|unsafe|self|super|Super|constructor|override)\\b", "match": "\\b(pub|mut|use|module|as|dyn|unsafe|self|super|Super|constructor|override)\\b",
"name": "keyword.other.mist" "name": "keyword.other.mist"
}, },
{ {
@@ -316,38 +323,38 @@
"types": { "types": {
"patterns": [ "patterns": [
{ {
"match": "(?<![A-Za-z])(f32|f64|i128|i16|i32|i64|i8|isize|u128|u16|u32|u64|u8|usize)\\b", "match": "(?<![A-Za-z])(f32|f64|i128|i16|i32|i64|i8|isize|u128|u16|u32|u64|u8|usize|str|char|bool|void)\\b",
"name": "entity.name.type.numeric.mist" "name": "storage.type.built-in.primitive.mist"
}, },
{ {
"match": "(?<![A-Za-z])(str|char|bool)\\b", "match": "\\b((?:[a-z_][a-zA-Z0-9_]*::)*)([A-Z][A-Za-z0-9_]*)\\b",
"name": "entity.name.type.other.mist" "captures": {
"1": {
"name": "entity.name.namespace.mist"
},
"2": {
"name": "entity.name.type.mist"
}
},
"include": "#operators"
}, },
{ {
"match": "\\b_?[A-Z][A-Za-z0-9_]*\\b(?!!)", "match": "\\b[A-Z][A-Za-z0-9_]*\\b",
"name": "entity.name.type.mist" "name": "entity.name.type.mist"
} }
] ]
}, },
"namespaces": {
"match": "\\b([a-zA-Z_][a-zA-Z0-9_]*)(?=\\s*::)",
"captures": {
"1": {
"name": "entity.name.namespace.mist"
}
}
},
"imports": { "imports": {
"match": "\\buse\\s+([a-zA-Z_][a-zA-Z0-9_]*(?:\\s*::\\s*[a-zA-Z_][a-zA-Z0-9_]*)*)\\s*;", "match": "\\buse\\s+([a-zA-Z_][a-zA-Z0-9_]*(?:\\s*::\\s*[a-zA-Z_][a-zA-Z0-9_]*)*)\\s*;",
"captures": { "patterns": [
"1": { {
"name": "entity.name.namespace.mist" "include": "#types"
} }
}, ],
"name": "meta.import.mist" "name": "meta.import.mist"
}, },
"modules": { "modules": {
"match": "(?:pub\\s+)?\\bmod\\s+([a-zA-Z_][a-zA-Z0-9_]*)\\s*;", "match": "(?:pub\\s+)?\\bmodule\\s+([a-zA-Z_][a-zA-Z0-9_]*)\\s*;",
"captures": { "captures": {
"1": { "1": {
"name": "entity.name.namespace.module.mist" "name": "entity.name.namespace.module.mist"
@@ -444,10 +451,51 @@
"match": "\\b([a-zA-Z_][a-zA-Z0-9_]*)\\s*(?=\\()", "match": "\\b([a-zA-Z_][a-zA-Z0-9_]*)\\s*(?=\\()",
"name": "entity.name.function.mist" "name": "entity.name.function.mist"
}, },
"impl": {
"patterns": [
{
"match": "\\b(impl)\\s+([a-zA-Z_][a-zA-Z0-9_]*)\\s+for\\s+([a-zA-Z_][a-zA-Z0-9_]*)",
"captures": {
"1": {
"name": "storage.type.mist"
},
"2": {
"patterns": [
{
"include": "#types"
}
]
},
"3": {
"patterns": [
{
"include": "#types"
}
]
}
}
},
{
"match": "\\b(impl)\\s+([a-zA-Z_][a-zA-Z0-9_]*)\\s+",
"captures": {
"1": {
"name": "storage.type.mist"
},
"2": {
"patterns": [
{
"include": "#types"
}
]
}
}
}
]
},
"operators": { "operators": {
"patterns": [ "patterns": [
{ {
"match": "(?:\\+=|-=|\\*=|\\/=|%=|&=|\\|=|\\^=|<<=|>>=|<<|>>|\\.\\.=|\\.\\.|<=|>=|==|!=|&&|\\|\\||[+\\-*/%<>&|^=!]|\\+\\+|--)", "match": "(?:\\+=|-=|\\*=|\\/=|%=|&=|\\|=|\\^=|<<=|>>=|<<|>>|\\.\\.=|\\.\\.|<=|>=|==|!=|&&|\\|\\||[+\\-*/%<>&|^=!]|\\+\\+|--|:)",
"name": "keyword.operator.mist" "name": "keyword.operator.mist"
} }
] ]
+33 -62
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@@ -12,19 +12,24 @@ const MotionLink = motion(Link);
export const mistShowcase = [ export const mistShowcase = [
{ {
title: "Rust.. With ergonomics?", title: "Rust.. With classes?",
description: description:
"C/C++/Java style syntax for comfort. Mist is designed for fast, readable systems code with minimal friction compared to raw Rust.", "C++ style syntax for comfort. Mist is designed for fast, readable systems code with minimal friction compared to raw Rust.",
code: `fn main() { code: `pub class Player
println!("Hello, World!"); {
pub String name;
pub i32 hp;
greet("Developer"); pub constructor(str& name)
} {
self.name = name.to_string();
self.hp = 100;
}
pub fn greet(name *str) { pub bool is_dead(&self)
let greeting String = name.to_string(); {
self.hp <= 0
println!("Hello, {}!", greeting); }
}`, }`,
cta: true, cta: true,
}, },
@@ -33,67 +38,33 @@ pub fn greet(name *str) {
title: "Fast and works with Rust", title: "Fast and works with Rust",
description: description:
"All of your favorite Rust libraries work with Mist. It compiles directly into efficient Rust code with zero-cost abstractions and no runtime overhead.", "All of your favorite Rust libraries work with Mist. It compiles directly into efficient Rust code with zero-cost abstractions and no runtime overhead.",
code: `use std::sync::Arc; code: `use serde::Deserialize;
use external_lib;
void process_data() { #[Deserialize]
let list = Arc::new(Vec::new()); pub struct MyJsonComponent
external_lib::perform_task(list); {
pub String name,
}`, }`,
}, },
{ {
title: "Class and Type System", title: "Class and Type System",
description: description:
"Classes are syntactic sugar for Rust structs. Using ':' provides inheritance-style syntax over struct composition, compiling into the underlying Rust type system.", "Classes work similarly to c++ inheritance, with safety ensuring that fields are initialized",
code: `pub class Dog : Animal { code: `pub class Car : Vehicle
constructor() { {
super -> Super::new(); pub i32 horse_power;
constructor()
{
super = Super::new();
self.horse_power = 300;
} }
pub override fn speak(*self) { pub void accelerate() override
println!("Woof!"); {
} // speed inherited from Vehicle (via DerefMut)
self.speed *= horse_power;
// Explicit override is useful for super inheritance
pub override(Animal) fn legs(*self) u32 {
println!("4 legs");
}
}`,
},
{
title: "Better Developer Experience",
description:
"While Rust can already be a great DX, Mist implements concepts that are proven to improve modular structure.",
code: `pub class Animal {
pub name String;
constructor() {
self.name = "Rex".to_string();
}
pub fn speak(*self) {
println!("Unknown");
}
pub fn legs(*self) {
println!("Unknown");
}
}
pub class Dog : Animal {
constructor() {
super -> Super::new();
}
pub override fn speak(*self) {
println!("Woof!");
}
// Explicit override is useful for super inheritance
pub override(Animal) fn legs(*self) {
println!("4 legs");
} }
}`, }`,
}, },