Traits
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title: Traits
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description: Defining shared behavior and contracts with Mist's signature ergonomics.
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icon: Sparkles
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---
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Traits in Mist define a set of methods that a type must implement, facilitating polymorphism and shared behavior. While they mirror the logic of Rust traits, they utilize Mist’s **type-first** declaration style for method signatures.
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## Defining a Trait
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A trait definition lists method signatures that implementing types must satisfy. Like functions, these signatures place the return type before the method name.
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```rust
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public trait Drawable {
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void draw(self*);
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str* metadata(self*);
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}
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```
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## Implementing a Trait
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To implement a trait for a specific type, use the `impl` keyword followed by the trait name and the target type. This block must contain all required methods defined in the trait.
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```rust
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impl Drawable for Task {
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void draw(self*) {
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println!("Drawing task: {}", self.name);
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}
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str* metadata(self*) {
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return self.name;
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}
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}
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```
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## Default Implementations
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Traits can provide default behavior for methods. Types implementing the trait can choose to override these defaults or use the provided implementation.
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```rust
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public trait Identifiable {
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u32 get_id(self*);
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bool is_valid(self*) {
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return self.get_id() > 0;
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}
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}
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```
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## Super-traits
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Traits can build upon other traits. If a trait requires another trait to be implemented first, use the colon `:` syntax.
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```rust
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public trait Animated : Drawable {
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void animate(self*, f32 delta_time);
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}
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```
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## Key Characteristics
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- **Consistent Signatures**: Method signatures within traits follow the language-wide `return_type name(params)` convention.
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- **Explicit Context**: Methods use `self*` or `self mut*` as the first parameter to define how the instance is accessed, mapping directly to Rust's reference rules.
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- **Static Dispatch**: By default, Mist traits leverage Rust's zero-cost generics and monomorphization, ensuring high performance.
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- **Predictable Contracts**: Traits act as strict blueprints; the Mist compiler ensures every implementation perfectly matches the interface before generating the corresponding Rust code.
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