styling
This commit is contained in:
@@ -0,0 +1,60 @@
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package colors
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import (
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"fmt"
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"regexp"
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"strings"
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)
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const (
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Reset = "\033[0m"
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Bold = "\033[1m"
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Underline = "\033[4m"
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Italic = "\033[3m"
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Reverse = "\033[7m"
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Strike = "\033[9m"
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Black = "\033[30m"
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Red = "\033[31m"
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Green = "\033[32m"
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Yellow = "\033[33m"
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Blue = "\033[34m"
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Magenta = "\033[35m"
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Cyan = "\033[36m"
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White = "\033[37m"
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)
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func Rgb(r, g, b uint8) string {
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return fmt.Sprintf("\x1b[38;2;%d;%d;%dm", r, g, b)
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}
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func AsBg(s string) string {
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re, _ := regexp.Compile(`\x1b\[3([0-9]+)`)
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return re.ReplaceAllStringFunc(s, func(match string) string {
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groups := re.FindStringSubmatch(match)
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if len(groups) >= 2 {
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return fmt.Sprintf("\x1b[4%s", groups[1])
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}
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return match
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})
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}
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func AsFg(s string) string {
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re, _ := regexp.Compile(`\x1b\[4([0-9]+)`)
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return re.ReplaceAllStringFunc(s, func(match string) string {
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groups := re.FindStringSubmatch(match)
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if len(groups) >= 2 {
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return fmt.Sprintf("\x1b[3%s", groups[1])
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}
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return match
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})
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}
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func Combine(s, s1 string) string {
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if strings.Contains(s, Reset) {
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return s + s1
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} else {
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return s1 + s
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}
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}
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@@ -0,0 +1,32 @@
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package main
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// IMPORTANT NOTE: Needs bugfix. "Some text here" is distorted
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import (
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/colors"
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"github.com/orus-dev/osui/ui"
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)
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func main() {
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// innerDiv := ui.Div(ui.Text("ABC"))
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// innerDiv.Data.X = 4
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// innerDiv.Style.BackgroundColor = colors.Red
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// innerDiv.Data.Width = 5
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// innerDiv.Data.Height = 3
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input := ui.InputBox(30)
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input.Style.Cursor = colors.Green
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input.Style.Background = colors.Red
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input.Style.Outline = colors.Blue
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someText := ui.Text("Some text here")
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someText.Data.X = 40
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someText.Data.Y = 1
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div := ui.Div(input, someText)
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screen := osui.NewScreen(div)
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screen.Run()
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}
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@@ -1,16 +0,0 @@
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package main
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import (
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/styles"
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"github.com/orus-dev/osui/ui"
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)
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func main() {
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colors := ui.Text(
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styles.Red + "Red!\n" + styles.Green + "Green!\n" + styles.Blue + "Blue!" + styles.Reset,
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)
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paginator := ui.Paginator(ui.Div(colors), ui.Div(ui.InputBox(30)))
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screen := osui.NewScreen(paginator)
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screen.Run()
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}
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@@ -4,16 +4,18 @@ import (
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"fmt"
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"strings"
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"github.com/orus-dev/osui/colors"
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"golang.org/x/term"
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)
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type ComponentData struct {
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X uint16
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Y uint16
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Width int
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Height int
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IsActive bool
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Screen *Screen
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X uint16
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Y uint16
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Width int
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Height int
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DefaultColor string
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IsActive bool
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Screen *Screen
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}
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type Component interface {
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@@ -23,7 +25,8 @@ type Component interface {
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}
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type Screen struct {
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component Component
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component Component
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CustomRender func()
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}
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func NewScreen(c Component) *Screen {
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@@ -33,6 +36,10 @@ func NewScreen(c Component) *Screen {
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}
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func (s *Screen) Render() error {
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if s.CustomRender != nil {
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s.CustomRender()
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return nil
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}
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Clear()
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width, height, err := term.GetSize(0)
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if err != nil {
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@@ -40,10 +47,15 @@ func (s *Screen) Render() error {
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}
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frame := NewFrame(width, height)
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data := s.component.GetComponentData()
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data.Width = width
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data.Height = height
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if data.Height == 0 {
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data.Height = height
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}
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if data.Width == 0 {
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data.Width = width
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}
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data.Screen = s
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data.IsActive = true
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data.DefaultColor = colors.Reset
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RenderOnFrame(s.component, &frame)
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fmt.Print(strings.Join(frame, "\n"))
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return nil
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@@ -51,7 +63,6 @@ func (s *Screen) Render() error {
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func (s *Screen) Run() {
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s.component.GetComponentData().Screen = s
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s.component.Update("OSUI:RENDER")
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for {
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s.Render()
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k, _ := ReadKey()
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@@ -1,36 +0,0 @@
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package styles
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import "fmt"
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const (
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Reset = "\033[0m"
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Bold = "\033[1m"
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Underline = "\033[4m"
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Italic = "\033[3m"
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Reverse = "\033[7m"
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Strike = "\033[9m"
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// Font Colors
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Black = "\033[30m"
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Red = "\033[31m"
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Green = "\033[32m"
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Yellow = "\033[33m"
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Blue = "\033[34m"
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Magenta = "\033[35m"
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Cyan = "\033[36m"
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White = "\033[37m"
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// Background Colors
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BgBlack = "\033[40m"
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BgRed = "\033[41m"
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BgGreen = "\033[42m"
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BgYellow = "\033[43m"
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BgBlue = "\033[44m"
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BgMagenta = "\033[45m"
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BgCyan = "\033[46m"
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BgWhite = "\033[47m"
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)
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func Rgb(r, g, b uint8) string {
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return fmt.Sprintf("\x1b[38;2;%d;%d;%dm", r, g, b)
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}
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@@ -4,58 +4,77 @@ import (
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"strings"
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/colors"
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)
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type DivStyle struct {
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Background string `defaults:"" type:"bg"`
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Foreground string `defaults:"" type:"fg"`
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}
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type DivComponent struct {
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Data osui.ComponentData
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Style *DivStyle
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Components []osui.Component
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ActiveComponent int
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}
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func (p *DivComponent) GetComponentData() *osui.ComponentData {
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return &p.Data
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func (d *DivComponent) GetComponentData() *osui.ComponentData {
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return &d.Data
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}
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func (p DivComponent) Render() string {
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frame := osui.NewFrame(p.Data.Width, p.Data.Height)
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for _, c := range p.Components {
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func (d *DivComponent) Render() string {
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osui.UseStyle(d.Style)
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frame := osui.NewFrame(d.Data.Width, d.Data.Height)
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for i, c := range d.Components {
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data := c.GetComponentData()
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data.Width = p.Data.Width
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data.Height = p.Data.Height
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data.Screen = p.Data.Screen
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if i == d.ActiveComponent {
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data.IsActive = true
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} else {
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data.IsActive = false
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}
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if data.Width == 0 {
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data.Width = d.Data.Width
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}
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if data.Height == 0 {
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data.Height = d.Data.Height
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}
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data.DefaultColor = colors.Combine(d.Style.Foreground, d.Style.Background)
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data.Screen = d.Data.Screen
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osui.RenderOnFrame(c, &frame)
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}
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for i, f := range frame {
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frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + d.Data.DefaultColor
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}
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return strings.Join(frame, "\n")
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}
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func (p *DivComponent) Run() {
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for _, c := range p.Components {
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d := c.GetComponentData()
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d.Screen = p.Data.Screen
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func (d *DivComponent) Run() {
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for _, c := range d.Components {
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data := c.GetComponentData()
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data.Screen = d.Data.Screen
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}
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for {
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key, _ := osui.ReadKey()
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if p.Update(key) {
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if d.Update(key) {
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return
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}
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}
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}
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func (p *DivComponent) Update(key string) bool {
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func (d *DivComponent) Update(key string) bool {
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switch key {
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case "":
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p.updateActive(p.ActiveComponent)
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case osui.Key.Up:
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p.updateActive(p.ActiveComponent - 1)
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d.updateActive(d.ActiveComponent - 1)
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case osui.Key.Down:
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p.updateActive(p.ActiveComponent + 1)
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d.updateActive(d.ActiveComponent + 1)
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default:
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if len(p.Components) > 0 {
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p.Components[p.ActiveComponent].GetComponentData().IsActive = p.Data.IsActive
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if p.Components[p.ActiveComponent].Update(key) {
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if p.ActiveComponent < len(p.Components)-1 {
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p.updateActive(p.ActiveComponent + 1)
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if len(d.Components) > 0 {
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d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
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if d.Components[d.ActiveComponent].Update(key) {
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if d.ActiveComponent < len(d.Components)-1 {
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d.updateActive(d.ActiveComponent + 1)
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} else {
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return true
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}
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@@ -65,17 +84,15 @@ func (p *DivComponent) Update(key string) bool {
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return false
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}
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func (p *DivComponent) updateActive(newIndex int) {
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if newIndex >= 0 && newIndex < len(p.Components) && len(p.Components) > 0 {
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p.Components[p.ActiveComponent].GetComponentData().IsActive = false
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p.ActiveComponent = newIndex
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p.Components[p.ActiveComponent].GetComponentData().IsActive = p.Data.IsActive
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p.Components[p.ActiveComponent].Update("")
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func (d *DivComponent) updateActive(newIndex int) {
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if newIndex >= 0 && newIndex < len(d.Components) && len(d.Components) > 0 {
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d.ActiveComponent = newIndex
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}
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}
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func Div(components ...osui.Component) *DivComponent {
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return &DivComponent{
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Components: components,
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Style: osui.SetDefaults(&DivStyle{}).(*DivStyle),
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}
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}
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+18
-7
@@ -5,10 +5,19 @@ import (
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"strings"
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/colors"
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)
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type InputBoxStyle struct {
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Background string `defaults:"" type:"bg"`
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Foreground string `defaults:"" type:"fg"`
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Outline string `defaults:"" type:"fg"`
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Cursor string `defaults:"" type:"fg"`
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}
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type InputBoxComponent struct {
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Data osui.ComponentData
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Style *InputBoxStyle
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max_size uint
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InputData string
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}
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@@ -18,13 +27,16 @@ func (s *InputBoxComponent) GetComponentData() *osui.ComponentData {
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}
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func (s InputBoxComponent) Render() string {
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osui.UseStyle(s.Style)
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if s.max_size > uint(len(s.InputData)) {
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return fmt.Sprintf(
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" %s\n|%s%s|\n %s",
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strings.Repeat("_", int(s.max_size)),
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s.InputData+osui.LogicValue(s.Data.IsActive, "█", ""),
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strings.Repeat(" ", int(s.max_size)-len(s.InputData)-osui.LogicValueInt(s.Data.IsActive, 1, 0)),
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strings.Repeat("‾", int(s.max_size)),
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" %s\n%s|%s%s|%s\n %s",
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colors.Reset+s.Style.Outline+strings.Repeat("_", int(s.max_size))+colors.Reset,
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colors.Reset+s.Style.Outline,
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colors.Combine(s.Style.Foreground, s.Style.Background)+s.InputData+osui.LogicValue(s.Data.IsActive, s.Style.Cursor+"█"+colors.Combine(s.Style.Foreground, s.Style.Background), ""),
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strings.Repeat(" ", int(s.max_size)-len(s.InputData)-osui.LogicValueInt(s.Data.IsActive, 1, 0))+colors.Reset+s.Style.Outline,
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colors.Reset+s.Data.DefaultColor,
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s.Style.Outline+strings.Repeat("‾", int(s.max_size))+colors.Reset+s.Data.DefaultColor,
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)
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}
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return fmt.Sprintf(
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@@ -53,7 +65,6 @@ func (s *InputBoxComponent) Read() error {
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func (s *InputBoxComponent) Update(key string) bool {
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switch key {
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case "":
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case osui.Key.Enter:
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return true
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case osui.Key.Backspace:
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@@ -72,5 +83,5 @@ func (s *InputBoxComponent) Update(key string) bool {
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}
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func InputBox(max_size uint) *InputBoxComponent {
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return &InputBoxComponent{max_size: max_size}
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return &InputBoxComponent{max_size: max_size, Style: osui.SetDefaults(&InputBoxStyle{}).(*InputBoxStyle)}
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}
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+11
-14
@@ -5,7 +5,7 @@ import (
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"strings"
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"github.com/orus-dev/osui"
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"github.com/orus-dev/osui/styles"
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"github.com/orus-dev/osui/colors"
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)
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type PaginatorStyle struct {
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@@ -26,27 +26,27 @@ func (p *PaginatorComponent) GetComponentData() *osui.ComponentData {
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func (p PaginatorComponent) Render() string {
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pgs := strings.Repeat(" ", p.Data.Width/2)
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for page, c := range p.Components {
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data := c.GetComponentData()
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if page == p.ActiveComponent {
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pgs += p.Style.Active + "•" + styles.Reset
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data.IsActive = true
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pgs += p.Style.Active + "•" + colors.Reset
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} else {
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pgs += styles.Reset + "•"
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pgs += colors.Reset + "•"
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data.IsActive = false
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}
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d := c.GetComponentData()
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if d.Screen == nil {
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d.Screen = p.Data.Screen
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if data.Screen == nil {
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data.Screen = p.Data.Screen
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}
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d.Height = p.Data.Height - 1
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d.Width = p.Data.Width
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data.Height = p.Data.Height - 1
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data.Width = p.Data.Width
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}
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frame := osui.NewFrame(p.Data.Width, p.Data.Height-3)
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osui.RenderOnFrame(p.Components[p.ActiveComponent], &frame)
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return fmt.Sprintf("%s\n%s", pgs, styles.Reset+strings.Join(frame, "\n"))
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return fmt.Sprintf("%s\n%s", pgs, colors.Reset+strings.Join(frame, "\n"))
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}
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func (p *PaginatorComponent) Update(key string) bool {
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switch key {
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case "":
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p.updateActive(p.ActiveComponent)
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case "\x1b[Z":
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if p.ActiveComponent > 0 {
|
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p.updateActive(p.ActiveComponent - 1)
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@@ -79,10 +79,7 @@ func (p *PaginatorComponent) Update(key string) bool {
|
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|
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func (p *PaginatorComponent) updateActive(newIndex int) {
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if newIndex >= 0 && newIndex < len(p.Components) && len(p.Components) > 0 {
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p.Components[p.ActiveComponent].GetComponentData().IsActive = false
|
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p.ActiveComponent = newIndex
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p.Components[p.ActiveComponent].GetComponentData().IsActive = p.Data.IsActive
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p.Components[p.ActiveComponent].Update("")
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}
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}
|
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|
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|
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@@ -9,24 +9,35 @@ import (
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"runtime"
|
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"strings"
|
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|
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"github.com/orus-dev/osui/colors"
|
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"golang.org/x/term"
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)
|
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|
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func renderLine(frameLine, line string, x int) string {
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result := ""
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if x >= len(frameLine) {
|
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return result
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result := []rune(frameLine) // Convert frameLine to a slice of runes for mutability
|
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visibleCount := 0 // Track visible characters in frameLine
|
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|
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for _, c := range line {
|
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// Skip over non-visible characters when counting the frameLine length
|
||||
for visibleCount < len(result) {
|
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if result[visibleCount] == '\t' || result[visibleCount] == '\b' {
|
||||
visibleCount++ // Skip these characters without counting them
|
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} else {
|
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break
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}
|
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}
|
||||
|
||||
// If visibleCount exceeds the length of frameLine, stop
|
||||
if x+visibleCount >= len(result) {
|
||||
break
|
||||
}
|
||||
|
||||
// Overlay the character from the line onto frameLine at the correct position
|
||||
result[x+visibleCount] = c
|
||||
visibleCount++ // Increment visible character count
|
||||
}
|
||||
|
||||
lChars := []rune(line)
|
||||
for i, c := range frameLine {
|
||||
if i >= x && len(lChars) > i-x {
|
||||
result += string(lChars[i-x])
|
||||
} else {
|
||||
result += string(c)
|
||||
}
|
||||
}
|
||||
return result
|
||||
return string(result) // Convert the result back to a string
|
||||
}
|
||||
|
||||
func RenderOnFrame(c Component, frame *[]string) {
|
||||
@@ -43,7 +54,7 @@ func RenderOnFrame(c Component, frame *[]string) {
|
||||
}
|
||||
|
||||
func CompressString(input, repl string) (string, []string) {
|
||||
pattern := `\x1b\[([0-9;]*)m`
|
||||
pattern := `\x1b\[([0-9;]*)[a-zA-Z]`
|
||||
re := regexp.MustCompile(pattern)
|
||||
matches := re.FindAllString(input, -1)
|
||||
return re.ReplaceAllString(input, repl), matches
|
||||
@@ -99,11 +110,11 @@ func Clear() {
|
||||
func SetDefaults(p interface{}) interface{} {
|
||||
v := reflect.ValueOf(p)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("setDefaults: expected a pointer to a struct")
|
||||
panic("SetDefaults: expected a pointer to a struct")
|
||||
}
|
||||
val := v.Elem()
|
||||
if val.Kind() != reflect.Struct {
|
||||
panic("setDefaults: expected a pointer to a struct")
|
||||
panic("SetDefaults: expected a pointer to a struct")
|
||||
}
|
||||
typ := val.Type()
|
||||
for i := 0; i < val.NumField(); i++ {
|
||||
@@ -118,6 +129,32 @@ func SetDefaults(p interface{}) interface{} {
|
||||
return p
|
||||
}
|
||||
|
||||
func UseStyle(p interface{}) {
|
||||
v := reflect.ValueOf(p)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("SetStyle: expected a pointer to a struct")
|
||||
}
|
||||
val := v.Elem()
|
||||
if val.Kind() != reflect.Struct {
|
||||
panic("SetStyle: expected a pointer to a struct")
|
||||
}
|
||||
typ := val.Type()
|
||||
for i := 0; i < val.NumField(); i++ {
|
||||
field := val.Field(i)
|
||||
structField := typ.Field(i)
|
||||
if styleType, ok := structField.Tag.Lookup("type"); ok {
|
||||
if field.Kind() == reflect.String {
|
||||
if styleType == "bg" || styleType == "background" {
|
||||
field.SetString(colors.AsBg(field.String()))
|
||||
} else {
|
||||
field.SetString(colors.AsFg(field.String()))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func ShowCursor() {
|
||||
fmt.Print("\033[?25h")
|
||||
}
|
||||
@@ -140,6 +177,19 @@ func LogicValueInt(b bool, _if, _else int) int {
|
||||
return _else
|
||||
}
|
||||
|
||||
func DebugRender(c Component) {
|
||||
s := NewScreen(c)
|
||||
s.CustomRender = func() {
|
||||
|
||||
}
|
||||
// data := c.GetComponentData()
|
||||
fmt.Println(colors.Bold + "---OBJ RENDER---" + colors.Reset)
|
||||
for _, line := range strings.Split(c.Render(), "\n") {
|
||||
fmt.Printf("%#v\n", line)
|
||||
}
|
||||
s.Run()
|
||||
}
|
||||
|
||||
type Key_ = string
|
||||
|
||||
type key struct {
|
||||
|
||||
Reference in New Issue
Block a user