a few more changes
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@@ -8,21 +8,8 @@ import (
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"github.com/orus-dev/osui/keys"
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)
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type DivParams struct {
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Style DivStyle
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Width int
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Height int
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}
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type DivStyle struct {
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Background string `default:"" type:"bg"`
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Foreground string `default:"" type:"fg"`
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Outline string `default:"" type:"fg"`
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}
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type DivComponent struct {
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Data osui.ComponentData
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Style *DivStyle
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Components []osui.Component
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ActiveComponent int
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}
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@@ -47,35 +34,43 @@ func (d *DivComponent) Render() string {
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if data.Height == 0 {
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data.Height = d.Data.Height - 2
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}
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data.DefaultColor = colors.Combine(d.Style.Background, d.Style.Foreground)
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data.DefaultColor = colors.Combine(d.Data.Style.Background, d.Data.Style.Foreground)
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data.Screen = d.Data.Screen
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osui.RenderOnFrame(c, &frame)
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}
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if d.Style.Outline == "" {
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if d.Data.Style.Outline == "" {
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for i, f := range frame {
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frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset
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frame[i] = colors.Combine(d.Data.Style.Foreground, d.Data.Style.Background) + f + colors.Reset
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}
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return strings.Join(frame, "\n")
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} else {
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for i, f := range frame {
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frame[i] = d.Style.Outline + "│" + colors.Reset + colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset + d.Style.Outline + "│" + colors.Reset
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frame[i] = d.Data.Style.Outline + "│" + colors.Reset + colors.Combine(d.Data.Style.Foreground, d.Data.Style.Background) + f + colors.Reset + d.Data.Style.Outline + "│" + colors.Reset
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}
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}
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return " " + d.Style.Outline + strings.Repeat("_", d.Data.Width-2) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Style.Outline + strings.Repeat("‾", d.Data.Width-2) + colors.Reset
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return " " + d.Data.Style.Outline + strings.Repeat("_", d.Data.Width-2) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Data.Style.Outline + strings.Repeat("‾", d.Data.Width-2) + colors.Reset
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}
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func (d *DivComponent) Update(key string) bool {
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if f, ok := d.Data.Keys["up"]; ok && f(key) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
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} else if f, ok := d.Data.Keys["down"]; ok && f(key) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
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} else if f, ok := d.Data.Keys["left"]; ok && f(key) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
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} else if f, ok := d.Data.Keys["right"]; ok && f(key) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
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} else if len(d.Components) > 0 {
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func (d *DivComponent) Update(ctx osui.UpdateContext) bool {
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if ctx.UpdateKind == osui.UpdateKindKey {
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switch d.Data.Keys[ctx.Key.Name] {
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case "up":
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
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case "down":
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
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case "left":
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
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case "right":
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
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default:
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d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
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if d.Components[d.ActiveComponent].Update(ctx) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
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}
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}
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} else if ctx.UpdateKind == osui.UpdateKindTick {
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d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
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if d.Components[d.ActiveComponent].Update(key) {
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if d.Components[d.ActiveComponent].Update(ctx) {
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d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
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}
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}
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@@ -90,11 +85,11 @@ func (d *DivComponent) updateActive(newIndex int) {
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}
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func Div(param osui.Param, components ...osui.Component) *DivComponent {
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param.SetDefaultBindings(map[string]func(string) bool{
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"up": keys.CtrlW,
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"down": keys.CtrlS,
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"left": keys.CtrlA,
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"right": keys.CtrlD,
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param.SetDefaultBindings(map[string]string{
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keys.CtrlW: "up",
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keys.CtrlS: "down",
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keys.CtrlA: "left",
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keys.CtrlD: "right",
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})
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return param.UseParam(&DivComponent{
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Components: components,
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