a few more changes
This commit is contained in:
@@ -39,7 +39,6 @@ func AsBg(s string) string {
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})
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}
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func AsFg(s string) string {
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re, _ := regexp.Compile(`\x1b\[4([0-9]+)`)
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return re.ReplaceAllStringFunc(s, func(match string) string {
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@@ -0,0 +1,126 @@
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package osui
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import (
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"github.com/orus-dev/osui/colors"
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)
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type Style struct {
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Background string `json:"background"`
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Foreground string `json:"foreground"`
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Outline string `json:"outline"`
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ActiveBackground string `json:"activeBackground"`
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ActiveForeground string `json:"activeForeground"`
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ActiveOutline string `json:"activeOutline"`
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ClickedBackground string `json:"clickedBackground"`
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ClickedForeground string `json:"clickedForeground"`
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ClickedOutline string `json:"clickedOutline"`
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SelectedBackground string `json:"selectedBackground"`
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SelectedForeground string `json:"selectedForeground"`
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SelectedOutline string `json:"selectedOutline"`
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Cursor string `json:"cursor"`
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CursorColor string `json:"cursorColor"`
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InactiveCursor string `json:"inactiveCursor"`
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}
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func (s *Style) SetDefaults() {
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defaultValue(&s.Cursor, "> ")
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defaultValue(&s.SelectedForeground, colors.Black)
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defaultValue(&s.SelectedBackground, colors.Magenta)
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defaultValue(&s.ActiveOutline, colors.Blue)
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defaultValue(&s.ClickedForeground, colors.Blue)
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defaultValue(&s.ClickedOutline, colors.Blue)
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s.UseStyle()
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}
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func (s *Style) UseStyle() {
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s.Foreground = colors.AsFg(s.Foreground)
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s.Background = colors.AsBg(s.Background)
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s.Outline = colors.AsFg(s.Outline)
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s.ActiveForeground = colors.AsFg(s.ActiveForeground)
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s.ActiveBackground = colors.AsBg(s.ActiveBackground)
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s.ActiveOutline = colors.AsFg(s.ActiveOutline)
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s.ClickedForeground = colors.AsFg(s.ClickedForeground)
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s.ClickedBackground = colors.AsBg(s.ClickedBackground)
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s.ClickedOutline = colors.AsFg(s.ClickedOutline)
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s.SelectedForeground = colors.AsFg(s.SelectedForeground)
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s.SelectedBackground = colors.AsBg(s.SelectedBackground)
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s.SelectedOutline = colors.AsFg(s.SelectedOutline)
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}
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func defaultValue(sd *string, s string) {
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if *sd == "" {
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*sd = s
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}
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}
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type Param struct {
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Style Style `json:"style"`
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X int `json:"y"`
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Y int `json:"x"`
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Width int `json:"width"`
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Height int `json:"height"`
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OnClick func()
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Keys map[string]string
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Toggle bool `json:"useToggle"`
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}
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func (p *Param) SetDefaultBindings(keys map[string]string) {
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p.Style.SetDefaults()
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if p.Keys == nil {
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p.Keys = keys
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return
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}
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for k, f := range keys {
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if _, ok := p.Keys[k]; !ok {
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p.Keys[k] = f
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}
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}
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}
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func (p *Param) UseParam(c Component) Component {
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data := c.GetComponentData()
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p.Style.SetDefaults()
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data.Style = p.Style
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data.X = p.X
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data.Y = p.Y
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if p.Height != 0 {
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data.Height = p.Height
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}
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if p.Width != 0 {
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data.Width = p.Width
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}
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if p.OnClick != nil {
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data.OnClick = p.OnClick
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} else {
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data.OnClick = func() {}
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}
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data.Toggle = p.Toggle
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data.Keys = p.Keys
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return c
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}
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type ComponentData struct {
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X int
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Y int
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Width int
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Height int
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DefaultColor string
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IsActive bool
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Style Style
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OnClick func()
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Keys map[string]string
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Toggle bool
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Screen *Screen
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}
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+34
-2
@@ -6,9 +6,41 @@ import (
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)
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func main() {
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// screen := osui.NewScreen()
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// my_btn := ui.Button(osui.Param{},
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// "Button",
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// )
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// screen.Run(my_btn)
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// var menu ui.Id[*ui.MenuComponent]
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// screen := osui.NewScreen()
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// screen.Run(ui.Div(osui.Param{},
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// menu.Id(ui.Menu(osui.Param{OnClick: func() {
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// screen.SetComponent(ui.Text(osui.Param{}, menu.Component.Items[menu.Component.SelectedItem]))
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// screen.Exit()
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// }},
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// "Item 1", "Item 24324322", "Item 366",
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// )),
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// ))
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// screen := osui.NewScreen()
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// my_btn := ui.InputBox(osui.Param{},
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// 24,
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// )
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// screen.Run(my_btn)
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screen := osui.NewScreen()
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my_btn := ui.Menu(osui.Param{Style: osui.Style{Cursor: "> "}},
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"item 1", "item 2", "item 3", "item 4",
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my_btn := ui.Paginator(osui.Param{OnClick: func() {screen.Exit()}},
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ui.Div(osui.Param{},
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ui.Text(osui.Param{}, "Page 1"),
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),
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ui.Div(osui.Param{},
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ui.Text(osui.Param{}, "Page 2"),
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),
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)
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screen.Run(my_btn)
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}
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+50
-52
@@ -1,57 +1,55 @@
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package keys
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func Enter(s string) bool {
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return s == "\r" || s == "\n"
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const (
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Enter = "Enter"
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Tab = "Tab"
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ShiftTab = "ShiftTab"
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Backspace = "Backspace"
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Escape = "Escape"
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Up = "Up"
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Down = "Down"
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Left = "Left"
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Right = "Right"
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CtrlW = "CtrlW"
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CtrlS = "CtrlS"
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CtrlA = "CtrlA"
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CtrlD = "CtrlD"
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Error = "Error"
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)
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func Char(key string) string {
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return "Char(" + key + ")"
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}
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func Tab(s string) bool {
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return s == "\t"
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}
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func ShiftTab(s string) bool {
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return s == "\x1b[Z"
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}
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func Backspace(s string) bool {
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return s == "\x7f" || s == "\b"
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}
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func Escape(s string) bool {
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return s == "\x1b"
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}
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func Up(s string) bool {
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return s == "\x1b[A"
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}
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func Down(s string) bool {
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return s == "\x1b[B"
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}
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func Right(s string) bool {
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return s == "\x1b[C"
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}
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func Left(s string) bool {
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return s == "\x1b[D"
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}
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func Char(s string, s1 string) bool {
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return s == s1
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}
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func CtrlW(s string) bool {
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return s == "\x17"
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}
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func CtrlS(s string) bool {
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return s == "\x13"
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}
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func CtrlA(s string) bool {
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return s == "\x01"
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}
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func CtrlD(s string) bool {
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return s == "\x04"
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func GetKeyName(key string) string {
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switch key {
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case "\r", "\n":
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return Enter
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case "\x7f", "\b":
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return Backspace
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case "\t":
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return Tab
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case "\x1b[Z":
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return ShiftTab
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case "\x1b":
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return Escape
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case "\x1b[A":
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return Up
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case "\x1b[B":
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return Down
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case "\x1b[C":
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return Right
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case "\x1b[D":
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return Left
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case "\x17":
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return CtrlW
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case "\x13":
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return CtrlS
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case "\x01":
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return CtrlA
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case "\x04":
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return CtrlD
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default:
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return Char(key)
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}
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}
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@@ -4,127 +4,39 @@ import (
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"fmt"
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"os"
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"strings"
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"time"
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"github.com/orus-dev/osui/colors"
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"golang.org/x/term"
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)
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type Style struct {
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Background string `json:"background"`
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Foreground string `json:"foreground"`
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Outline string `json:"outline"`
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ActiveBackground string `json:"activeBackground"`
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ActiveForeground string `json:"activeForeground"`
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ActiveOutline string `json:"activeOutline"`
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ClickedBackground string `json:"clickedBackground"`
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ClickedForeground string `json:"clickedForeground"`
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ClickedOutline string `json:"clickedOutline"`
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SelectedBackground string `json:"selectedBackground"`
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SelectedForeground string `json:"selectedForeground"`
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SelectedOutline string `json:"selectedOutline"`
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Cursor string `json:"cursor"`
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InactiveCursor string `json:"inactiveCursor"`
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type Key struct {
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Chars [3]rune
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Name string
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}
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func (s *Style) SetDefaults() {
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if s.Cursor != "" {
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s.Cursor = "> "
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}
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}
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func (s *Style) UseStyle() {
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s.Background = colors.AsBg(s.Background)
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s.Foreground = colors.AsBg(s.Foreground)
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s.Outline = colors.AsBg(s.Outline)
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s.ActiveBackground = colors.AsBg(s.ActiveBackground)
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s.ActiveForeground = colors.AsBg(s.ActiveForeground)
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s.ActiveOutline = colors.AsBg(s.ActiveOutline)
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s.ClickedBackground = colors.AsBg(s.ClickedBackground)
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s.ClickedForeground = colors.AsFg(s.ClickedForeground)
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s.ClickedOutline = colors.AsFg(s.ClickedOutline)
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}
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type Param struct {
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Style Style `json:"style"`
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X int `json:"y"`
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Y int `json:"x"`
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Width int `json:"width"`
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Height int `json:"height"`
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OnClick func()
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Keys map[string]func(string) bool
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Toggle bool `json:"useToggle"`
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}
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func (p *Param) SetDefaultBindings(keys map[string]func(string) bool) {
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if p.Keys == nil {
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p.Keys = keys
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return
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}
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for k, f := range keys {
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if _, ok := p.Keys[k]; !ok {
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p.Keys[k] = f
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}
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}
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}
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func (p *Param) UseParam(c Component) Component {
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data := c.GetComponentData()
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p.Style.SetDefaults()
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data.Style = p.Style
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data.X = p.X
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data.Y = p.Y
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if p.Height != 0 {
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data.Height = p.Height
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}
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if p.Width != 0 {
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data.Width = p.Width
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}
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if p.OnClick != nil {
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data.OnClick = p.OnClick
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} else {
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data.OnClick = func() {}
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}
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data.Toggle = p.Toggle
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data.Keys = p.Keys
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return c
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}
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type ComponentData struct {
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X int
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Y int
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Width int
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Height int
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DefaultColor string
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IsActive bool
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Style Style
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OnClick func()
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Keys map[string]func(string) bool
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Toggle bool
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Screen *Screen
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type UpdateContext struct {
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UpdateKind uint8
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Tick uint8
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Key Key
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}
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type Component interface {
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Render() string
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GetComponentData() *ComponentData
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Update(string) bool
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Update(UpdateContext) bool
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}
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type Screen struct {
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Component Component
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tickRate uint8
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running bool
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}
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func NewScreen() *Screen {
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return &Screen{}
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s := Screen{}
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s.tickRate = 1
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return &s
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}
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func (s *Screen) Render() {
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@@ -150,13 +62,22 @@ func (s *Screen) Run(c Component) {
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panic(err)
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}
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defer term.Restore(int(os.Stdin.Fd()), oldState)
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for {
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s.running = true
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for s.running {
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s.Render()
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k, _ := ReadKey()
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if s.Component.Update(k) {
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ShowCursor()
|
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return
|
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s.Component.Update(UpdateContext{UpdateKind: UpdateKindKey, Key: ReadKey()})
|
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}
|
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defer term.Restore(int(os.Stdin.Fd()), oldState)
|
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}
|
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|
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func (s *Screen) _() {
|
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var tick uint8 = 0
|
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for s.running {
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s.Component.Update(UpdateContext{UpdateKind: UpdateKindTick, Tick: tick})
|
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if tick == 255 {
|
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tick = 0
|
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}
|
||||
time.Sleep(time.Duration(1000/int(s.tickRate)) * time.Millisecond)
|
||||
}
|
||||
}
|
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|
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@@ -174,3 +95,13 @@ func (s *Screen) SetComponent(c Component) {
|
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data.IsActive = true
|
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data.DefaultColor = colors.Reset
|
||||
}
|
||||
|
||||
func (s *Screen) Exit() {
|
||||
s.running = false
|
||||
ShowCursor()
|
||||
}
|
||||
|
||||
const (
|
||||
UpdateKindKey = uint8(iota)
|
||||
UpdateKindTick
|
||||
)
|
||||
|
||||
+16
-12
@@ -48,17 +48,21 @@ func (b *ButtonComponent) Render() string {
|
||||
)
|
||||
}
|
||||
|
||||
func (b *ButtonComponent) Update(key string) bool {
|
||||
if f, ok := b.Data.Keys["click"]; ok && f(key) {
|
||||
b.Data.OnClick()
|
||||
if b.Data.Toggle {
|
||||
b.clicked = !b.clicked
|
||||
return false
|
||||
func (b *ButtonComponent) Update(ctx osui.UpdateContext) bool {
|
||||
if ctx.UpdateKind == osui.UpdateKindKey {
|
||||
switch b.Data.Keys[ctx.Key.Name] {
|
||||
case "click":
|
||||
b.Data.OnClick()
|
||||
if b.Data.Toggle {
|
||||
b.clicked = !b.clicked
|
||||
return false
|
||||
}
|
||||
b.clicked = true
|
||||
b.Data.Screen.Render()
|
||||
time.Sleep(time.Millisecond * 120)
|
||||
b.clicked = false
|
||||
}
|
||||
b.clicked = true
|
||||
b.Data.Screen.Render()
|
||||
time.Sleep(time.Millisecond * 120)
|
||||
b.clicked = false
|
||||
} else if ctx.UpdateKind == osui.UpdateKindTick {
|
||||
}
|
||||
|
||||
return false
|
||||
@@ -69,8 +73,8 @@ func (b *ButtonComponent) GetComponentData() *osui.ComponentData {
|
||||
}
|
||||
|
||||
func Button(param osui.Param, text string) *ButtonComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{
|
||||
"click": keys.Enter,
|
||||
param.SetDefaultBindings(map[string]string{
|
||||
keys.Enter: "click",
|
||||
})
|
||||
return param.UseParam(&ButtonComponent{Text: text,
|
||||
Data: osui.ComponentData{
|
||||
|
||||
@@ -8,21 +8,8 @@ import (
|
||||
"github.com/orus-dev/osui/keys"
|
||||
)
|
||||
|
||||
type DivParams struct {
|
||||
Style DivStyle
|
||||
Width int
|
||||
Height int
|
||||
}
|
||||
|
||||
type DivStyle struct {
|
||||
Background string `default:"" type:"bg"`
|
||||
Foreground string `default:"" type:"fg"`
|
||||
Outline string `default:"" type:"fg"`
|
||||
}
|
||||
|
||||
type DivComponent struct {
|
||||
Data osui.ComponentData
|
||||
Style *DivStyle
|
||||
Components []osui.Component
|
||||
ActiveComponent int
|
||||
}
|
||||
@@ -47,35 +34,43 @@ func (d *DivComponent) Render() string {
|
||||
if data.Height == 0 {
|
||||
data.Height = d.Data.Height - 2
|
||||
}
|
||||
data.DefaultColor = colors.Combine(d.Style.Background, d.Style.Foreground)
|
||||
data.DefaultColor = colors.Combine(d.Data.Style.Background, d.Data.Style.Foreground)
|
||||
data.Screen = d.Data.Screen
|
||||
osui.RenderOnFrame(c, &frame)
|
||||
}
|
||||
if d.Style.Outline == "" {
|
||||
if d.Data.Style.Outline == "" {
|
||||
for i, f := range frame {
|
||||
frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset
|
||||
frame[i] = colors.Combine(d.Data.Style.Foreground, d.Data.Style.Background) + f + colors.Reset
|
||||
}
|
||||
return strings.Join(frame, "\n")
|
||||
} else {
|
||||
for i, f := range frame {
|
||||
frame[i] = d.Style.Outline + "│" + colors.Reset + colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset + d.Style.Outline + "│" + colors.Reset
|
||||
frame[i] = d.Data.Style.Outline + "│" + colors.Reset + colors.Combine(d.Data.Style.Foreground, d.Data.Style.Background) + f + colors.Reset + d.Data.Style.Outline + "│" + colors.Reset
|
||||
}
|
||||
}
|
||||
return " " + d.Style.Outline + strings.Repeat("_", d.Data.Width-2) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Style.Outline + strings.Repeat("‾", d.Data.Width-2) + colors.Reset
|
||||
return " " + d.Data.Style.Outline + strings.Repeat("_", d.Data.Width-2) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Data.Style.Outline + strings.Repeat("‾", d.Data.Width-2) + colors.Reset
|
||||
}
|
||||
|
||||
func (d *DivComponent) Update(key string) bool {
|
||||
if f, ok := d.Data.Keys["up"]; ok && f(key) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
|
||||
} else if f, ok := d.Data.Keys["down"]; ok && f(key) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
|
||||
} else if f, ok := d.Data.Keys["left"]; ok && f(key) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
|
||||
} else if f, ok := d.Data.Keys["right"]; ok && f(key) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
|
||||
} else if len(d.Components) > 0 {
|
||||
func (d *DivComponent) Update(ctx osui.UpdateContext) bool {
|
||||
if ctx.UpdateKind == osui.UpdateKindKey {
|
||||
switch d.Data.Keys[ctx.Key.Name] {
|
||||
case "up":
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
|
||||
case "down":
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
|
||||
case "left":
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
|
||||
case "right":
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
|
||||
default:
|
||||
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
|
||||
if d.Components[d.ActiveComponent].Update(ctx) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
|
||||
}
|
||||
}
|
||||
} else if ctx.UpdateKind == osui.UpdateKindTick {
|
||||
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
|
||||
if d.Components[d.ActiveComponent].Update(key) {
|
||||
if d.Components[d.ActiveComponent].Update(ctx) {
|
||||
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
|
||||
}
|
||||
}
|
||||
@@ -90,11 +85,11 @@ func (d *DivComponent) updateActive(newIndex int) {
|
||||
}
|
||||
|
||||
func Div(param osui.Param, components ...osui.Component) *DivComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{
|
||||
"up": keys.CtrlW,
|
||||
"down": keys.CtrlS,
|
||||
"left": keys.CtrlA,
|
||||
"right": keys.CtrlD,
|
||||
param.SetDefaultBindings(map[string]string{
|
||||
keys.CtrlW: "up",
|
||||
keys.CtrlS: "down",
|
||||
keys.CtrlA: "left",
|
||||
keys.CtrlD: "right",
|
||||
})
|
||||
return param.UseParam(&DivComponent{
|
||||
Components: components,
|
||||
|
||||
+32
-33
@@ -9,12 +9,6 @@ import (
|
||||
"github.com/orus-dev/osui/keys"
|
||||
)
|
||||
|
||||
type InputBoxParams struct {
|
||||
Style DivStyle
|
||||
Width int
|
||||
Height int
|
||||
}
|
||||
|
||||
type InputBoxComponent struct {
|
||||
Data osui.ComponentData
|
||||
max_size uint
|
||||
@@ -33,7 +27,7 @@ func (s InputBoxComponent) Render() string {
|
||||
" %s\n%s│%s%s│%s\n %s",
|
||||
colors.Reset+s.Data.Style.Outline+strings.Repeat("_", int(s.max_size))+colors.Reset,
|
||||
colors.Reset+s.Data.Style.Outline,
|
||||
colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background)+s.InputData+osui.LogicValue(s.Data.IsActive, s.Data.Style.Cursor+"█"+colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background), ""),
|
||||
colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background)+s.InputData+osui.LogicValue(s.Data.IsActive, s.Data.Style.CursorColor+"█"+colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background), ""),
|
||||
strings.Repeat(" ", int(s.max_size)-len(s.InputData)-osui.LogicValueInt(s.Data.IsActive, 1, 0))+colors.Reset+s.Data.Style.Outline,
|
||||
colors.Reset+s.Data.DefaultColor,
|
||||
s.Data.Style.Outline+strings.Repeat("‾", int(s.max_size))+colors.Reset+s.Data.DefaultColor,
|
||||
@@ -44,43 +38,48 @@ func (s InputBoxComponent) Render() string {
|
||||
" %s\n%s│%s%s\n %s",
|
||||
colors.Reset+s.Data.Style.Outline+strings.Repeat("_", int(s.max_size))+colors.Reset,
|
||||
colors.Reset+s.Data.Style.Outline,
|
||||
colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background)+s.InputData+osui.LogicValue(s.Data.IsActive, s.Data.Style.Cursor+"█"+colors.Reset, s.Data.Style.Outline+"|"+colors.Reset),
|
||||
colors.Combine(s.Data.Style.Foreground, s.Data.Style.Background)+s.InputData+osui.LogicValue(s.Data.IsActive, s.Data.Style.CursorColor+"█"+colors.Reset, s.Data.Style.Outline+"|"+colors.Reset),
|
||||
colors.Reset+s.Data.DefaultColor,
|
||||
colors.Reset+s.Data.Style.Outline+strings.Repeat("‾", int(s.max_size))+colors.Reset+s.Data.DefaultColor,
|
||||
)
|
||||
}
|
||||
|
||||
func (s *InputBoxComponent) Update(key string) bool {
|
||||
if f, ok := s.Data.Keys["done"]; ok && f(key) {
|
||||
return true
|
||||
} else if f, ok := s.Data.Keys["remove"]; ok && f(key) {
|
||||
if len(s.InputData) > 0 {
|
||||
s.InputData = s.InputData[:len(s.InputData)-1]
|
||||
}
|
||||
} else if f, ok := s.Data.Keys["left"]; ok && f(key) {
|
||||
if s.cursor > 0 {
|
||||
s.cursor--
|
||||
}
|
||||
} else if f, ok := s.Data.Keys["right"]; ok && f(key) {
|
||||
if s.cursor < s.max_size {
|
||||
s.cursor++
|
||||
}
|
||||
} else {
|
||||
if len(key) == 1 {
|
||||
if int(s.max_size) > len(s.InputData) {
|
||||
s.InputData += key
|
||||
func (s *InputBoxComponent) Update(ctx osui.UpdateContext) bool {
|
||||
if ctx.UpdateKind == osui.UpdateKindKey {
|
||||
switch s.Data.Keys[ctx.Key.Name] {
|
||||
case "done":
|
||||
s.Data.OnClick()
|
||||
return true
|
||||
case "remove":
|
||||
if len(s.InputData) > 0 {
|
||||
s.InputData = s.InputData[:len(s.InputData)-1]
|
||||
}
|
||||
case "left":
|
||||
if s.cursor > 0 {
|
||||
s.cursor--
|
||||
}
|
||||
case "right":
|
||||
if s.cursor < s.max_size {
|
||||
s.cursor++
|
||||
}
|
||||
default:
|
||||
if ctx.Key.Chars[1] == '\x00' {
|
||||
if int(s.max_size) > len(s.InputData) {
|
||||
s.InputData += string(ctx.Key.Chars[0])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func InputBox(param osui.Param, max_size uint) *InputBoxComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{
|
||||
"done": keys.Enter,
|
||||
"remove": keys.Backspace,
|
||||
"left": keys.Left,
|
||||
"right": keys.Right,
|
||||
param.SetDefaultBindings(map[string]string{
|
||||
keys.Enter: "done",
|
||||
keys.Backspace: "remove",
|
||||
keys.Left: "left",
|
||||
keys.Right: "right",
|
||||
})
|
||||
return param.UseParam(&InputBoxComponent{max_size: max_size}).(*InputBoxComponent)
|
||||
return param.UseParam(&InputBoxComponent{max_size: max_size, Data: osui.ComponentData{}}).(*InputBoxComponent)
|
||||
}
|
||||
|
||||
+26
-21
@@ -31,41 +31,46 @@ func (m *MenuComponent) Render() string {
|
||||
|
||||
for i, item := range m.Items {
|
||||
if i == m.SelectedItem {
|
||||
res = append(res, cursor+colors.Combine(m.Data.Style.SelectedBackground, m.Data.Style.SelectedBackground)+item+colors.Reset+m.Data.DefaultColor)
|
||||
res = append(res, colors.Reset+cursor+m.Data.Style.SelectedBackground+m.Data.Style.SelectedForeground+item+"\x1b[0m ")
|
||||
} else {
|
||||
res = append(res, empty+colors.Combine(m.Data.Style.Foreground, m.Data.Style.Background)+item+colors.Reset+m.Data.DefaultColor)
|
||||
res = append(res, colors.Reset+empty+m.Data.Style.Foreground+m.Data.Style.Background+item)
|
||||
}
|
||||
}
|
||||
|
||||
return strings.Join(res, "\n")
|
||||
}
|
||||
|
||||
func (m *MenuComponent) Update(key string) bool {
|
||||
if f, ok := m.Data.Keys["up"]; ok && f(key) {
|
||||
if m.SelectedItem > 0 {
|
||||
m.SelectedItem--
|
||||
} else {
|
||||
m.SelectedItem = len(m.Items) - 1
|
||||
func (m *MenuComponent) Update(ctx osui.UpdateContext) bool {
|
||||
if ctx.UpdateKind == osui.UpdateKindKey {
|
||||
switch m.Data.Keys[ctx.Key.Name] {
|
||||
case "up":
|
||||
if m.SelectedItem > 0 {
|
||||
m.SelectedItem--
|
||||
} else {
|
||||
m.SelectedItem = len(m.Items) - 1
|
||||
}
|
||||
case "down":
|
||||
if m.SelectedItem+1 < len(m.Items) {
|
||||
m.SelectedItem++
|
||||
} else {
|
||||
m.SelectedItem = 0
|
||||
}
|
||||
case "select":
|
||||
m.Data.OnClick()
|
||||
return true
|
||||
case "exit":
|
||||
return true
|
||||
}
|
||||
} else if f, ok := m.Data.Keys["down"]; ok && f(key) {
|
||||
if m.SelectedItem+1 < len(m.Items) {
|
||||
m.SelectedItem++
|
||||
} else {
|
||||
m.SelectedItem = 0
|
||||
}
|
||||
} else if f, ok := m.Data.Keys["select"]; ok && f(key) {
|
||||
m.Data.OnClick()
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func Menu(param osui.Param, items ...string) *MenuComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{
|
||||
"up": keys.Up,
|
||||
"down": keys.Down,
|
||||
"select": keys.Enter,
|
||||
param.SetDefaultBindings(map[string]string{
|
||||
keys.Up: "up",
|
||||
keys.Down: "down",
|
||||
keys.Enter: "select",
|
||||
})
|
||||
return param.UseParam(&MenuComponent{
|
||||
Items: items,
|
||||
|
||||
+35
-43
@@ -9,20 +9,8 @@ import (
|
||||
"github.com/orus-dev/osui/keys"
|
||||
)
|
||||
|
||||
type PaginatorParams struct {
|
||||
Style DivStyle
|
||||
Width int
|
||||
Height int
|
||||
}
|
||||
|
||||
type PaginatorStyle struct {
|
||||
Active string `default:"\033[32m"`
|
||||
Inactive string `default:""`
|
||||
}
|
||||
|
||||
type PaginatorComponent struct {
|
||||
Data osui.ComponentData
|
||||
Style *PaginatorStyle
|
||||
Components []osui.Component
|
||||
ActiveComponent int
|
||||
}
|
||||
@@ -39,10 +27,10 @@ func (p *PaginatorComponent) Render() string {
|
||||
for i, c := range p.Components {
|
||||
data := c.GetComponentData()
|
||||
if i == p.ActiveComponent {
|
||||
pgs += p.Style.Active + "•" + colors.Reset
|
||||
pgs += p.Data.Style.SelectedForeground + data.Style.SelectedBackground + "•" + colors.Reset
|
||||
data.IsActive = true
|
||||
} else {
|
||||
pgs += colors.Reset + p.Style.Inactive + "•"
|
||||
pgs += colors.Reset + p.Data.Style.Foreground + data.Style.Background + "•"
|
||||
data.IsActive = false
|
||||
}
|
||||
if data.Width == 0 {
|
||||
@@ -58,33 +46,37 @@ func (p *PaginatorComponent) Render() string {
|
||||
for i, f := range frame {
|
||||
frame[i] = colors.Reset + p.Data.DefaultColor + f + colors.Reset
|
||||
}
|
||||
return fmt.Sprintf("%s\n%s", pgs, colors.Reset+strings.Join(frame, "\n"))
|
||||
return fmt.Sprintf("%s\n%s", pgs+" ", colors.Reset+strings.Join(frame, "\n"))
|
||||
}
|
||||
|
||||
func (p *PaginatorComponent) Update(key string) bool {
|
||||
if f, ok := p.Data.Keys["previous"]; ok && f(key) {
|
||||
if p.ActiveComponent > 0 {
|
||||
p.updateActive(p.ActiveComponent - 1)
|
||||
} else {
|
||||
p.updateActive(len(p.Components) - 1)
|
||||
}
|
||||
} else if f, ok := p.Data.Keys["next"]; ok && f(key) {
|
||||
if p.ActiveComponent < len(p.Components)-1 {
|
||||
p.updateActive(p.ActiveComponent + 1)
|
||||
} else {
|
||||
p.updateActive(0)
|
||||
}
|
||||
} else if f, ok := p.Data.Keys["exit"]; ok && f(key) {
|
||||
fmt.Print("\n\n")
|
||||
return true
|
||||
} else {
|
||||
if len(p.Components) > 0 {
|
||||
p.Components[p.ActiveComponent].GetComponentData().IsActive = p.Data.IsActive
|
||||
if p.Components[p.ActiveComponent].Update(key) {
|
||||
if p.ActiveComponent < len(p.Components)-1 {
|
||||
p.updateActive(p.ActiveComponent + 1)
|
||||
} else {
|
||||
p.updateActive(0)
|
||||
func (p *PaginatorComponent) Update(ctx osui.UpdateContext) bool {
|
||||
if ctx.UpdateKind == osui.UpdateKindKey {
|
||||
switch p.Data.Keys[ctx.Key.Name] {
|
||||
case "previous":
|
||||
if p.ActiveComponent > 0 {
|
||||
p.updateActive(p.ActiveComponent - 1)
|
||||
} else {
|
||||
p.updateActive(len(p.Components) - 1)
|
||||
}
|
||||
case "next":
|
||||
if p.ActiveComponent < len(p.Components)-1 {
|
||||
p.updateActive(p.ActiveComponent + 1)
|
||||
} else {
|
||||
p.updateActive(0)
|
||||
}
|
||||
case "exit":
|
||||
p.Data.OnClick()
|
||||
fmt.Print("\n\n")
|
||||
return true
|
||||
default:
|
||||
if len(p.Components) > 0 {
|
||||
p.Components[p.ActiveComponent].GetComponentData().IsActive = p.Data.IsActive
|
||||
if p.Components[p.ActiveComponent].Update(ctx) {
|
||||
if p.ActiveComponent < len(p.Components)-1 {
|
||||
p.updateActive(p.ActiveComponent + 1)
|
||||
} else {
|
||||
p.updateActive(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,10 +91,10 @@ func (p *PaginatorComponent) updateActive(newIndex int) {
|
||||
}
|
||||
|
||||
func Paginator(param osui.Param, pages ...osui.Component) *PaginatorComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{
|
||||
"previous": keys.ShiftTab,
|
||||
"next": keys.Tab,
|
||||
"exit": keys.Escape,
|
||||
param.SetDefaultBindings(map[string]string{
|
||||
keys.ShiftTab: "previous",
|
||||
keys.Tab: "next",
|
||||
keys.Escape: "exit",
|
||||
})
|
||||
return param.UseParam(&PaginatorComponent{
|
||||
Components: pages,
|
||||
|
||||
+2
-2
@@ -9,7 +9,7 @@ type TextComponent struct {
|
||||
Text string
|
||||
}
|
||||
|
||||
func (t *TextComponent) Update(key string) bool {
|
||||
func (t *TextComponent) Update(ctx osui.UpdateContext) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -22,6 +22,6 @@ func (t TextComponent) Render() string {
|
||||
}
|
||||
|
||||
func Text(param osui.Param, text string) *TextComponent {
|
||||
param.SetDefaultBindings(map[string]func(string) bool{})
|
||||
param.SetDefaultBindings(map[string]string{})
|
||||
return param.UseParam(&TextComponent{Text: text}).(*TextComponent)
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"strings"
|
||||
|
||||
"github.com/nathan-fiscaletti/consolesize-go"
|
||||
"github.com/orus-dev/osui/keys"
|
||||
)
|
||||
|
||||
var re = regexp.MustCompile(`(\x1b\[([0-9;]*)[a-zA-Z])+`)
|
||||
@@ -67,13 +68,13 @@ func RenderOnFrame(c Component, frame *[]string) {
|
||||
}
|
||||
}
|
||||
|
||||
func ReadKey() (string, error) {
|
||||
func ReadKey() Key {
|
||||
var b [3]byte
|
||||
n, err := os.Stdin.Read(b[:])
|
||||
if err != nil {
|
||||
return "", err
|
||||
return Key{Chars: [3]rune{'E', 'r', 'r'}, Name: err.Error()}
|
||||
}
|
||||
return string(b[:n]), nil
|
||||
return Key{Chars: [3]rune{rune(b[0]), rune(b[1]), rune(b[2])}, Name: keys.GetKeyName(string(b[:n]))}
|
||||
}
|
||||
|
||||
func NewFrame(width, height int) []string {
|
||||
|
||||
Reference in New Issue
Block a user