First version

This commit is contained in:
2024-09-29 13:40:46 +02:00
parent 8592b1cc50
commit 716d1d4a08
7 changed files with 113 additions and 102 deletions
+20 -38
View File
@@ -11,6 +11,7 @@ import (
type DivStyle struct {
Background string `default:"" type:"bg"`
Foreground string `default:"" type:"fg"`
Outline string `default:"" type:"fg"`
}
type DivComponent struct {
@@ -18,7 +19,6 @@ type DivComponent struct {
Style *DivStyle
Components []osui.Component
ActiveComponent int
onKey func(*DivComponent, string) string
}
func (d *DivComponent) GetComponentData() *osui.ComponentData {
@@ -31,7 +31,7 @@ func (d *DivComponent) Render() string {
for i, c := range d.Components {
data := c.GetComponentData()
if i == d.ActiveComponent {
data.IsActive = true
data.IsActive = d.Data.IsActive
} else {
data.IsActive = false
}
@@ -45,41 +45,28 @@ func (d *DivComponent) Render() string {
data.Screen = d.Data.Screen
osui.RenderOnFrame(c, &frame)
}
for i, f := range frame {
frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset
if d.Style.Outline == "" {
for i, f := range frame {
frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset
}
return strings.Join(frame, "\n")
} else {
for i, f := range frame {
frame[i] = d.Style.Outline + "│" + colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset + d.Style.Outline + "│" + colors.Reset
}
}
return strings.Join(frame, "\n")
return " " + d.Style.Outline + strings.Repeat("_", d.Data.Width) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Style.Outline + strings.Repeat("‾", d.Data.Width) + colors.Reset
}
func (d *DivComponent) Update(key string) bool {
if d.onKey != nil {
o := d.onKey(d, key)
if o == "up" {
d.updateActive(d.ActiveComponent - 1)
} else if o == "down" {
d.updateActive(d.ActiveComponent + 1)
} else if o == "true" {
return true
} else if o == "false" {
return false
} else {
if len(d.Components) > 0 {
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
if d.Components[d.ActiveComponent].Update(key) {
if d.ActiveComponent < len(d.Components)-1 {
d.updateActive(d.ActiveComponent + 1)
} else {
return true
}
}
}
}
return false
}
if isKey.Up(key) {
d.updateActive(d.ActiveComponent - 1)
} else if isKey.Down(key) {
d.updateActive(d.ActiveComponent + 1)
if isKey.CtrlW(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
} else if isKey.CtrlS(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
} else if isKey.CtrlA(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
} else if isKey.CtrlD(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
} else {
if len(d.Components) > 0 {
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
@@ -105,11 +92,6 @@ func (d *DivComponent) updateActive(newIndex int) {
}
}
func (d *DivComponent) OnKey(f func(*DivComponent, string) string) *DivComponent {
d.onKey = f
return d
}
func (d *DivComponent) AddTo(c *DivComponent) *DivComponent {
*c = *d
return d
+3 -3
View File
@@ -52,13 +52,13 @@ func (m *MenuComponent) Render() string {
}
func (m *MenuComponent) Update(key string) bool {
if isKey.Down(key) {
if isKey.Char(key, "s") {
if m.SelectedItem+1 < len(m.Items) {
m.SelectedItem++
} else {
m.SelectedItem = 0
}
} else if isKey.Up(key) {
} else if isKey.Char(key, "w") {
if m.SelectedItem > 0 {
m.SelectedItem--
} else {
@@ -67,7 +67,7 @@ func (m *MenuComponent) Update(key string) bool {
} else if isKey.Enter(key) {
m.onSelected(m, true)
return true
} else if isKey.Escape(key) {
} else if isKey.Char(key, "q") {
m.onSelected(m, false)
return true
}
+50
View File
@@ -2,6 +2,7 @@ package ui
import (
"fmt"
"math"
"strings"
"github.com/orus-dev/osui"
@@ -44,3 +45,52 @@ func WithSize(width, height int, c osui.Component) osui.Component {
data.Height = height
return c
}
func findClosestComponent(a []osui.Component, i int, d string) int {
if len(a) == 0 || i < 0 || i >= len(a) {
return -1 // Invalid input
}
current := a[i].GetComponentData()
closestIndex := -1
minDistance := math.MaxFloat64
for j, c := range a {
component := c.GetComponentData()
if i == j {
continue // Skip the current component
}
// Check if the component is in the correct direction
isValidDirection := false
switch d {
case "up":
if component.Y < current.Y {
isValidDirection = true
}
case "down":
if component.Y > current.Y {
isValidDirection = true
}
case "left":
if component.X < current.X {
isValidDirection = true
}
case "right":
if component.X > current.X {
isValidDirection = true
}
}
// If the direction is valid, calculate distance
if isValidDirection {
distance := math.Hypot(float64(component.X-current.X), float64(component.Y-current.Y))
if distance < minDistance {
minDistance = distance
closestIndex = j
}
}
}
return closestIndex
}