First version

This commit is contained in:
2024-09-29 13:40:46 +02:00
parent 8592b1cc50
commit 716d1d4a08
7 changed files with 113 additions and 102 deletions
+13 -18
View File
@@ -13,48 +13,43 @@ func main() {
func App() *PaginatorComponent {
w, h := osui.GetTerminalSize()
text := Text("")
return Paginator(
// Page 1
Div(
Text("Welcome to the example! Press tab to go to the next page or press shift + tab to go to a previous page"),
Text("Welcome to the example! The blue text on the bottom show the keybindings"),
WithPosition(0, h-2, Text(colors.Blue+"Next Page: Tab. Previous Page: shift + tab")),
),
// Page 2
Div(
WithPosition(0, 0, Text("This blue square is a div. A div stores multiple components into one. To navigate to each of those components you can use arrow keys ↑↓")),
WithPosition(0, 0, Text("This blue square is a div. A div stores multiple components into one")),
WithPosition((w-30)/2, (h-4)/2,
WithSize(30, 4,
WithStyle(&DivStyle{Background: colors.Blue, Foreground: colors.Red},
Div(WithPosition(0, 0, Text("Hello, World!"))),
WithSize(30, 5,
WithStyle(&DivStyle{Outline: colors.Blue},
Div(WithPosition(4, 1, Button("Hello, World!", BtnParams{Width: 19}))),
))),
WithPosition(0, h-2, Text(colors.Blue+"Navigate: Ctrl+(W/A/S/D)")),
),
// Page 3
Div(
WithPosition(0, 0, Text("This is a InputBox. It takes user input just like a GUI. "+colors.Red+colors.Bold+"NOTE: This InputBox is inside a div")),
WithPosition((w-32)/2, (h-3)/2, InputBox(30)),
WithPosition(0, h-2, Text(colors.Blue+"Navigate: W/S. Select: Enter. Exit Menu: Q. ")),
),
// Page 4
Div(
WithPosition(0, 0, Text("This is a Button. To click it press Enter. "+colors.Red+colors.Bold+"NOTE: This Button is inside a div")),
WithPosition((w-20)/2, (h-3)/2, Button("This is a button", BtnParams{OnClick: func(bc *ButtonComponent) bool { return false }})),
WithPosition(0, h-2, Text(colors.Blue+"Navigate: Ctrl+(W/A/S/D). Click Button: Enter")),
),
// Page 5
Div(
WithPosition(0, 2, Menu("Item 1", "Item 2", "Item 3").OnSelected(func(m *MenuComponent, b bool) {
if b {
text.Text = m.Items[m.SelectedItem]
}
})),
WithPosition(0, 6, Menu("Item A", "Item B", "Item C").OnSelected(func(m *MenuComponent, b bool) {
if b {
text.Text = m.Items[m.SelectedItem]
}
})),
text,
).OnKey(func(d *DivComponent, k string) string { return "" }),
WithPosition(0, 0, Text("This is a Menu. It prompts you to select a item. "+colors.Red+colors.Bold+"NOTE: This Menu is inside a div")),
WithPosition(0, 2, Menu("Item 1", "Item 2", "Item 3", "Item 4", "Item 5").OnSelected(func(m *MenuComponent, b bool) {})),
WithPosition(0, h-2, Text(colors.Blue+"Navigate: Ctrl+(W/A/S/D). Navigate Menu: W/S. Select: Enter. Exit Menu: Q. ")),
),
)
}
+20
View File
@@ -31,3 +31,23 @@ func Right(s string) bool {
func Left(s string) bool {
return s == "\x1b[D"
}
func Char(s string, s1 string) bool {
return s == s1
}
func CtrlW(s string) bool {
return s == "\x17"
}
func CtrlS(s string) bool {
return s == "\x13"
}
func CtrlA(s string) bool {
return s == "\x01"
}
func CtrlD(s string) bool {
return s == "\x04"
}
+1 -7
View File
@@ -26,7 +26,6 @@ type Component interface {
type Screen struct {
component Component
CustomRender func()
}
func NewScreen(c Component) *Screen {
@@ -35,11 +34,7 @@ func NewScreen(c Component) *Screen {
return s
}
func (s *Screen) Render() error {
if s.CustomRender != nil {
s.CustomRender()
return nil
}
func (s *Screen) Render() {
Clear()
width, height := GetTerminalSize()
frame := NewFrame(width, height)
@@ -55,7 +50,6 @@ func (s *Screen) Render() error {
data.DefaultColor = colors.Reset
RenderOnFrame(s.component, &frame)
fmt.Print(strings.Join(frame, "\n"))
return nil
}
func (s *Screen) Run() {
+17 -35
View File
@@ -11,6 +11,7 @@ import (
type DivStyle struct {
Background string `default:"" type:"bg"`
Foreground string `default:"" type:"fg"`
Outline string `default:"" type:"fg"`
}
type DivComponent struct {
@@ -18,7 +19,6 @@ type DivComponent struct {
Style *DivStyle
Components []osui.Component
ActiveComponent int
onKey func(*DivComponent, string) string
}
func (d *DivComponent) GetComponentData() *osui.ComponentData {
@@ -31,7 +31,7 @@ func (d *DivComponent) Render() string {
for i, c := range d.Components {
data := c.GetComponentData()
if i == d.ActiveComponent {
data.IsActive = true
data.IsActive = d.Data.IsActive
} else {
data.IsActive = false
}
@@ -45,41 +45,28 @@ func (d *DivComponent) Render() string {
data.Screen = d.Data.Screen
osui.RenderOnFrame(c, &frame)
}
if d.Style.Outline == "" {
for i, f := range frame {
frame[i] = colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset
}
return strings.Join(frame, "\n")
} else {
for i, f := range frame {
frame[i] = d.Style.Outline + "│" + colors.Combine(d.Style.Foreground, d.Style.Background) + f + colors.Reset + d.Style.Outline + "│" + colors.Reset
}
}
return " " + d.Style.Outline + strings.Repeat("_", d.Data.Width) + colors.Reset + "\n" + strings.Join(frame, "\n") + "\n " + d.Style.Outline + strings.Repeat("‾", d.Data.Width) + colors.Reset
}
func (d *DivComponent) Update(key string) bool {
if d.onKey != nil {
o := d.onKey(d, key)
if o == "up" {
d.updateActive(d.ActiveComponent - 1)
} else if o == "down" {
d.updateActive(d.ActiveComponent + 1)
} else if o == "true" {
return true
} else if o == "false" {
return false
} else {
if len(d.Components) > 0 {
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
if d.Components[d.ActiveComponent].Update(key) {
if d.ActiveComponent < len(d.Components)-1 {
d.updateActive(d.ActiveComponent + 1)
} else {
return true
}
}
}
}
return false
}
if isKey.Up(key) {
d.updateActive(d.ActiveComponent - 1)
} else if isKey.Down(key) {
d.updateActive(d.ActiveComponent + 1)
if isKey.CtrlW(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "up"))
} else if isKey.CtrlS(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "down"))
} else if isKey.CtrlA(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "left"))
} else if isKey.CtrlD(key) {
d.updateActive(findClosestComponent(d.Components, d.ActiveComponent, "right"))
} else {
if len(d.Components) > 0 {
d.Components[d.ActiveComponent].GetComponentData().IsActive = d.Data.IsActive
@@ -105,11 +92,6 @@ func (d *DivComponent) updateActive(newIndex int) {
}
}
func (d *DivComponent) OnKey(f func(*DivComponent, string) string) *DivComponent {
d.onKey = f
return d
}
func (d *DivComponent) AddTo(c *DivComponent) *DivComponent {
*c = *d
return d
+3 -3
View File
@@ -52,13 +52,13 @@ func (m *MenuComponent) Render() string {
}
func (m *MenuComponent) Update(key string) bool {
if isKey.Down(key) {
if isKey.Char(key, "s") {
if m.SelectedItem+1 < len(m.Items) {
m.SelectedItem++
} else {
m.SelectedItem = 0
}
} else if isKey.Up(key) {
} else if isKey.Char(key, "w") {
if m.SelectedItem > 0 {
m.SelectedItem--
} else {
@@ -67,7 +67,7 @@ func (m *MenuComponent) Update(key string) bool {
} else if isKey.Enter(key) {
m.onSelected(m, true)
return true
} else if isKey.Escape(key) {
} else if isKey.Char(key, "q") {
m.onSelected(m, false)
return true
}
+50
View File
@@ -2,6 +2,7 @@ package ui
import (
"fmt"
"math"
"strings"
"github.com/orus-dev/osui"
@@ -44,3 +45,52 @@ func WithSize(width, height int, c osui.Component) osui.Component {
data.Height = height
return c
}
func findClosestComponent(a []osui.Component, i int, d string) int {
if len(a) == 0 || i < 0 || i >= len(a) {
return -1 // Invalid input
}
current := a[i].GetComponentData()
closestIndex := -1
minDistance := math.MaxFloat64
for j, c := range a {
component := c.GetComponentData()
if i == j {
continue // Skip the current component
}
// Check if the component is in the correct direction
isValidDirection := false
switch d {
case "up":
if component.Y < current.Y {
isValidDirection = true
}
case "down":
if component.Y > current.Y {
isValidDirection = true
}
case "left":
if component.X < current.X {
isValidDirection = true
}
case "right":
if component.X > current.X {
isValidDirection = true
}
}
// If the direction is valid, calculate distance
if isValidDirection {
distance := math.Hypot(float64(component.X-current.X), float64(component.Y-current.Y))
if distance < minDistance {
minDistance = distance
closestIndex = j
}
}
}
return closestIndex
}
+5 -35
View File
@@ -13,48 +13,18 @@ import (
"golang.org/x/term"
)
// NOTE: for now keep this code in case of needing it later
// func renderLine(frameLine, line string, x int) string {
// result := []rune(frameLine)
// lineRunes := []rune(line)
// x += strings.Count(string(result[:(x+1)]), "\t") + strings.Count(string(result[:(x+1)]), "\b")
// for range strings.Count(line, "\t") + strings.Count(line, "\b") {
// result = append(result, ' ')
// }
// frameLen := len(result)
// for i := 0; i < len(lineRunes) && x+i < frameLen; i++ {
// result[x+i] = lineRunes[i]
// }
// return string(result)
// }
// lineRunes := []rune(line)
// x += strings.Count(string(frameLine[:(x+1)]), "\b")
// result = append(result, []rune(strings.Repeat(" ", strings.Count(line, "\t")))...)
// frameLen := len(result)
// d := strings.Count(frameLine, "\b") - strings.Count(string(result), "\b")
// for i := 0; i < len(lineRunes) && x+i < frameLen; i++ {
// result[x+i] = lineRunes[i]
// }
// NOTE: for now keep this code in case of needing it later
func renderLine(frameLine, line_ string, x int) string {
result := []rune(frameLine)
frame := []rune(frameLine)
line := []rune(line_)
i := 0
v := 0
for j, c := range result {
for j, c := range frame {
if i+j >= x && v < len(line) {
if c != '\b' && line[v] == '\t' {
result = append(result, ' ')
frame = append(frame[:i+j], append([]rune{' '}, frame[i+j:]...)...)
}
result[i+j] = line[v]
frame[i+j] = line[v]
v++
}
if c == '\b' {
@@ -62,7 +32,7 @@ func renderLine(frameLine, line_ string, x int) string {
}
}
return string(result)
return string(frame)
}
func RenderOnFrame(c Component, frame *[]string) {