package osui import ( "fmt" "strings" "github.com/orus-dev/osui/colors" ) type ComponentData struct { X int Y int Width int Height int DefaultColor string IsActive bool Screen *Screen } type Component interface { Render() string GetComponentData() *ComponentData Update(string) bool } type Screen struct { component Component } func NewScreen(c Component) *Screen { HideCursor() s := &Screen{component: c} return s } func (s *Screen) Render() { width, height := GetTerminalSize() frame := NewFrame(width, height) data := s.component.GetComponentData() if data.Height == 0 { data.Height = height } if data.Width == 0 { data.Width = width } data.Screen = s data.IsActive = true data.DefaultColor = colors.Reset RenderOnFrame(s.component, &frame) Clear() fmt.Print(strings.Join(frame, "\n")) } func (s *Screen) Run() { DisableEcho() data := s.component.GetComponentData() data.Screen = s for { s.Render() k, _ := ReadKey() if s.component.Update(k) { ShowCursor() EnableEcho() return } } }