package ui import ( "fmt" "strings" "github.com/orus-dev/osui" ) type InputBoxComponent struct { Data osui.ComponentData max_size uint InputData string } func (s *InputBoxComponent) GetComponentData() *osui.ComponentData { return &s.Data } func (s InputBoxComponent) Render() string { if s.max_size > uint(len(s.InputData)) { return fmt.Sprintf( " %s\n|%s%s|\n %s", strings.Repeat("_", int(s.max_size)), s.InputData+osui.LogicValue(s.Data.IsActive, "█", ""), strings.Repeat(" ", int(s.max_size)-len(s.InputData)-osui.LogicValueInt(s.Data.IsActive, 1, 0)), strings.Repeat("‾", int(s.max_size)), ) } return fmt.Sprintf( " %s\n|%s\n %s", strings.Repeat("_", int(s.max_size)), s.InputData+osui.LogicValue(s.Data.IsActive, "█", "|"), strings.Repeat("‾", int(s.max_size)), ) } func (s *InputBoxComponent) Read() error { for { key, err := osui.ReadKey() if err != nil { fmt.Print("\n\n") fmt.Println(err) break } if s.Update(key) { fmt.Print("\n\n") return nil } } return nil } func (s *InputBoxComponent) Update(key string) bool { switch key { case "": case osui.Key.Enter: return true case osui.Key.Backspace: if len(s.InputData) > 0 { s.InputData = s.InputData[:len(s.InputData)-1] } default: if len(key) == 1 { if int(s.max_size) > len(s.InputData) { s.InputData += key } } } return false } func InputBox(max_size uint) *InputBoxComponent { return &InputBoxComponent{max_size: max_size} }