package ui import ( "fmt" "strings" "github.com/orus-dev/osui" ) type InputBoxComponent struct { Data osui.ComponentData cursor string max_size uint InputData string } func (s *InputBoxComponent) GetComponentData() *osui.ComponentData { return &s.Data } func (s InputBoxComponent) Render() string { return fmt.Sprintf( " %s\n|%s%s|\n %s%s", strings.Repeat("_", int(s.max_size)), s.InputData, strings.Repeat(" ", int(s.max_size)-len(s.InputData)), strings.Repeat("‾", int(s.max_size)), s.cursor, ) } func (s *InputBoxComponent) Read() error { for { key, err := osui.ReadKey() if err != nil { fmt.Print("\n\n") fmt.Println(err) break } if s.Update(key) { fmt.Print("\n\n") return nil } } return nil } func (s *InputBoxComponent) Update(key string) bool { // s.cursor = fmt.Sprintf("\x1B[%d;%dH", s.Data.Y+2, int(s.Data.X+2)+len(s.InputData)) // s.Render() switch key { case osui.Key.Enter: return true case osui.Key.Backspace: if len(s.InputData) > 0 { s.InputData = s.InputData[:len(s.InputData)-1] } default: if int(s.max_size) > len(s.InputData) { s.InputData += key } } s.Data.Screen.Render() return false } func InputBox(max_size uint) *InputBoxComponent { return &InputBoxComponent{max_size: max_size} }