package ui import ( "fmt" "strings" "github.com/orus-dev/osui" ) type ComponentText struct { Text string } func (t ComponentText) Render(cw *osui.ComponentWrapper) string { return t.Text } func (t ComponentText) Run(cw *osui.ComponentWrapper) error { return nil } type ComponentInputBox struct { max_size uint Data string } func (s ComponentInputBox) Render(cw *osui.ComponentWrapper) string { return fmt.Sprintf( " %s\n|%s%s|\n %s", strings.Repeat("_", int(s.max_size)), s.Data, strings.Repeat(" ", int(s.max_size)-len(s.Data)), strings.Repeat("‾", int(s.max_size)), ) } func (s ComponentInputBox) Run(cw *osui.ComponentWrapper) error { for { fmt.Printf("\x1B[%d;%dH", cw.Y+2, int(cw.X+2)+len(s.Data)) key, err := osui.ReadKey() if err != nil { fmt.Println(err) break } switch cw.Update(cw, key) { case osui.UpdateOutput.Jmp: continue case osui.UpdateOutput.Exit: fmt.Print("\n\n") return nil } switch key { case osui.Key.Enter: fmt.Print("\n\n") return nil case osui.Key.Backspace: if len(s.Data) > 0 { s.Data = s.Data[:len(s.Data)-1] } default: if int(s.max_size) > len(s.Data) { s.Data += key } } cw.Render(s) } return nil }