package osui import ( "fmt" "os" "strings" "github.com/orus-dev/osui/colors" "golang.org/x/term" ) type ComponentData struct { X int Y int Width int Height int DefaultColor string IsActive bool Screen *Screen } type Component interface { Render() string GetComponentData() *ComponentData Update(string) bool } type Screen struct { Component Component } func NewScreen(c Component) *Screen { HideCursor() s := &Screen{Component: c} return s } func (s *Screen) Render() { width, height := GetTerminalSize() frame := NewFrame(width, height) data := s.Component.GetComponentData() if data.Height == 0 { data.Height = height } if data.Width == 0 { data.Width = width } data.Screen = s data.IsActive = true data.DefaultColor = colors.Reset RenderOnFrame(s.Component, &frame) Clear() fmt.Print(strings.Join(frame, "")) } func (s *Screen) Run() { oldState, err := term.MakeRaw(int(os.Stdin.Fd())) if err != nil { panic(err) } defer term.Restore(int(os.Stdin.Fd()), oldState) data := s.Component.GetComponentData() data.Screen = s for { s.Render() k, _ := ReadKey() if s.Component.Update(k) { ShowCursor() return } } }