Files
osui-go/ui/utils.go
T
2024-09-30 14:10:00 +02:00

116 lines
2.1 KiB
Go

package ui
import (
"fmt"
"math"
"strings"
"github.com/orus-dev/osui"
)
func WithPosition(x, y int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.X = x
data.Y = y
return c
}
func WithSize(width, height int, c osui.Component) osui.Component {
data := c.GetComponentData()
data.Width = width
data.Height = height
return c
}
func centerText(text string, width int) string {
if len(text) > width {
return text[:width]
}
padding := (width - len(text)) / 2
leftPadding := strings.Repeat(" ", padding)
rightPadding := strings.Repeat(" ", padding)
return fmt.Sprintf("%s%s%s", leftPadding, text, rightPadding)
}
func findClosestComponent(a []osui.Component, i int, d string) int {
if len(a) == 0 || i < 0 || i >= len(a) {
return -1 // Invalid input
}
current := a[i].GetComponentData()
closestIndex := -1
minDistance := math.MaxFloat64
for j, c := range a {
component := c.GetComponentData()
if i == j {
continue // Skip the current component
}
// Check if the component is in the correct direction
isValidDirection := false
switch d {
case "up":
if component.Y < current.Y {
isValidDirection = true
}
case "down":
if component.Y > current.Y {
isValidDirection = true
}
case "left":
if component.X < current.X {
isValidDirection = true
}
case "right":
if component.X > current.X {
isValidDirection = true
}
}
// If the direction is valid, calculate distance
if isValidDirection {
distance := math.Hypot(float64(component.X-current.X), float64(component.Y-current.Y))
if distance < minDistance {
minDistance = distance
closestIndex = j
}
}
}
return closestIndex
}
type Id[T osui.Component] struct {
changer func(T) T
Component T
}
func (i *Id[T]) Id(c T) T {
i.Component = c
if i.changer != nil {
return i.changer(i.Component)
}
return i.Component
}
func (i *Id[T]) SetProperties(c func(T) T) {
i.changer = c
}
type Class[T osui.Component] struct {
changer func(T) T
}
func (c *Class[T]) Class(co T) T {
if c.changer != nil {
return c.changer(co)
}
return co
}
func (c *Class[T]) SetProperties(ch func(T) T) {
c.changer = ch
}