updated v0.0.9 docs

This commit is contained in:
2025-07-30 17:48:38 +02:00
parent e409d7153c
commit 4f9999b908
5 changed files with 182 additions and 24 deletions
+19 -9
View File
@@ -6,37 +6,47 @@ slug: /
OSUI is a powerful TUI library, what makes it special is it's design and features, it allows for both customization and easy of use.
### Setup
First, you need to install osui to a already existing [rust cargo](https://doc.rust-lang.org/cargo/getting-started/index.html) project, then in your project directory run:
```bash
cargo add osui
```
## Hello World App
To make a hello world app in OSUI simply write this
```rust src/main.rs
use osui::Screen;
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let mut screen = Screen::new();
let screen = Screen::new();
screen.draw(format!("Hello, World!"));
rsx! {
"Hello, World"
}
.draw(&screen);
screen.run()
}
```
## Hello World App With Velocity
The text will move from left to right with a velocity of `100`
```rust src/main.rs
use osui::{Screen, extensions::velocity::{VelocityExtension, Velocity}};
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let mut screen = Screen::new();
let screen = Screen::new();
screen.extension(VelocityExtension);
screen
.draw(format!("Hello, World!"))
.component(Velocity(100, 0)); // Velocity(x, y)
rsx! {
@Velocity(100, 0);
@Transform::new();
"Hello, World"
}
.draw(&screen);
screen.run()
}
+18 -10
View File
@@ -2,26 +2,34 @@
title: Screen
slug: /screen
---
`Screen` is a OSUI structure that allows the program to use osui elements and it's extensions.
<img src="/img/diagrams/screen.png" alt="Diagram" width="600"/>
### `Screen::new()`
### `Screen::new() -> Arc<Screen>`
Creates a new `Screen` structure with empty widgets and extensions.
### `draw(&mut self, element: E) -> &Arc<Widget>`
### `draw(self: &Arc<Self>, element: FnMut() -> WidgetLoad) -> Arc<Widget>`
Adds a element to the widgets array and returns the widget for extra parameters.
### `extension(&mut self, ext: E)`
Adds a extension to the extensions array.
### `extension(&mut self, ext: Extension)`
Implements a extension to the screen.
### `run(&mut self) -> std::io::Result<()>`
Runs the app with the elements and extension provided.
Runs the app.
### `render(&self) -> std::io::Result<()>`
> :::warning
> Do not run this function if you don't know what you're doing, this function may cause a mutex deadlock.
### `render_extension(&self, wi: Arc<Widget>) -> std::io::Result<()>`
> :::warning
> Do not run this function if you don't know what you're doing, this function may cause a mutex deadlock.
> Do not call this function if you don't know what you're doing, this function may cause a mutex deadlock.
### `pub fn draw_box(self: &Arc<Self>, element: Box<dyn FnMut() -> WidgetLoad + Send + Sync>) -> Arc<Widget>`
Adds a element to the widgets array and returns the widget for extra parameters.
> :::info
> This function is useful in special scenarios.
+7 -3
View File
@@ -5,12 +5,16 @@ slug: /extensions
OSUI Extensions are a practical way to extend the possibilities with OSUI, Extensions allow for there to be a specific use or functionality that may otherwise be bloat or the opposite behavior of the use case.
### `screen.extension(&mut self, ext: E)`
### `screen.extension(&mut self, ext: Extension)`
You likely noticed that we used this function in the [Hello World App With Velocity](/docs/next/#hello-world-app-with-velocity) example, this function simply allows for structures implementing [Extension](/docs/next/extensions#trait-extension) to be included in the program.
## Trait `Extension`
### `init(&self, _widgets: &Vec<Arc<Widget>>)`
### `init(&mut self, _screen: Arc<Screen>)`
Runs right after the Transform component is applied to every widget.
### `render(&self, _widget: &Arc<Widget>)`
### `render(&mut self, _scope: &mut RenderScope, _widget: &Arc<Widget>)`
Runs right before the `Element::render` is called.
+72
View File
@@ -0,0 +1,72 @@
---
title: Rsx
slug: /rsx
---
`Rsx` is a declarative way to define the UI in OSUI, it allows the user to define patterns and can use them later in the code.
## Macro `rsx!` Example
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
rsx! {
"Hello, World"
}
.draw(&screen);
screen.run()
}
```
## Raw `Rsx` Example
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
Rsx(vec![RsxElement::Element(
Box::new(|| WidgetLoad::new(format!("Hello, World"))),
vec![],
Rsx(vec![]),
)])
.draw(&screen);
screen.run()
}
```
## `rsx!`
A macro that defines and returns a `Rsx`, `rsx!` defines it in a clean and readable way.
### `%dependency @component $path {}`
Draws a `Element` from the `$path`, and applies `%dependency` and `@component`
### `%dependency @component "<string>"`
Draws a `String` using `format!`, and applies `%dependency` and `@component`
## Raw `Rsx`
The raw `Rsx` struct is a tuple-like which contains a `Vec<RsxElement>`, the elements can be defined directly in the `Vec` or using the `create_element` function
### `draw(self, screen: &Arc<Screen>)`
Draws the rsx to the provided screen.
### `draw_parent(self, screen: &Arc<Screen>, parent: Option<Arc<Widget>>)`
Draws the rsx to the provided screen with a parent option if the rsx is a child of a widget.
### `create_element(&mut self, load: FnMut() -> WidgetLoad, dependencies: Vec<Box<dyn DependencyHandler>>, children: Rsx)`
### `expand(&mut self, other: &mut Rsx)`
Expands the current rsx at the current position with the other `Rsx`
+64
View File
@@ -0,0 +1,64 @@
---
title: State Management
slug: /state
---
OSUI has builtin state management, the `State<T>` type is easy to use. A `State<T>` makes dependencies reload if the state is updated.
## Example
A counter app that increments every 100 milliseconds
```rust src/main.rs
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
let count = use_state(0);
rsx! {
%count // Dependency of count
"Count: {count}"
}
.draw(&screen);
std::thread::spawn(move || loop {
**count.get() += 1;
std::thread::sleep(std::time::Duration::from_millis(100));
});
screen.run()
}
```
## `use_state<T>(v: T) -> State<T>`
Returns a State of T with the specified default value.
## `State<T>`
A smart pointer that is wrapped around a `Arc<Mutex<T>>` and manages the state of the holding value, any changes will result in the dependencies reloading, making a smart and efficient approach instead of reloading the whole thing.
### `get(&self) -> MutexGuard<'_, Inner<T>>`
Gets a lock on the state for read/write access.
### `set(&self, v: T)`
Sets the value and marks it as updated.
### `update(&self)`
Marks the state as updated.
## Trait `DependencyHandler`
The `DependencyHandler` trait is a state management trait that will reload dependencies if the values are true
### `fn add(&self)`
Called when a dependency is added, for incrementing a dependency counter.
### `check(&self) -> bool`
Should return if the dependencies need to reload, if `true` the dependencies will reload, called after render.