Blog
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title: OSUI v0.2.0 is here!
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description: New codebase, new strucutre, new everything.
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date: 2026-01-31 18:52
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slug: osui-0.2.0
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authors:
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- kleo-dev
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Wow, 2 years into this project, i was 14 years old when i started this project, aside from my first [Rust project](https://github.com/wyst-lang/wyst/tree/legacy) This was my second project and my most important for learning how rust actually works.
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I'll be honest, i wasn't the best developer back then, but i've learned so much, and i'm excited for a new era, i want to get back into this project to thank it for placing me where i'm at.
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Enough said though, let's get into the changes.
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## Rewrite
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This rewrite has been one of the best yet, while not fully frontend featured, the engine and structure matters a lot, this is a much more resilient architecture than any other OSUI structure.
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## Performance
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The performance is much better and it's more predictable, however i do not have a clue on why the spikes appear on those specific iterations.
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## Scoping
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Scoping allows for the separation of dynamic and static DOM, for a more flexible UI, this makes `for` loops and `if` statements work perfectly without any bugs.
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## What's missing
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I've only worked on this version for about 2-3 weeks, so it's not fully featured, here are the features that will be added on future versions:
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- Positioning and sizing API, Position::Center, etc.
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- Styling API, fg: #fff, etc.
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- RSX string dependencies (or ref cloning) (`%state "{state}"`).
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