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# OSUI: A Rust Terminal User Interface Library
OSUI is a powerful and flexible library for building interactive and customizable terminal user interfaces (TUIs) in Rust. It provides a declarative component system, real-time keyboard input handling, and a JSX-like `rsx!` macro for defining UI elements, making TUI development intuitive and efficient.
## Key Features
* **Declarative UI with `rsx!`**: Define your user interfaces using a familiar, expressive syntax similar to JSX, enhancing readability and maintainability.
* **Component-Based Design**: Build complex UIs from reusable, self-contained widgets and components, promoting modularity and reusability.
* **Reactive State Management**: Integrate dynamic behavior into your widgets with a built-in state management system that automatically triggers UI updates when data changes.
* **Flexible Layout and Styling**: Control widget positioning, dimensions, padding, margins, and visual appearance with a comprehensive styling API.
* **Extensible Architecture**: Customize and extend OSUI's core functionality through a robust extension system, allowing you to add custom behaviors, event handlers, and rendering logic.
* **Real-time Interaction**: Seamlessly handle keyboard inputs to create responsive and interactive command-line applications.
* **Virtual Screen Abstraction**: OSUI manages the underlying terminal drawing, providing a high-level abstraction for rendering your UI elements efficiently.
## Quick Example
Get started quickly with a simple "Hello, World!" example:
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
// 1. Create a new Screen instance, which manages the TUI.
let screen = Screen::new();
// 2. Define your UI using the rsx! macro.
// "👋 Hello, World!" is a simple text element.
rsx! {
"👋 Hello, World!"
}
// 3. Draw the defined UI onto the screen.
.draw(&screen);
// 4. Run the main rendering loop. This will keep the TUI active
// and handle rendering and events until the application exits.
screen.run()
}
```
This example initializes a `Screen`, uses the `rsx!` macro to define a basic text element, draws it to the screen, and then starts the rendering loop.
For more detailed information on installation and setting up your project, refer to the [Getting Started Guide](../intro/getting-started.md). For comprehensive API details, explore the [Reference section](../reference/index.md).