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# OSUI: A Rust Terminal User Interface Library
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OSUI is a powerful and flexible library for building interactive and customizable terminal user interfaces (TUIs) in Rust. It provides a declarative component system, real-time keyboard input handling, and a JSX-like `rsx!` macro for defining UI elements, making TUI development intuitive and efficient.
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## Key Features
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* **Declarative UI with `rsx!`**: Define your user interfaces using a familiar, expressive syntax similar to JSX, enhancing readability and maintainability.
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* **Component-Based Design**: Build complex UIs from reusable, self-contained widgets and components, promoting modularity and reusability.
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* **Reactive State Management**: Integrate dynamic behavior into your widgets with a built-in state management system that automatically triggers UI updates when data changes.
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* **Flexible Layout and Styling**: Control widget positioning, dimensions, padding, margins, and visual appearance with a comprehensive styling API.
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* **Extensible Architecture**: Customize and extend OSUI's core functionality through a robust extension system, allowing you to add custom behaviors, event handlers, and rendering logic.
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* **Real-time Interaction**: Seamlessly handle keyboard inputs to create responsive and interactive command-line applications.
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* **Virtual Screen Abstraction**: OSUI manages the underlying terminal drawing, providing a high-level abstraction for rendering your UI elements efficiently.
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## Quick Example
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Get started quickly with a simple "Hello, World!" example:
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```rust
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use osui::prelude::*;
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fn main() -> std::io::Result<()> {
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// 1. Create a new Screen instance, which manages the TUI.
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let screen = Screen::new();
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// 2. Define your UI using the rsx! macro.
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// "👋 Hello, World!" is a simple text element.
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rsx! {
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"👋 Hello, World!"
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}
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// 3. Draw the defined UI onto the screen.
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.draw(&screen);
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// 4. Run the main rendering loop. This will keep the TUI active
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// and handle rendering and events until the application exits.
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screen.run()
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}
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```
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This example initializes a `Screen`, uses the `rsx!` macro to define a basic text element, draws it to the screen, and then starts the rendering loop.
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For more detailed information on installation and setting up your project, refer to the [Getting Started Guide](../intro/getting-started.md). For comprehensive API details, explore the [Reference section](../reference/index.md).
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