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# Declarative UI and the `rsx!` Macro
OSUI embraces a declarative approach to UI development, heavily inspired by modern web frameworks. This is primarily facilitated by the `rsx!` macro, which allows you to describe your UI's structure and behavior in a clear, nested, and expressive way.
## Why Declarative UI?
Traditional imperative UI development involves manually creating, positioning, and updating UI elements based on state changes. This can lead to complex, hard-to-maintain code, especially for dynamic UIs.
Declarative UI, in contrast:
* **Focuses on "What"**: You describe the desired UI state for a given data state, rather than the steps to get there.
* **Simplicity**: The code is often more readable and easier to reason about, as it mirrors the visual structure of the UI.
* **Reactivity**: When the underlying data changes, the framework (OSUI, in this case) efficiently updates the UI to reflect the new state, minimizing manual DOM manipulation.
* **Composition**: Encourages breaking down complex UIs into smaller, reusable components.
## The `rsx!` Macro
The `rsx!` macro is the cornerstone of OSUI's declarative syntax. It transforms a nested, JSX-like structure into a tree of `RsxElement`s, which are then used to build `Widget`s on the `Screen`.
### Basic Syntax
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
let screen = Screen::new();
screen.extension(InputExtension); // Needed for basic interaction
rsx! {
// Simple text string as an Element
"Hello, World!"
// Static element: No dynamic dependencies or state
static Div {
// Nested content
"This is a static div."
}
// Dynamic element: Reacts to state changes
%my_state // This widget depends on `my_state`
Div {
// Content can be interpolated from state
"Current value: {my_state}"
}
}.draw(&screen);
screen.run()?;
Ok(())
}
```
### Key Features of `rsx!` Syntax
1. **Direct Text**:
Any string literal within `rsx!` is treated as a `String` element.
```rust
rsx! {
"Just some text."
format!("Dynamic text: {}", 123) // You can also use format!
}
```
2. **Element Declaration**:
Elements are typically declared by their struct name (e.g., `Div`, `FlexRow`, `Input`).
```rust
rsx! {
Div {} // A simple Div element
}
```
3. **Properties (Fields)**:
You can set public fields on the element struct directly using comma-separated key-value pairs, similar to struct instantiation.
```rust
rsx! {
Heading, smooth: true, { "Important Title" } // Sets the `smooth` field on Heading
}
```
This expands to:
```rust
let mut elem = Heading::new();
elem.smooth = true;
// ... then `elem` is wrapped in a Widget
```
4. **Children**:
Content nested within curly braces `{}` after an element forms its children. These children are then drawn by the parent element's `after_render` method.
```rust
rsx! {
Div {
"First child"
"Second child"
FlexRow { "Nested FlexRow" }
}
}
```
5. **Static vs. Dynamic Widgets**:
* **`static` keyword**: Prefix an element with `static` to explicitly declare it as a `StaticWidget`. This means its content and components won't change unless manually modified elsewhere. It incurs no dependency tracking overhead.
```rust
rsx! {
static Div { "Always the same" }
}
```
* **Dynamic (Reactive)**: By default, if an element has dependencies (see below) or is just a string literal without `static`, it becomes a `DynWidget`. This allows it to refresh when its dependencies change.
6. **Dependencies (`%dep_name`)**:
Prefixing an element with `%variable_name` registers `variable_name` (which must implement `DependencyHandler`, like `State<T>`) as a dependency for that widget. If `variable_name` signals a change, the widget will automatically rebuild and re-render.
```rust
let counter = use_state(0);
rsx! {
%counter // This Div depends on `counter`
Div {
// `counter` can be used directly in its content
"Count: {counter}"
}
}
```
Multiple dependencies can be listed: `%dep1 %dep2 Element {}`.
7. **Components (`@ComponentType`)**:
Attach components to an element using the `@` symbol followed by the component's type and its constructor or a value.
```rust
use osui::prelude::*;
rsx! {
// Attach a Transform component with specific dimensions
@Transform::new().dimensions(10, 5);
// Attach a Style component with a solid red background
@Style { background: Background::Solid(0xFF0000) };
Div {
"A red box"
}
// Attach a custom Handler component for events
@Handler::new(|_, e: &MyEvent| { /* ... */ });
Div { "Click me!" }
}
```
You can attach multiple components to the same element, each on its own `@` line.
8. **Macro Expansion (`$expand => ($args)`)**:
You can include the output of another `Rsx`-generating function or macro using `macro_name => (args)`. This is useful for creating reusable UI fragments.
```rust
fn my_button(text: &str) -> Rsx {
rsx! {
Div { format!("Button: {}", text) }
}
}
rsx! {
my_button => ("Click Me")
my_button => ("Another Button")
}
```
### How `rsx!` Works Internally
The `rsx!` macro recursively expands into a series of `Rsx::create_element` or `Rsx::create_element_static` calls. Each `RsxElement` stores either a `StaticWidget` directly or a closure that produces a `WidgetLoad` (for dynamic widgets), along with its dependencies and child `Rsx` tree.
When `Rsx::draw` or `Rsx::draw_parent` is called on the root `Rsx` object:
1. It iterates through its `RsxElement`s.
2. For `RsxElement::DynElement`, it calls the stored closure to generate a `WidgetLoad`, then creates a `DynWidget` via `screen.draw_box_dyn`. It registers all specified dependencies with this new `DynWidget`.
3. For `RsxElement::Element`, it directly creates a `StaticWidget` via `screen.draw_widget`.
4. If a parent widget is provided (for nested elements), it calls `parent.get_elem().draw_child(&new_widget)`. This informs the parent `Element` about its new child.
5. It then recursively calls `draw_parent` on the child `Rsx` tree, passing the newly created widget as the `parent`.
This process builds the complete `Arc<Widget>` tree managed by the `Screen`, setting up the initial hierarchy and reactive dependencies. The declarative `rsx!` syntax simplifies this complex creation process into an intuitive structure.