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# Getting Started with OSUI
This guide will walk you through setting up your first OSUI project and running a basic application.
## Prerequisites
Before you begin, ensure you have:
* **Rust and Cargo**: If you don't have Rust installed, you can get it from [rustup.rs](https://rustup.rs/). OSUI requires a recent stable version of Rust.
## 1. Create a New Cargo Project
First, create a new Rust binary project:
```bash
cargo new my_osui_app --bin
cd my_osui_app
```
## 2. Add OSUI to Your Dependencies
Open your `Cargo.toml` file and add `osui` to your `[dependencies]` section. We also recommend adding `crossterm` if you plan to handle raw terminal events directly, though OSUI uses it internally.
```toml
# Cargo.toml
[package]
name = "my_osui_app"
version = "0.1.0"
edition = "2021"
[dependencies]
osui = "0.1" # Use the latest version from crates.io
crossterm = "0.28" # Required for input handling, OSUI uses it internally
figlet-rs = "0.1" # Used by the Heading element, can be excluded if not needed
```
> **Note**: Always check [crates.io/crates/osui](https://crates.io/crates/osui) for the latest available version.
## 3. Write Your First OSUI Application
Now, open `src/main.rs` and replace its contents with the following code. This example sets up a basic screen, adds an input handler (using an `Extension`), and displays a simple "Hello, OSUI!" message. It also includes a paginator with multiple "pages" to demonstrate basic navigation.
```rust
// src/main.rs
use osui::prelude::*;
fn main() -> std::io::Result<()> {
// Create the main Screen instance.
// The Screen manages the rendering loop, widgets, and extensions.
let screen = Screen::new();
// Register the InputExtension.
// This extension enables raw mode and dispatches keyboard events to widgets.
// Without it, keyboard input (like 'q' to quit or Tab for paginator) won't work.
screen.extension(InputExtension);
// Create a dynamic state variable for a counter.
// This demonstrates OSUI's reactivity.
let count = use_state(0);
// Spawn a background thread to increment the counter every second.
// This will cause the associated widget to re-render automatically.
std::thread::spawn({
let count = count.clone(); // Clone the Arc for the thread
move || loop {
// Dereference the MutexGuard and modify the inner value.
// This also marks the state as 'changed'.
**count.get() += 1;
std::thread::sleep(std::time::Duration::from_secs(1));
}
});
// Define the UI using the `rsx!` macro.
// This is the declarative way to build your UI tree.
rsx! {
// Attach a Handler component to the root widget for key events.
// This handler closes the screen when 'q' is pressed.
@Handler::new({
let screen = screen.clone(); // Clone the Arc for the closure
move |_, e: &crossterm::event::Event| {
if let crossterm::event::Event::Key(crossterm::event::KeyEvent { code, .. }) = e {
if *code == crossterm::event::KeyCode::Char('q') {
screen.close(); // Close the screen, exiting the main loop
}
}
}});
// Paginator is an element that displays one child at a time.
// Press Tab/Shift+Tab to cycle through its children.
Paginator {
// First page: A FlexRow container with a heading and text.
FlexRow {
Heading, smooth: false, { "OSUI" } // A large ASCII art heading
"Welcome to the OSUI demo!"
"Press tab to switch to the next page or shift+tab to the previous page"
}
// Second page: A FlexCol container with two Divs, demonstrating styling.
FlexCol, gap: 3, {
// Attach Transform and Style components directly to the Div.
@Transform::new().padding(2, 2);
@Style { foreground: None, background: Background::RoundedOutline(0x00ff00) };
Div {
"This is text inside a div"
}
@Transform::new().padding(2, 2);
@Style { foreground: None, background: Background::Outline(0x00ff00) };
Div {
"This is text inside a div with square outlines"
}
}
// Third page: Another FlexCol with a reactive counter and an Input element.
FlexCol, gap: 2, {
@transform!{ y: Center }; // Custom macro for convenient Transform creation
static Div { // `static` keyword means this Div itself is static, but its children can be dynamic.
%count // The '%' symbol indicates a dependency on the 'count' state.
"This will increment every second: {count}" // 'count' will be automatically updated.
}
// An interactive Input field.
@Transform::new().padding(1, 1).dimensions(40, 1);
@Style { foreground: Some(0xffffff), background: Background::RoundedOutline(0xff0000) };
Input { }
}
}
}
// Draw the entire RSX tree onto the screen.
.draw(&screen);
// Start the main event loop and rendering.
screen.run()
}
```
## 4. Run Your Application
From your project's root directory, run:
```bash
cargo run
```
You should see a terminal application launch, displaying the "OSUI" heading and welcome message.
* Press `Tab` to navigate through the pages.
* Press `Shift+Tab` to go back.
* Observe the counter incrementing on the third page.
* Interact with the input field on the third page.
* Press `q` to quit the application.
Congratulations! You've successfully set up and run your first OSUI application.
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# OSUI: A Rust Terminal User Interface Library
OSUI (Operating System User Interface) is a powerful and flexible library for building interactive and customizable Terminal User Interfaces (TUIs) in Rust. It provides a declarative component system inspired by modern web frameworks, real-time keyboard input handling, and a virtual screen abstraction to simplify TUI development.
## Key Features
* **Declarative UI with `rsx!`**: Define your UI structure using an intuitive, JSX-like macro that allows for nesting, component composition, and reactive updates.
* **Component-Based Design**: Build complex UIs from reusable `Element`s and extend their functionality with `Component`s, promoting modularity and maintainability.
* **Reactive State Management**: Integrate dynamic behavior effortlessly with the `State` system, automatically re-rendering parts of your UI when underlying data changes.
* **Flexible Layout System**: Control element positioning and sizing with `Transform`, `Position`, and `Dimension` properties, supporting both fixed and content-based layouts.
* **Extensible Architecture**: Customize or extend OSUI's core behavior by implementing the `Extension` trait, allowing you to add global event handling, custom rendering logic, and more.
* **Virtual Screen Abstraction**: OSUI manages the complexities of terminal rendering, providing a consistent API for drawing text, shapes, and applying styles across different terminal environments.
* **Real-time Input Handling**: Built-in support for capturing and dispatching keyboard events, enabling interactive applications.
## Quick Example
The following example demonstrates a minimal OSUI application that displays "Hello, World!" on the terminal.
```rust
use osui::prelude::*;
fn main() -> std::io::Result<()> {
// 1. Create a new Screen instance, which manages the TUI environment.
let screen = Screen::new();
// 2. Define your UI using the `rsx!` macro.
// Here, a simple string "Hello, World!" becomes a renderable element.
rsx! {
"👋 Hello, World!"
}
// 3. Draw the constructed UI tree onto the screen.
.draw(&screen);
// 4. Run the main rendering loop. This will block until the application is closed.
screen.run()
}
```
This simple application initializes the `Screen`, defines a basic text element using `rsx!`, draws it, and then enters the main rendering loop.
## Philosophy
OSUI aims to provide a high-level, ergonomic API for TUI development, abstracting away the low-level details of terminal interaction. By embracing a component-based and reactive paradigm, it encourages developers to build robust and interactive command-line applications with a familiar development experience, similar to modern graphical UI frameworks.
For more detailed guides and API references, explore the rest of the documentation.