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# Getting Started with OSUI
This guide will walk you through setting up your first OSUI project and running a basic application.
## Prerequisites
Before you begin, ensure you have:
* **Rust and Cargo**: If you don't have Rust installed, you can get it from [rustup.rs](https://rustup.rs/). OSUI requires a recent stable version of Rust.
## 1. Create a New Cargo Project
First, create a new Rust binary project:
```bash
cargo new my_osui_app --bin
cd my_osui_app
```
## 2. Add OSUI to Your Dependencies
Open your `Cargo.toml` file and add `osui` to your `[dependencies]` section. We also recommend adding `crossterm` if you plan to handle raw terminal events directly, though OSUI uses it internally.
```toml
# Cargo.toml
[package]
name = "my_osui_app"
version = "0.1.0"
edition = "2021"
[dependencies]
osui = "0.1" # Use the latest version from crates.io
crossterm = "0.28" # Required for input handling, OSUI uses it internally
figlet-rs = "0.1" # Used by the Heading element, can be excluded if not needed
```
> **Note**: Always check [crates.io/crates/osui](https://crates.io/crates/osui) for the latest available version.
## 3. Write Your First OSUI Application
Now, open `src/main.rs` and replace its contents with the following code. This example sets up a basic screen, adds an input handler (using an `Extension`), and displays a simple "Hello, OSUI!" message. It also includes a paginator with multiple "pages" to demonstrate basic navigation.
```rust
// src/main.rs
use osui::prelude::*;
fn main() -> std::io::Result<()> {
// Create the main Screen instance.
// The Screen manages the rendering loop, widgets, and extensions.
let screen = Screen::new();
// Register the InputExtension.
// This extension enables raw mode and dispatches keyboard events to widgets.
// Without it, keyboard input (like 'q' to quit or Tab for paginator) won't work.
screen.extension(InputExtension);
// Create a dynamic state variable for a counter.
// This demonstrates OSUI's reactivity.
let count = use_state(0);
// Spawn a background thread to increment the counter every second.
// This will cause the associated widget to re-render automatically.
std::thread::spawn({
let count = count.clone(); // Clone the Arc for the thread
move || loop {
// Dereference the MutexGuard and modify the inner value.
// This also marks the state as 'changed'.
**count.get() += 1;
std::thread::sleep(std::time::Duration::from_secs(1));
}
});
// Define the UI using the `rsx!` macro.
// This is the declarative way to build your UI tree.
rsx! {
// Attach a Handler component to the root widget for key events.
// This handler closes the screen when 'q' is pressed.
@Handler::new({
let screen = screen.clone(); // Clone the Arc for the closure
move |_, e: &crossterm::event::Event| {
if let crossterm::event::Event::Key(crossterm::event::KeyEvent { code, .. }) = e {
if *code == crossterm::event::KeyCode::Char('q') {
screen.close(); // Close the screen, exiting the main loop
}
}
}});
// Paginator is an element that displays one child at a time.
// Press Tab/Shift+Tab to cycle through its children.
Paginator {
// First page: A FlexRow container with a heading and text.
FlexRow {
Heading, smooth: false, { "OSUI" } // A large ASCII art heading
"Welcome to the OSUI demo!"
"Press tab to switch to the next page or shift+tab to the previous page"
}
// Second page: A FlexCol container with two Divs, demonstrating styling.
FlexCol, gap: 3, {
// Attach Transform and Style components directly to the Div.
@Transform::new().padding(2, 2);
@Style { foreground: None, background: Background::RoundedOutline(0x00ff00) };
Div {
"This is text inside a div"
}
@Transform::new().padding(2, 2);
@Style { foreground: None, background: Background::Outline(0x00ff00) };
Div {
"This is text inside a div with square outlines"
}
}
// Third page: Another FlexCol with a reactive counter and an Input element.
FlexCol, gap: 2, {
@transform!{ y: Center }; // Custom macro for convenient Transform creation
static Div { // `static` keyword means this Div itself is static, but its children can be dynamic.
%count // The '%' symbol indicates a dependency on the 'count' state.
"This will increment every second: {count}" // 'count' will be automatically updated.
}
// An interactive Input field.
@Transform::new().padding(1, 1).dimensions(40, 1);
@Style { foreground: Some(0xffffff), background: Background::RoundedOutline(0xff0000) };
Input { }
}
}
}
// Draw the entire RSX tree onto the screen.
.draw(&screen);
// Start the main event loop and rendering.
screen.run()
}
```
## 4. Run Your Application
From your project's root directory, run:
```bash
cargo run
```
You should see a terminal application launch, displaying the "OSUI" heading and welcome message.
* Press `Tab` to navigate through the pages.
* Press `Shift+Tab` to go back.
* Observe the counter incrementing on the third page.
* Interact with the input field on the third page.
* Press `q` to quit the application.
Congratulations! You've successfully set up and run your first OSUI application.