# Layout and Styling OSUI provides a robust layout and styling system to control the appearance and positioning of your UI elements. This system is built around several key concepts: `Transform`, `Position`, `Dimension`, `Style`, and `Background`. ## 1. `Transform`: Positioning and Sizing Rules The `Transform` component is used to define how a widget should be positioned and sized relative to its parent. It specifies declarative rules rather than absolute pixel values, allowing for flexible and responsive layouts. You typically create and attach a `Transform` using the `@` component syntax in `rsx!` or by calling `widget.component(Transform::new()...)`. ```rust use osui::prelude::*; // Default transform: (0,0) position, content-sized let default_transform = Transform::new(); // Centered horizontally and vertically, content-sized let centered_transform = Transform::center(); rsx! { @Transform::new().padding(2, 1).dimensions(30, 5); Div { "A fixed-size div with padding." } @Transform::new().right().margin(5, 0); Div { "Aligned to the right with a 5-cell horizontal margin." } @Transform::new().bottom().margin(0, 2); Div { "Aligned to the bottom with a 2-cell vertical margin." } } ``` ### `Transform` Fields: * `x: Position`: Horizontal position relative to the parent. * `y: Position`: Vertical position relative to the parent. * `mx: i32`: Horizontal margin (offset) from the calculated `x` position. Can be negative for overlap. * `my: i32`: Vertical margin (offset) from the calculated `y` position. Can be negative for overlap. * `px: u16`: Horizontal padding (internal spacing) around the content. * `py: u16`: Vertical padding (internal spacing) around the content. * `width: Dimension`: Rule for the widget's width. * `height: Dimension`: Rule for the widget's height. ### Chainable Methods for `Transform` `Transform` provides several convenient chainable methods for common layout patterns: * `Transform::new()`: Creates a default transform at `(0,0)` with `Content` dimensions and no padding/margin. * `Transform::center()`: Creates a transform centered both horizontally and vertically. * `Transform::bottom(self)`: Sets `y` to `Position::End`. * `Transform::right(self)`: Sets `x` to `Position::End`. * `Transform::margin(self, x: i32, y: i32)`: Sets `mx` and `my`. * `Transform::padding(self, x: u16, y: u16)`: Sets `px` and `py`. * `Transform::dimensions(self, width: u16, height: u16)`: Sets `width` and `height` to `Dimension::Const`. ## 2. `Position`: Horizontal and Vertical Alignment `Position` defines how an element is placed along an axis relative to its parent's boundaries. ```rust pub enum Position { /// Fixed position in cells from the origin (top-left). Const(u16), /// Centered in the parent. Center, /// Aligned to the end (right for x, bottom for y) of the parent. End, } ``` * `Position::Const(value)`: Sets an exact coordinate from the top-left (0,0). You can also use `u16` directly, thanks to `impl From for Position`. ```rust @Transform { x: 5, y: 10 }; // Same as x: Position::Const(5), y: Position::Const(10) ``` * `Position::Center`: Centers the element within the available space of its parent on that axis. ```rust @Transform { x: Position::Center, y: Position::Center }; ``` * `Position::End`: Aligns the element to the right (for `x`) or bottom (for `y`) edge of its parent. ```rust @Transform { x: Position::End, y: Position::Const(0) }; // Top-right aligned ``` ## 3. `Dimension`: Sizing Rules `Dimension` defines how an element's width or height is determined. ```rust pub enum Dimension { /// Fills the available space from the parent. Full, /// Automatically sized to fit content. Content, /// Fixed size in cells. Const(u16), } ``` * `Dimension::Full`: The element will take up 100% of the available space on that axis within its parent. * `Dimension::Content`: The element's size will be determined by its content. For container elements (like `Div`, `FlexRow`, `FlexCol`), this means their size will expand to encompass their children. For text elements, it will be the size of the text. This is the default. * `Dimension::Const(value)`: The element will have a fixed size in cells. You can also use `u16` directly, thanks to `impl From for Dimension`. ```rust @Transform { width: 20, height: 5 }; // Same as width: Dimension::Const(20), height: Dimension::Const(5) ``` ## 4. `Style`: Visual Appearance The `Style` component defines the background and foreground colors of a widget. ```rust pub struct Style { pub background: Background, pub foreground: Option, } ``` * `background: Background`: Specifies the widget's background appearance. * `foreground: Option`: Sets the text color. `None` means the default terminal foreground color. You attach `Style` using the `@` component syntax: ```rust use osui::prelude::*; rsx! { @Style { background: Background::Solid(0x222222), foreground: Some(0xFFFFFF) }; Div { "This text is white on a dark gray background." } @Style { background: Background::Outline(0x00FF00), foreground: Some(0x00FF00) }; Div { "This div has a green outline and green text." } } ``` ### `Background`: Background Appearance Options `Background` defines various ways a widget's background can be drawn. Colors are specified as `u32` hex values (e.g., `0xFF0000` for red). ```rust pub enum Background { /// Transparent / no background. NoBackground, /// Draws a basic outline using the given color. Outline(u32), /// Draws a rounded outline using the given color. RoundedOutline(u32), /// Fills the background with the specified color. Solid(u32), } ``` ## The `transform!` Macro For even more concise `Transform` definitions, you can use the `transform!` macro: ```rust use osui::prelude::*; rsx! { @transform!{ x: 10, y: Center, width: Full, padding: (1, 1) }; Div { "This div is at x=10, centered vertically, full width, with 1 unit of padding." } } ``` This macro automatically converts `u16` values to `Position::Const` or `Dimension::Const` where appropriate. ## How Layout and Styling are Applied When the `Screen` renders a widget, it performs the following steps (simplified): 1. **Retrieve Components**: It fetches the `Transform` and `Style` components attached to the widget. 2. **Resolve Transform**: The `Transform`'s `use_dimensions` and `use_position` methods are called. These methods take the *parent's* resolved size (from the `RenderScope`) and convert the declarative `Position` and `Dimension` rules into concrete `u16` values (absolute `x`, `y`, `width`, `height`) within a `RawTransform` structure. 3. **Apply Style**: The `Style` component is passed to the `RenderScope`. 4. **Element Rendering**: The widget's `Element::render` method is called. This method uses the now-resolved `RawTransform` and `Style` from the `RenderScope` to queue its drawing instructions (text, rectangles). It might also update `RenderScope`'s size based on content. 5. **Parent Rendering (`after_render`)**: For container elements (like `Div`, `FlexRow`, `FlexCol`), their `Element::after_render` method then takes over. They iterate through their children, set the `RenderScope`'s "parent size" to *their own* resolved size, and recursively trigger the rendering process for each child. 6. **Drawing to Terminal**: Finally, `RenderScope::draw()` is called, which takes all accumulated drawing instructions and applies them to the terminal using `crossterm` and ANSI escape codes. Backgrounds and outlines are drawn first, then text and other content. This multi-stage process ensures that layout rules are correctly interpreted from parent to child, allowing for adaptive and well-positioned UI elements.