some more structural changes

This commit is contained in:
2024-11-08 13:43:34 +01:00
parent da2b04c87e
commit 01448d955e
6 changed files with 180 additions and 258 deletions
+1
View File
@@ -19,3 +19,4 @@ crossterm = "0.28.1"
regex = "*" regex = "*"
lazy_static = "1.4" lazy_static = "1.4"
dyn-clone = "1.0.17" dyn-clone = "1.0.17"
paste = "1.0.15"
+22 -48
View File
@@ -3,7 +3,7 @@
//! A terminal user interface (TUI) library providing customizable components //! A terminal user interface (TUI) library providing customizable components
//! to build command-line interfaces in Rust. OSUI enables users to create //! to build command-line interfaces in Rust. OSUI enables users to create
//! interactive CLI applications with various UI elements and handle keyboard //! interactive CLI applications with various UI elements and handle keyboard
//! input for real-time updates. //! input for real-time events.
//! //!
//! ## Example Usage //! ## Example Usage
//! //!
@@ -21,14 +21,14 @@
//! - `utils` - Utility functions for common TUI tasks such as clearing the screen. //! - `utils` - Utility functions for common TUI tasks such as clearing the screen.
//! - `ui` - Contains all user interface components, enabling rich CLI experiences. //! - `ui` - Contains all user interface components, enabling rich CLI experiences.
pub mod event;
pub mod key; pub mod key;
pub mod macros; pub mod macros;
mod test; mod test;
pub mod ui; pub mod ui;
pub mod utils; pub mod utils;
use event::{Event, EventResponse};
pub use utils::*; pub use utils::*;
pub mod app { pub mod app {
//! Application entry point and main event loop for OSUI. //! Application entry point and main event loop for OSUI.
//! //!
@@ -37,9 +37,11 @@ pub mod app {
//! using custom commands such as rendering, updating, or exiting. //! using custom commands such as rendering, updating, or exiting.
use crate::{ use crate::{
clear, create_frame, flush, get_term_size, hide_cursor, clear, create_frame,
key::{read_key, Key}, event::{Command, Event, EventResponse},
render_to_frame, show_cursor, Command, Element, UpdateResponse, Value, flush, get_term_size, hide_cursor,
key::read_key,
render_to_frame, show_cursor, Element, Value,
}; };
/// Renders a single frame of the UI to the terminal. /// Renders a single frame of the UI to the terminal.
@@ -63,7 +65,7 @@ pub mod app {
/// Updates the UI element based on keyboard input and issues any commands in response. /// Updates the UI element based on keyboard input and issues any commands in response.
/// ///
/// Processes the result of `Element::update` to handle commands like rendering, /// Processes the result of `Element::event` to handle commands like rendering,
/// updating, and exiting. Commands can be a single action or a list of actions. /// updating, and exiting. Commands can be a single action or a list of actions.
/// ///
/// # Arguments /// # Arguments
@@ -75,12 +77,12 @@ pub mod app {
/// # Returns /// # Returns
/// ///
/// `true` if an `Exit` command is issued, signaling the application to terminate. /// `true` if an `Exit` command is issued, signaling the application to terminate.
fn update(elem: &mut Box<dyn Element>, state: usize, k: Key) -> bool { fn update(elem: &mut Box<dyn Element>, event: Event) -> bool {
match elem.event(state, k.clone()) { match elem.event(event) {
UpdateResponse::Command(command) => run_command(command, elem, k.clone()), EventResponse::Command(command) => run_command(command, elem),
UpdateResponse::CommandList(commands) => { EventResponse::CommandList(commands) => {
for command in commands { for command in commands {
if run_command(command, elem, k.clone()) { if run_command(command, elem) {
return true; return true;
} }
} }
@@ -102,13 +104,13 @@ pub mod app {
/// # Returns /// # Returns
/// ///
/// `true` if the command is `Exit`, ending the application loop. /// `true` if the command is `Exit`, ending the application loop.
fn run_command(command: Command, elem: &mut Box<dyn Element>, k: Key) -> bool { fn run_command(command: Command, elem: &mut Box<dyn Element>) -> bool {
match command { match command {
Command::Render(state) => { Command::Render(state) => {
render(elem, state); render(elem, state);
false false
} }
Command::Update(state) => update(elem, state, k), Command::Event(event) => update(elem, event),
Command::Sleep(duration) => { Command::Sleep(duration) => {
std::thread::sleep(std::time::Duration::from_millis(duration)); std::thread::sleep(std::time::Duration::from_millis(duration));
false false
@@ -137,8 +139,7 @@ pub mod app {
clear(); clear();
loop { loop {
render(elem, 1); render(elem, 1);
let k = read_key(); if update(elem, Event::Key(read_key())) {
if update(elem, 1, k) {
break; break;
} }
} }
@@ -239,14 +240,13 @@ pub trait Element: DynClone {
/// ///
/// # Arguments /// # Arguments
/// ///
/// * `_state` - The current state of the element; if one or higher, it indicates the element is active. /// * `_event` - The current event.
/// * `_k` - The key input triggering the update.
/// ///
/// # Returns /// # Returns
/// ///
/// An `UpdateResponse` enum indicating the result of the update. /// An `EventResponse` enum indicating the result of the event.
fn event(&mut self, _state: usize, _k: crate::key::Key) -> UpdateResponse { fn event(&mut self, _event: Event) -> EventResponse {
UpdateResponse::None EventResponse::None
} }
} }
@@ -272,32 +272,6 @@ pub struct ElementData {
pub id: String, pub id: String,
} }
/// Enum representing the possible responses from an element update.
#[derive(Debug, Clone, PartialEq)]
pub enum UpdateResponse {
/// Indicates that the update is complete.
Done,
/// Indicates no response.
None,
/// Issues a single command.
Command(Command),
/// Issues a list of commands.
CommandList(Vec<Command>),
}
/// Enum defining commands that can be issued by an `Element`.
#[derive(Debug, Clone, PartialEq)]
pub enum Command {
/// Renders the element with the specified state.
Render(usize),
/// Exits the application.
Exit,
/// Updates the element with the specified state.
Update(usize),
/// Pauses execution for the specified duration in milliseconds.
Sleep(u64),
}
pub fn run_test() { pub fn run_test() {
test::main_(); app::run(&mut test::app());
} }
+96 -3
View File
@@ -24,6 +24,57 @@
/// - `functions`: Functions to implement for the element (e.g., rendering, updating). /// - `functions`: Functions to implement for the element (e.g., rendering, updating).
#[macro_export] #[macro_export]
macro_rules! element { macro_rules! element {
(
$(#[$meta_style:meta])*
style $style:ident {
$($sn:ident: $st:ty),*$(,)?
}
$(#[$meta:meta])*
$name:ident {
$( $inner:tt )*
}
defaults {$( $defaults:tt )*}
$( $functions:tt )*
) => {
$(#[$meta_style])*
#[derive(Clone)]
pub struct $style {
pub color: Color,
pub background: Color,
pub font: Font,
pub hover_color: Color,
pub hover_background: Color,
pub hover_font: Font,
$(pub $sn: $st),*
}
impl Default for $style {
fn default() -> $style {
$style {
color: Color::default(),
background: Color::default(),
font: Font::default(),
hover_color: Color::default(),
hover_background: Color::default(),
hover_font: Font::default(),
$($sn: <$st>::default()),*
}
}
}
element! {
$(#[$meta])*
$name {
pub style: $style,
$( $inner )*
}
defaults {
style: $style::default(),
$($defaults)*
}
$( $functions )*
}
};
( (
$(#[$meta:meta])* $(#[$meta:meta])*
$name:ident { $name:ident {
@@ -129,11 +180,11 @@ macro_rules! element {
/// ``` /// ```
/// ///
/// # Parameters /// # Parameters
/// - A list of commands to be included in the `UpdateResponse::CommandList`. /// - A list of commands to be included in the `EventResponse::CommandList`.
#[macro_export] #[macro_export]
macro_rules! command { macro_rules! command {
($($cmd:expr),*) => { ($($cmd:expr),*) => {
UpdateResponse::CommandList(vec![$($cmd),*]) EventResponse::CommandList(vec![$($cmd),*])
}; };
} }
@@ -271,7 +322,7 @@ macro_rules! rsx {
/// ///
/// # Example /// # Example
/// ``` /// ```
/// css!(Style; color: "red"; background: "white"); /// css!(Style; color: Color::Red; background: "white");
/// ``` /// ```
/// ///
/// This macro creates a new style based on the provided properties, applying default values /// This macro creates a new style based on the provided properties, applying default values
@@ -289,6 +340,7 @@ macro_rules! css {
}}; }};
} }
/// Macro for defining a `Arc<Mutex< T >>`
#[macro_export] #[macro_export]
macro_rules! arc { macro_rules! arc {
($a:expr) => { ($a:expr) => {
@@ -296,9 +348,50 @@ macro_rules! arc {
}; };
} }
/// Macro for defining a `Value< T >`
#[macro_export] #[macro_export]
macro_rules! val { macro_rules! val {
($a:expr) => { ($a:expr) => {
osui::Value::new($a) osui::Value::new($a)
}; };
} }
/// Macro for writing when requested to render
///
/// # Example
/// ```
/// write!(self, clicked, "Hello, World!") // For custom styles, You need (color, background, font)
///
/// write!((self, state), "Hello, World!") // When you don't need a custom style, you use () and put self and the state of the render
/// ```
///
/// This macro returns a `String` depending on the state or the kind of style
/// When on "state" mode it returns the default style if the state is 0
#[macro_export]
macro_rules! write {
// Default state styling
(($self:ident, $state:expr), $expr:expr) => {{
if $state == 0 {
return format!("{}{}{}{}\x1b[0m", $self.style.color.ansi(), $self.style.background.ansi_bg(), $self.style.font.ansi(), $expr);
}
format!("{}{}{}{}\x1b[0m", $self.style.hover_color.ansi(), $self.style.hover_background.ansi_bg(), $self.style.hover_font.ansi(), $expr)
}};
// Custom styles
($self:ident, $kind:ident, $expr:expr) => {{
use paste::paste;
format!(
"{}{}{}{}\x1b[0m",
paste! {
$self.style.[<$kind _color>].ansi()
},
paste! {
$self.style.[<$kind _background>].ansi_bg()
},
paste! {
$self.style.[<$kind _font>].ansi()
},
$expr
)
}};
}
+48 -26
View File
@@ -1,8 +1,15 @@
use std::{collections::HashMap, sync::{Arc, Mutex}}; use std::{
collections::HashMap,
sync::{Arc, Mutex},
};
use crate::{ use crate::{
command, element, key::Key, render_to_frame, ui::Style, Command, Direction, Element, command, element,
ElementData, Value, UpdateResponse, event::{Command, Event},
key::Key,
render_to_frame,
ui::{Color, Font},
write, Direction, Element, ElementData, EventResponse, Value,
}; };
element! { element! {
@@ -17,6 +24,12 @@ element! {
} }
element! { element! {
style ButtonStyle {
clicked_color: Color,
clicked_background: Color,
clicked_font: Font,
}
/// A clickable button element. /// A clickable button element.
/// ///
/// The `Button` element can be clicked, triggering an `on_click` function. Its appearance changes /// The `Button` element can be clicked, triggering an `on_click` function. Its appearance changes
@@ -24,35 +37,38 @@ element! {
Button { Button {
/// A callback function executed when the button is clicked. /// A callback function executed when the button is clicked.
pub on_click: Arc<Mutex<dyn FnMut(&mut Button)>>, pub on_click: Arc<Mutex<dyn FnMut(&mut Button)>>,
pub style: Style,
} }
defaults { defaults {
on_click: Arc::new(Mutex::new(|_btn: &mut Button<'_>| {})), on_click: Arc::new(Mutex::new(|_btn: &mut Button<'_>| {})),
style: Style::default(),
} }
fn render(&self, state: usize) -> String { fn render(&self, state: usize) -> String {
let writer = self.style.use_style(&state);
if state == 2 { if state == 2 {
return writer.write_clicked(&self.text); return write!(self, clicked, self.text);
} }
writer.write(&self.text) write!((self, state), self.text)
} }
fn event(&mut self, _state: usize, k: Key) -> UpdateResponse { fn event(&mut self, event: Event) -> EventResponse {
if k == Key::Enter { match event {
let mut btn = self.clone(); Event::Key(k) => {
let mut on_click = self.on_click.lock().unwrap(); if k == Key::Enter {
(on_click)(&mut btn); let mut btn = self.clone();
drop(on_click); let mut on_click = self.on_click.lock().unwrap();
*self = btn; (on_click)(&mut btn);
return command!( drop(on_click);
Command::Render(2), *self = btn;
Command::Sleep(120) return command!(
); Command::Render(2),
Command::Sleep(120)
);
}
}
_ => {}
} }
UpdateResponse::None
EventResponse::None
} }
} }
@@ -86,12 +102,18 @@ element! {
frame.join("\n") frame.join("\n")
} }
fn event(&mut self, state: usize, k: Key) -> UpdateResponse { fn event(&mut self, event: Event) -> EventResponse {
if let Some(direction) = self.keybinds.get(&k) { match event.clone() {
self.child = crate::closest_component(&self.children, self.child, direction.clone()); Event::Key(k) => {
} else if let Some(child) = self.get_child() { if let Some(direction) = self.keybinds.get(&k) {
return child.event(state, k); self.child = crate::closest_component(&self.children, self.child, direction.clone());
} else if let Some(child) = self.get_child() {
return child.event(event.clone());
}
}
_ => {}
} }
UpdateResponse::None
EventResponse::None
} }
} }
+1 -4
View File
@@ -27,10 +27,7 @@ pub fn text<'a>() -> Box<Text<'a>> {
/// ///
/// A `Box<Button>` containing a new `Button` element instance. /// A `Box<Button>` containing a new `Button` element instance.
pub fn button<'a>() -> Box<Button<'a>> { pub fn button<'a>() -> Box<Button<'a>> {
let mut btn = Button::new(); Box::new(Button::new())
btn.style.clicked_bg = styles::Color::White;
btn.style.clicked_fg = styles::Color::Black;
Box::new(btn)
} }
/// Creates a new `Div` container element. /// Creates a new `Div` container element.
+12 -177
View File
@@ -1,180 +1,3 @@
/// Represents a style configuration for TUI elements, including background,
/// foreground, outline colors, and font settings for different element states
/// (hovered, clicked, selected).
#[derive(Debug, Clone, PartialEq)]
pub struct Style {
/// Background color of the element.
pub bg: Color,
/// Foreground color of the element.
pub fg: Color,
/// Outline color of the element.
pub outline: Color,
/// Font style for the element.
pub font: Font,
/// Background color when the element is hovered.
pub hover_bg: Color,
/// Foreground color when the element is hovered.
pub hover_fg: Color,
/// Outline color when the element is hovered.
pub hover_outline: Color,
/// Font style when the element is hovered.
pub hover_font: Font,
/// Foreground color for the cursor when hovered.
pub hover_cursor_fg: Color,
/// Background color for the cursor when hovered.
pub hover_cursor_bg: Color,
/// Background color when the element is clicked.
pub clicked_bg: Color,
/// Foreground color when the element is clicked.
pub clicked_fg: Color,
/// Outline color when the element is clicked.
pub clicked_outline: Color,
/// Font style when the element is clicked.
pub clicked_font: Font,
/// Background color when the element is selected.
pub selected_bg: Color,
/// Foreground color when the element is selected.
pub selected_fg: Color,
/// Font style when the element is selected.
pub selected_font: Font,
/// Foreground color for the cursor.
pub cursor_fg: Color,
/// Background color for the cursor.
pub cursor_bg: Color,
/// Indicates if the style is active, affecting its state-based styling.
pub is_active: bool,
}
impl Default for Style {
/// Creates a default `Style` instance with `None` for all color and font fields
/// and inactive (`is_active` set to false).
fn default() -> Style {
Style {
bg: Color::None,
fg: Color::None,
outline: Color::None,
font: Font::None,
hover_bg: Color::None,
hover_fg: Color::None,
hover_outline: Color::None,
hover_font: Font::None,
hover_cursor_fg: Color::None,
hover_cursor_bg: Color::None,
clicked_bg: Color::None,
clicked_fg: Color::None,
clicked_outline: Color::None,
clicked_font: Font::None,
selected_bg: Color::None,
selected_fg: Color::None,
selected_font: Font::None,
cursor_fg: Color::None,
cursor_bg: Color::None,
is_active: false,
}
}
}
impl Style {
/// Generates the ANSI code for the current style, using the active color
/// and font if `is_active` is true.
pub fn get(&self) -> String {
if self.is_active {
format!(
"{}{}{}",
self.fg.prioritize(&self.hover_fg).ansi(),
self.bg.prioritize(&self.hover_bg).ansi_bg(),
self.font.prioritize(&self.hover_font).ansi()
)
} else {
format!(
"{}{}{}",
self.fg.ansi(),
self.bg.ansi_bg(),
self.font.ansi()
)
}
}
/// Returns the outline color in ANSI format, applying hover style if active.
pub fn get_outline(&self) -> String {
if self.is_active {
self.outline.prioritize(&self.hover_outline).ansi()
} else {
self.outline.ansi()
}
}
/// Retrieves the clicked style ANSI sequence for the element.
pub fn get_clicked(&self) -> String {
format!(
"{}{}{}",
self.fg.prioritize(&self.clicked_fg).ansi(),
self.bg.prioritize(&self.clicked_bg).ansi_bg(),
self.font.prioritize(&self.clicked_font).ansi()
)
}
/// Retrieves the selected style ANSI sequence for the element.
pub fn get_selected(&self) -> String {
format!(
"{}{}{}",
self.fg.prioritize(&self.selected_fg).ansi(),
self.bg.prioritize(&self.selected_bg).ansi_bg(),
self.font.prioritize(&self.selected_font).ansi()
)
}
/// Retrieves the cursor style ANSI sequence for the element, considering hover.
pub fn get_cursor(&self) -> String {
if self.is_active {
format!(
"{}{}",
self.cursor_fg.prioritize(&self.hover_cursor_fg).ansi(),
self.cursor_bg.prioritize(&self.hover_cursor_bg).ansi_bg(),
)
} else {
format!("{}{}", self.cursor_fg.ansi(), self.cursor_bg.ansi_bg())
}
}
/// Writes the given string with the active style's ANSI sequences.
pub fn write(&self, s: &str) -> String {
format!("{}{}\x1b[0m", self.get(), s)
}
/// Writes a string with the outline color applied.
pub fn write_outline(&self, s: &str) -> String {
format!("{}{}\x1b[0m", self.get_outline(), s)
}
/// Writes a string with the clicked style applied.
pub fn write_clicked(&self, s: &str) -> String {
format!("{}{}\x1b[0m", self.get_clicked(), s)
}
/// Writes a string with the selected style applied.
pub fn write_selected(&self, s: &str) -> String {
format!("{}{}\x1b[0m", self.get_selected(), s)
}
/// Writes a string with the cursor style applied.
pub fn write_cursor(&self, s: &str) -> String {
format!("{}{}\x1b[0m", self.get_cursor(), s)
}
/// Clones the style and sets `is_active` based on the given state.
pub fn use_style(&self, state: &usize) -> Style {
let mut style = self.clone();
style.is_active = *state == 1;
style
}
}
/// Represents different font styles that can be applied to TUI elements. /// Represents different font styles that can be applied to TUI elements.
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
pub enum Font { pub enum Font {
@@ -280,3 +103,15 @@ impl Color {
} }
} }
} }
impl Default for Color {
fn default() -> Self {
Color::None
}
}
impl Default for Font {
fn default() -> Self {
Font::None
}
}