Simple state management

This commit is contained in:
2025-07-26 00:26:30 +02:00
parent 3d995671cd
commit 0878cad01c
4 changed files with 94 additions and 37 deletions
+11 -37
View File
@@ -1,44 +1,18 @@
use osui::{
elements::grid::VGrid,
extensions::{
resources::VecResource,
tick::{TickEvent, TickExtension},
Handler,
},
style::Transform,
Screen,
};
use osui::{elements::state::use_state, Screen};
fn main() {
fn main() -> std::io::Result<()> {
let screen = Screen::new();
screen.extension(TickExtension(10));
let count = use_state(0);
let items = <VecResource<&str>>::new();
screen.draw(count.draw({
let count = count.clone();
move || Box::new(format!("Count: {count}"))
}));
let vgrid = VGrid::new(0x000000, 0);
screen
.draw(vgrid.clone())
.component(Transform::center())
.component(Handler::new({
let items = items.clone();
move |_, e: &TickEvent| {
if e.0 == 1 {
items.push("Hello?");
}
}
}));
items.iterate({
let screen = screen.clone();
move |i| {
vgrid.draw(
screen
.draw((i.to_string(), 0xff0000))
.component(Transform::new()),
);
}
std::thread::spawn(move || loop {
std::thread::sleep(std::time::Duration::from_millis(500));
count.set(unsafe { *count.value } + 1);
});
screen.run().unwrap();
screen.run()
}