Documented

This commit is contained in:
2026-01-31 18:21:46 +01:00
parent 0f5422b66b
commit 73cfc36277
14 changed files with 376 additions and 4 deletions
+13
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@@ -1,3 +1,7 @@
//! # Benchmark Module
//!
//! Provides performance benchmarking capabilities for rendering engines.
use std::{io::stdout, sync::Arc, time::Instant};
use crossterm::{cursor::MoveTo, execute, terminal::Clear};
@@ -7,18 +11,26 @@ use crate::{render::Area, DrawContext, View};
use super::Engine;
/// Results of a benchmark run
#[derive(Debug, Clone)]
pub struct BenchmarkResult {
/// Average render time in microseconds
pub average: u128,
/// Minimum render time in microseconds
pub min: u128,
/// Maximum render time in microseconds
pub max: u128,
/// Total time spent rendering in microseconds
pub total_render: u128,
/// Total benchmark time including setup in microseconds
pub total: u128,
}
/// Wraps an engine to benchmark its rendering performance
pub struct Benchmark<T: Engine>(T);
impl<T: Engine> Benchmark<T> {
/// Creates a new benchmark wrapper around the given engine
pub fn new(engine: T) -> Self {
Self(engine)
}
@@ -31,6 +43,7 @@ impl<T: Engine> Engine<BenchmarkResult> for Benchmark<T> {
let start = Instant::now();
// Run 40 render cycles and measure each
for _ in 0..40 {
let start = Instant::now();
self.render(&cx);
+5
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@@ -1,5 +1,10 @@
//! # Commands Module
//!
//! Defines built-in commands for controlling the engine.
use crate::engine::Command;
/// Command to stop the engine and terminate the application
pub struct Stop;
impl Command for Stop {
+16
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@@ -1,3 +1,8 @@
//! # Console Engine Implementation
//!
//! Provides a Console implementation of the Engine trait for rendering
//! to the terminal using crossterm.
use std::{
io::{stdout, Write},
sync::{Arc, Mutex},
@@ -14,16 +19,24 @@ use crate::{
use super::Engine;
/// Executes commands for the console engine
pub struct ConsoleExecutor {
/// Flag indicating whether the application is running
running: Mutex<bool>,
}
/// Console-based rendering engine
///
/// Renders components to the terminal using crossterm for cross-platform support.
pub struct Console {
/// Thread functions to execute
threads: Mutex<Vec<Arc<dyn Fn(Arc<Context>) + Send + Sync>>>,
/// The executor for this console
executor: Arc<ConsoleExecutor>,
}
impl Console {
/// Creates a new console engine
pub fn new() -> Self {
Self {
threads: Mutex::new(Vec::new()),
@@ -33,6 +46,7 @@ impl Console {
}
}
/// Registers a thread function to run alongside the engine
pub fn thread<F: Fn(Arc<Context>) + Send + Sync + 'static>(&self, run: F) {
self.threads.lock().unwrap().push(Arc::new(run));
}
@@ -114,10 +128,12 @@ impl Engine for Console {
}
impl ConsoleExecutor {
/// Checks if the engine is still running
pub fn is_running(self: &Arc<ConsoleExecutor>) -> bool {
*self.running.lock().unwrap()
}
/// Stops the engine
pub fn stop(&self) -> crate::Result<()> {
*self.running.lock()? = false;
Ok(())
+23
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@@ -1,3 +1,9 @@
//! # Engine Module
//!
//! Provides the rendering engine and command execution system.
//! The engine is responsible for initializing components, rendering frames,
//! and handling user commands.
pub mod benchmark;
pub mod commands;
pub mod console;
@@ -10,23 +16,40 @@ use std::{any::Any, sync::Arc};
use crate::component::{context::Context, ComponentImpl};
use crate::{render::Area, DrawContext, View};
/// Main engine trait for rendering and running components
pub trait Engine<Output = ()> {
/// Runs a component to completion
fn run<C: ComponentImpl + 'static>(&self, component: C) -> crate::Result<Output>;
/// Initializes a component and returns its context
fn init<C: ComponentImpl + 'static>(&self, component: C) -> Arc<Context>;
/// Renders the current state of a component
fn render(&self, cx: &Arc<Context>);
/// Sleeps between render frames (default 16ms for ~60fps)
fn render_delay(&self) {
crate::sleep(16);
}
/// Renders a view within an area and returns the draw context
fn render_view(&self, area: &Area, view: &View) -> DrawContext;
/// Executes the drawing instructions in a draw context
fn draw_context(&self, ctx: &DrawContext);
/// Returns the command executor for this engine
fn executor(&self) -> Arc<dyn CommandExecutor>;
}
/// Trait for commands that can be executed by the engine
pub trait Command {
/// Returns the command as Any for downcasting
fn as_any(&self) -> &dyn Any;
}
/// Executes commands during the application lifecycle
pub trait CommandExecutor: Send + Sync {
/// Executes the given command
fn execute_command(&self, command: &Arc<dyn Command>) -> crate::Result<()>;
}