added C for threading
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+3
-3
@@ -78,7 +78,7 @@ pub fn render_to_frame(
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state: crate::State,
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width: usize,
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frame: &mut Vec<String>,
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element: &std::sync::Arc<dyn Element>,
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element: &mut Box<dyn Element>,
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) {
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let data = element.get_data();
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for (i, line) in element.render(state).split('\n').enumerate() {
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@@ -130,7 +130,7 @@ pub enum Direction {
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}
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pub fn closest_component(
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components: &[std::sync::Arc<dyn Element>],
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components: &[&mut dyn Element],
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current_index: usize,
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direction: Direction,
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) -> usize {
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@@ -138,7 +138,7 @@ pub fn closest_component(
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components
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.iter()
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.enumerate() // Keep track of indices
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.enumerate()
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.filter(|(i, comp_)| {
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let comp = comp_.get_data();
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match direction {
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