working event loop

This commit is contained in:
2024-11-20 15:52:05 +01:00
parent e4835b9efa
commit 75da0137cd
3 changed files with 16 additions and 68 deletions
+2 -2
View File
@@ -5,7 +5,7 @@ use crossterm::{
use crate::{
utils::{clear, create_frame, flush, get_term_size, hide_cursor, render_to_frame, show_cursor},
Element, StateChanger,
Element,
};
use std::{ffi::c_void, ptr::null};
@@ -49,7 +49,7 @@ fn event(element: &mut Element, event: Event) {
if let crossterm::event::Event::Resize(width, height) = event {
element.update_data(width as usize, height as usize);
}
element.event(event, &StateChanger(&mut 0));
element.event(event);
}
pub fn run(element: &mut Element) -> bool {
+6 -57
View File
@@ -41,7 +41,7 @@ pub use app::run;
pub mod prelude {
pub use crate::ui::Color::*;
pub use crate::{self as osui, css, rsx, rsx_elem, ui::*, Handler};
pub use crate::{Element, State, StateChanger, Value};
pub use crate::{Element, Value};
// useful for Element making
pub use crate::{run_handler, Children, Component, ElementCore};
pub use crossterm::event::{Event, KeyCode, KeyEvent, KeyEventKind};
@@ -99,8 +99,8 @@ pub trait Component: ElementCore + std::fmt::Debug {
String::new()
}
fn event(&mut self, event: Event, state: &StateChanger) {
(_, _) = (event, state)
fn event(&mut self, event: Event) {
_ = event
}
}
@@ -110,12 +110,12 @@ pub type Element = Box<dyn Component>;
/// Handler Struct
//////////////////////////////////////////////////////////////////////////////////////////////////
pub struct Handler<T>(pub Arc<Mutex<dyn FnMut(&mut T, Event, &StateChanger) + Send + Sync>>);
pub struct Handler<T>(pub Arc<Mutex<dyn FnMut(&mut T, Event) + Send + Sync>>);
impl<T> Handler<T> {
pub fn new<F>(handler_fn: F) -> Handler<T>
where
F: FnMut(&mut T, Event, &StateChanger) + 'static + Send + Sync,
F: FnMut(&mut T, Event) + 'static + Send + Sync,
{
Handler(Arc::new(Mutex::new(handler_fn)))
}
@@ -123,9 +123,7 @@ impl<T> Handler<T> {
impl<T> Default for Handler<T> {
fn default() -> Self {
Handler(Arc::new(Mutex::new(
|_: &mut T, _: Event, _: &StateChanger| {},
)))
Handler(Arc::new(Mutex::new(|_: &mut T, _: Event| {})))
}
}
@@ -135,55 +133,6 @@ impl<T> std::fmt::Debug for Handler<T> {
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/// State Enum and StateChanger Struct
//////////////////////////////////////////////////////////////////////////////////////////////////
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum State {
Exit,
Rebuild,
Normal,
Hover,
Custom(usize),
}
impl State {
pub fn from_u32(s: u32) -> State {
match s {
0 => State::Exit,
1 => State::Rebuild,
2 => State::Normal,
3 => State::Hover,
_ => State::Custom((s - 4) as usize),
}
}
pub fn to_u32(&self) -> u32 {
match self {
State::Exit => 0,
State::Rebuild => 1,
State::Normal => 2,
State::Hover => 3,
State::Custom(s) => (4 + s) as u32,
}
}
}
pub struct StateChanger(*mut u32);
impl StateChanger {
pub fn set_state(&self, s: State) {
unsafe {
(*self.0) = s.to_u32();
}
}
pub fn get_state(&self) -> State {
State::from_u32(unsafe { *self.0 })
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/// Children Enum
//////////////////////////////////////////////////////////////////////////////////////////////////
+8 -9
View File
@@ -83,7 +83,7 @@ impl Component for Div<'_> {
frame.join("\n")
}
fn event(&mut self, event: Event, state: &crate::StateChanger) {
fn event(&mut self, event: Event) {
if let Some(styling) = self.styling.clone() {
self.set_styling(&styling);
}
@@ -117,7 +117,7 @@ impl Component for Div<'_> {
_ => {
if let Some(c) = children.get_mut(*child) {
c.event(event, state);
c.event(event);
}
*child
}
@@ -126,7 +126,7 @@ impl Component for Div<'_> {
}
_ => {
if let Some(child) = self.get_child() {
child.event(event, state);
child.event(event);
}
}
}
@@ -143,7 +143,7 @@ pub struct Button {
impl Component for Button<'_> {
fn render(&self, focused: bool) -> String {
if self.state == "click" {
if self.state == "clicked" {
return self.style.write("click", &self.children.get_text());
}
if focused {
@@ -153,15 +153,14 @@ impl Component for Button<'_> {
}
}
fn event(&mut self, event: Event, state: &StateChanger) {
fn event(&mut self, event: Event) {
match event {
Event::Key(key) => {
if key.code == KeyCode::Enter {
let prev_state = state.get_state();
run_handler!(self.on_click(event, state));
state.set_state(State::Custom(0));
self.state = "clicked";
run_handler!(self.on_click(event));
sleep(100);
state.set_state(prev_state);
self.state = "";
}
}
_ => {}