Improved state structure
This commit is contained in:
@@ -0,0 +1,55 @@
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//! # Effect hooks module
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//!
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//! Provides React-like use_effect hooks for managing effects.
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//! This module includes use_effect and use_sync_effect.
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use std::sync::{Arc, Mutex};
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use super::{state::State, HookDependency, HookEffect};
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use crate::component::context::Context;
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/// Executes a function when dependencies change
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///
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/// Similar to React's useEffect. The provided function is executed
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/// when any of the dependencies change.
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pub fn use_effect<F: FnMut() + Send + Sync + 'static>(f: F, dependencies: &[&dyn HookDependency]) {
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let f = Arc::new(Mutex::new(f));
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let hook = HookEffect(Arc::new(Mutex::new({
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let f = f.clone();
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move || {
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let f = f.clone();
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std::thread::spawn(move || (f.lock().unwrap())());
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}
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})));
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for d in dependencies {
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d.on_update(hook.clone());
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}
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}
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/// Synchronizes state changes back to the context as events
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///
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/// Creates an effect that emits an event whenever the state changes.
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/// The encoder function converts state values to events.
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pub fn use_sync_effect<
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T: Send + Sync + 'static,
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Ev: Send + Sync + 'static,
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E: Fn(&State<T>) -> Ev + Send + Sync + 'static,
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>(
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cx: &Arc<Context>,
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state: &State<T>,
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encoder: E,
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deps: &[&dyn HookDependency],
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) {
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use_effect(
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{
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let state = state.clone();
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let cx = cx.clone();
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move || {
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let ev = encoder(&state);
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cx.emit_event(ev);
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}
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},
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deps,
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);
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}
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@@ -0,0 +1,44 @@
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//! # State Management Module
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//!
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//! Provides React-like hooks for managing component state and side effects.
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//! This module includes useState, useEffect, useMount, and state synchronization hooks.
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use std::{
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fmt::{Debug, Formatter, Result as FmtResult},
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sync::{Arc, Mutex},
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};
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mod effect;
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mod mount;
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mod state;
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pub use effect::*;
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pub use mount::*;
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pub use state::*;
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/// Effect callback that can be triggered by state changes
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#[derive(Clone)]
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pub struct HookEffect(Arc<Mutex<dyn FnMut() + Send + Sync>>);
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/// Trait for values that can be tracked as dependencies in hooks
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pub trait HookDependency: Send + Sync {
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/// Register an effect to be triggered on updates
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fn on_update(&self, hook: HookEffect);
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}
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impl HookEffect {
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/// Creates a new effect from a function
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pub fn new<F: Fn() + Send + Sync + 'static>(f: F) -> Self {
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Self(Arc::new(Mutex::new(f)))
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}
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/// Executes the effect function
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pub fn call(&self) {
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(self.0.lock().unwrap())()
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}
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}
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impl Debug for HookEffect {
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fn fmt(&self, f: &mut Formatter<'_>) -> FmtResult {
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write!(f, "HookEffect")
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}
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}
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@@ -0,0 +1,58 @@
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//! # Mount hooks module
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//!
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//! Provides React-like Mount hooks for managing effects.
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//! This module includes Mount, use_mount and use_mount_manual.
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use std::{
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fmt::Debug,
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sync::{Arc, Mutex},
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};
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use super::{HookDependency, HookEffect};
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/// Mount lifecycle hook
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///
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/// Tracks whether a component has been mounted and executes
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/// any pending mount effects.
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#[derive(Debug, Clone)]
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pub struct Mount(Arc<Mutex<bool>>, Arc<Mutex<Vec<HookEffect>>>);
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/// Creates a mount lifecycle hook
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///
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/// Returns a Mount that tracks component lifecycle and executes
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/// effects after mounting.
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pub fn use_mount() -> Mount {
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Mount(Arc::new(Mutex::new(true)), Arc::new(Mutex::new(Vec::new())))
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}
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/// Creates a manual mount lifecycle hook
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///
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/// Similar to use_mount but the component starts as unmounted.
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/// Must call .mount() to trigger mounted effects.
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pub fn use_mount_manual() -> Mount {
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Mount(
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Arc::new(Mutex::new(false)),
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Arc::new(Mutex::new(Vec::new())),
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)
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}
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impl HookDependency for Mount {
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fn on_update(&self, hook: HookEffect) {
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if *self.0.lock().unwrap() {
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hook.call();
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} else {
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self.1.lock().unwrap().push(hook);
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}
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}
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}
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impl Mount {
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/// Mark the component as mounted and execute pending effects
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pub fn mount(&self) {
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*self.0.lock().unwrap() = true;
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for hook_effect in self.1.lock().unwrap().iter() {
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hook_effect.call();
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}
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self.1.lock().unwrap().clear();
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}
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}
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@@ -1,7 +1,7 @@
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//! # State Management Module
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//! # State hooks module
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//!
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//! Provides React-like hooks for managing component state and side effects.
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//! This module includes useState, useEffect, useMount, and state synchronization hooks.
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//! Provides React-like use_state hooks for managing states.
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//! This module includes use_state and use_sync_state.
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use std::{
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any::Any,
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@@ -10,12 +10,9 @@ use std::{
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sync::{Arc, Mutex, MutexGuard},
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};
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use super::{HookDependency, HookEffect};
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use crate::component::context::Context;
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/// Effect callback that can be triggered by state changes
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#[derive(Clone)]
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pub struct HookEffect(Arc<Mutex<dyn FnMut() + Send + Sync>>);
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/// State holder for reactive values
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///
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/// Similar to React's useState hook. Holds a value and tracks dependents
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@@ -38,23 +35,6 @@ pub struct Inner<'a, T> {
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updated: bool,
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}
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/// Mount lifecycle hook
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///
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/// Tracks whether a component has been mounted and executes
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/// any pending mount effects.
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#[derive(Debug, Clone)]
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pub struct Mount(Arc<Mutex<bool>>, Arc<Mutex<Vec<HookEffect>>>);
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/// Creates a new state value
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///
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/// Returns a State that can be read and written from multiple threads.
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pub fn use_state<T>(v: T) -> State<T> {
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State {
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value: Arc::new(Mutex::new(v)),
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dependents: Arc::new(Mutex::new(Vec::new())),
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}
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}
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impl<T: Clone> State<T> {
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/// Gets a cloned copy of the state value
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///
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@@ -106,24 +86,6 @@ impl<T: Display> Display for State<T> {
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}
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}
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impl Debug for HookEffect {
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fn fmt(&self, f: &mut Formatter<'_>) -> FmtResult {
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write!(f, "HookEffect")
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}
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}
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impl HookEffect {
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/// Creates a new effect from a function
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pub fn new<F: Fn() + Send + Sync + 'static>(f: F) -> Self {
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Self(Arc::new(Mutex::new(f)))
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}
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/// Executes the effect function
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pub fn call(&self) {
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(self.0.lock().unwrap())()
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}
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}
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/// Inner implements Deref for read access and DerefMut for write access
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/// On drop after mutation, automatically triggers dependent effects
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impl<T> Drop for Inner<'_, T> {
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@@ -150,77 +112,12 @@ impl<T> DerefMut for Inner<'_, T> {
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}
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}
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/// Trait for values that can be tracked as dependencies in hooks
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pub trait HookDependency: Send + Sync {
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/// Register an effect to be triggered on updates
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fn on_update(&self, hook: HookEffect);
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}
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impl<T: Send + Sync> HookDependency for State<T> {
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fn on_update(&self, hook: HookEffect) {
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self.dependents.lock().unwrap().push(hook);
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}
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}
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impl HookDependency for Mount {
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fn on_update(&self, hook: HookEffect) {
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if *self.0.lock().unwrap() {
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hook.call();
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} else {
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self.1.lock().unwrap().push(hook);
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}
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}
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}
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impl Mount {
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/// Mark the component as mounted and execute pending effects
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pub fn mount(&self) {
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*self.0.lock().unwrap() = true;
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for hook_effect in self.1.lock().unwrap().iter() {
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hook_effect.call();
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}
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self.1.lock().unwrap().clear();
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}
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}
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/// Executes a function when dependencies change
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///
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/// Similar to React's useEffect. The provided function is executed
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/// when any of the dependencies change.
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pub fn use_effect<F: FnMut() + Send + Sync + 'static>(f: F, dependencies: &[&dyn HookDependency]) {
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let f = Arc::new(Mutex::new(f));
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let hook = HookEffect(Arc::new(Mutex::new({
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let f = f.clone();
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move || {
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let f = f.clone();
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std::thread::spawn(move || (f.lock().unwrap())());
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}
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})));
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for d in dependencies {
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d.on_update(hook.clone());
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}
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}
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/// Creates a mount lifecycle hook
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///
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/// Returns a Mount that tracks component lifecycle and executes
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/// effects after mounting.
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pub fn use_mount() -> Mount {
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Mount(Arc::new(Mutex::new(true)), Arc::new(Mutex::new(Vec::new())))
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}
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/// Creates a manual mount lifecycle hook
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///
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/// Similar to use_mount but the component starts as unmounted.
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/// Must call .mount() to trigger mounted effects.
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pub fn use_mount_manual() -> Mount {
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Mount(
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Arc::new(Mutex::new(false)),
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Arc::new(Mutex::new(Vec::new())),
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)
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}
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/// Synchronizes state with events from the context
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///
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/// Creates state that is automatically updated when events are emitted
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@@ -244,29 +141,12 @@ pub fn use_sync_state<
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state
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}
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/// Synchronizes state changes back to the context as events
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/// Creates a new state value
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///
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/// Creates an effect that emits an event whenever the state changes.
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/// The encoder function converts state values to events.
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pub fn use_sync_effect<
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T: Send + Sync + 'static,
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Ev: Send + Sync + 'static,
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E: Fn(&State<T>) -> Ev + Send + Sync + 'static,
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>(
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cx: &Arc<Context>,
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state: &State<T>,
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encoder: E,
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deps: &[&dyn HookDependency],
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) {
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use_effect(
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{
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let state = state.clone();
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let cx = cx.clone();
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move || {
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let ev = encoder(&state);
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cx.emit_event(ev);
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/// Returns a State that can be read and written from multiple threads.
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pub fn use_state<T>(v: T) -> State<T> {
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State {
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value: Arc::new(Mutex::new(v)),
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dependents: Arc::new(Mutex::new(Vec::new())),
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}
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},
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deps,
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);
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}
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