Fixed a few things
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@@ -66,6 +66,8 @@ public interface PlayerModule {
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/** Immutable snapshot of the player's velocity components. */
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final class Velocity {
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public static final Velocity ZERO = new Velocity(0, 0, 0);
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public final double x;
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public final double y;
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public final double z;
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@@ -91,13 +93,13 @@ public interface PlayerModule {
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* Returns a list of the player’s currently active effects.
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* Safe default: empty list if no player is present.
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*/
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List<StatusEffectsFeature.EffectView> getActiveEffects();
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List<? extends StatusEffectsFeature.EffectView> getActiveEffects();
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/**
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* Returns a list of dummy effects used in HUD editor / preview mode.
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* Safe default: empty list.
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*/
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List<StatusEffectsFeature.EffectView> getDummyEffects();
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List<? extends StatusEffectsFeature.EffectView> getDummyEffects();
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// ---------------------------------------------------------------
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// Inventory / equipment
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