Rework the HUD editor
HUDs are drawn as they are in game, background included, through the new HudModPreview.draw, and the world behind the editor isn't blurred. Each has an outline that turns the accent color with the mod's name while hovered or dragged, and a visible resize handle that's easier to grab. Scale stays within its range and HUDs stay on screen, and a hint says how to use the editor. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -15,13 +15,21 @@ public class HudModPreview extends Element {
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@Override
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public void render(RenderScope scope, ElementContext ctx) {
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ModLayout layout = feature.getDimensions();
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draw(scope, feature);
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}
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/**
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* Draws a HUD mod with sample content and the background it has in game,
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* at the origin and its layout's unscaled size.
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*/
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public static void draw(RenderScope scope, HudMod mod) {
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ModLayout layout = mod.getDimensions();
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if (layout.renderBackground) {
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scope.drawRoundedRectangle(0, 0, layout.width, layout.height,
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layout.radius.value, layout.bgColor.value);
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}
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feature.renderDummy(scope);
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mod.renderDummy(scope);
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}
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}
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