From 524fc36bf333f37796516e267e5e8de8d5030f7e Mon Sep 17 00:00:00 2001 From: Klesti Selimaj Date: Mon, 28 Sep 2026 21:55:47 +0200 Subject: [PATCH] Say glass is up to the render scope, not the version Co-Authored-By: Claude Opus 5.5 --- src/main/java/org/saturnclient/ui/RenderScope.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/org/saturnclient/ui/RenderScope.java b/src/main/java/org/saturnclient/ui/RenderScope.java index 85c0607..55179b0 100644 --- a/src/main/java/org/saturnclient/ui/RenderScope.java +++ b/src/main/java/org/saturnclient/ui/RenderScope.java @@ -56,8 +56,8 @@ public interface RenderScope { /** * Frosts a rounded rectangle for a translucent background to be drawn over: * the game behind the screen, blurred by {@code blur}, cut to exactly the - * shape {@link #drawRoundedRectangle} draws. Draws nothing on versions - * without glass. + * shape {@link #drawRoundedRectangle} draws. Render scopes without glass + * draw nothing. */ default void drawGlass(int x, int y, int width, int height, int radius, int blur) { drawGlass(getRoundedRectangle(width, height, radius), x, y, width, height, blur);