Adding more implementations and fixes
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package org.saturnclient.ui;
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import org.saturnclient.ui.anim.Animation;
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public class Element {
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public int x;
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public int y;
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public int width;
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public int height;
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public float opacity = 1.0f;
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public boolean focused;
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public Animation animation;
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public float scale = 1.0f;
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public Integer duration = null; // Element duration, will fade out if not null
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public void render(RenderScope renderScope, ElementContext ctx) {
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}
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public void click(int mouseX, int mouseY) {
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}
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public void scroll(int mouseX, int mouseY, double horizontalAmount, double verticalAmount) {
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}
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public void keyPressed(int keyCode, int scanCode, int modifiers) {
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}
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public void charTyped(char typedChar) {
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}
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public void mouseClicked(double mouseX, double mouseY, int button) {
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}
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public void mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY) {
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}
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public void mouseReleased(double mouseX, double mouseY, int button) {
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}
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public void playAnimationFrame(long elapsed) {
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if (this.animation != null && elapsed >= this.animation.delay) {
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this.animation.tick(this.animation.curve
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.apply(Math.min(1.0, (double) (elapsed - this.animation.delay) / this.animation.duration)), this);
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}
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}
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public Element dimensions(int width, int height) {
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this.width = width;
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this.height = height;
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return this;
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}
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public Element position(int x, int y) {
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this.x = x;
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this.y = y;
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return this;
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}
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public Element centerHorizontal(int w, int h, int offsetX, int offsetY) {
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this.x = (w - (int) (width * scale)) / 2 + offsetX;
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this.y = offsetY;
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return this;
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}
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public Element center(int w, int h) {
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this.centerOffset(w, h, 0, 0);
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return this;
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}
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public Element centerOffset(int w, int h, int offsetX, int offsetY) {
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this.x = (w - (int) (width * scale)) / 2 + offsetX;
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this.y = (h - (int) (height * scale)) / 2 + offsetY;
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return this;
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}
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public Element animation(Animation animation) {
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this.animation = animation;
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return this;
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}
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public Element scale(float scale) {
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this.scale = scale;
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return this;
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}
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}
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