Refactored Feature to Mod (renamed)

This commit is contained in:
2026-03-24 11:50:21 +01:00
parent 3138f7ec62
commit 8471894248
22 changed files with 96 additions and 96 deletions
@@ -0,0 +1,61 @@
package org.saturnclient.mod.mods;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.config.property.BoolProperty;
import org.saturnclient.config.property.Property;
import org.saturnclient.mod.Mod;
import org.saturnclient.mod.ModSpec;
import org.saturnclient.common.module.RenderModule;
import org.saturnclient.ui.RenderScope;
import org.saturnclient.ui.resources.Textures;
/**
* CrosshairMod renders an alternative crosshair texture when the
* player is aiming at a living entity.
*/
public class CrosshairMod extends Mod {
public static final BoolProperty enabled = Property.bool(false);
private static final int CROSSHAIR_SIZE = 15;
public CrosshairMod() {
super(
new ModSpec("Crosshair", "crosshair")
.description("Changes the crosshair when aiming at an entity")
.tags("Visuals", "Utility")
.version("v0.2.0"),
enabled.named("Enabled"));
}
// ---------------------------------------------------------------
// Mod contract
// ---------------------------------------------------------------
@Override
public void render(RenderScope scope) {
if (!enabled.value || !Providers.module.entity().isTargetingLivingEntity()) {
return;
}
RenderModule render = Providers.module.render();
int x = (render.getScaledWindowWidth() - CROSSHAIR_SIZE) / 2;
int y = (render.getScaledWindowHeight() - CROSSHAIR_SIZE) / 2;
scope.drawTexture(
Textures.CROSSHAIR_RANGE,
x, y,
0.0F, 0.0F,
CROSSHAIR_SIZE, CROSSHAIR_SIZE);
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
}