Add GUI scale sliders for Saturn's screens
The title screen, the menus and the HUD menus (emote wheel, shift menu) each get a scale slider, relative to Minecraft's GUI scale. The HUD editor stays in GUI pixels. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
@@ -3,6 +3,7 @@ package org.saturnclient.ui.screens;
|
||||
import org.saturnclient.common.provider.Providers;
|
||||
import org.saturnclient.config.AnimationConfig;
|
||||
import org.saturnclient.config.Config;
|
||||
import org.saturnclient.config.property.FloatProperty;
|
||||
import org.saturnclient.ui.SaturnScreen;
|
||||
import org.saturnclient.ui.anim.Fade;
|
||||
import org.saturnclient.ui.anim.SlideY;
|
||||
@@ -24,6 +25,11 @@ public class ShiftMenu extends SaturnScreen {
|
||||
super("Shift Menu");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected FloatProperty getScaleSetting() {
|
||||
return Config.hudMenuScale;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void ui() {
|
||||
draw(new ImageTexture(Textures.LOGO_TEXT)
|
||||
|
||||
Reference in New Issue
Block a user