Add GUI scale sliders for Saturn's screens
The title screen, the menus and the HUD menus (emote wheel, shift menu) each get a scale slider, relative to Minecraft's GUI scale. The HUD editor stays in GUI pixels. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -6,6 +6,7 @@ import org.saturnclient.common.provider.Providers;
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import org.saturnclient.common.ref.game.MinecraftClientRef.MinecraftScreen;
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import org.saturnclient.config.AnimationConfig;
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import org.saturnclient.config.Config;
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import org.saturnclient.config.property.FloatProperty;
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import org.saturnclient.config.Theme;
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import org.saturnclient.ui.Element;
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import org.saturnclient.ui.SaturnScreen;
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@@ -39,6 +40,11 @@ public class TitleMenu extends SaturnScreen {
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super("Title Menu");
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}
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@Override
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protected FloatProperty getScaleSetting() {
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return Config.titleScale;
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}
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@Override
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public void ui() {
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blurBackground = false;
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