Put settings second and the HUD editor last in the sidebar
The order is now mods, settings, cosmetics, HUD editor. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -22,9 +22,9 @@ public class Sidebar extends Element {
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// Values for the constructor's `active`
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// Values for the constructor's `active`
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public static final int MODS = 0;
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public static final int MODS = 0;
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public static final int COSMETICS = 1;
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public static final int SETTINGS = 1;
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public static final int HUD_EDITOR = 2;
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public static final int COSMETICS = 2;
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public static final int SETTINGS = 3;
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public static final int HUD_EDITOR = 3;
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private static final int LOGO = 32;
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private static final int LOGO = 32;
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private static final int BUTTON = 44;
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private static final int BUTTON = 44;
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@@ -35,11 +35,12 @@ public class Sidebar extends Element {
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private record Item(IdentifierRef icon, Runnable onClick) {
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private record Item(IdentifierRef icon, Runnable onClick) {
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}
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}
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// In the order of the constants above
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private final Item[] items = {
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private final Item[] items = {
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new Item(Textures.ICON_MODS, () -> Providers.saturn.getClient().setScreen(new ModMenu())),
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new Item(Textures.ICON_MODS, () -> Providers.saturn.getClient().setScreen(new ModMenu())),
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new Item(Textures.ICON_SETTINGS, () -> Providers.saturn.getClient().setScreen(new ClientSettings())),
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new Item(Textures.ICON_COSMETICS, () -> Providers.saturn.getClient().setScreen(new CosmeticsMenu())),
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new Item(Textures.ICON_COSMETICS, () -> Providers.saturn.getClient().setScreen(new CosmeticsMenu())),
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new Item(Textures.ICON_HUD_EDITOR, () -> Providers.saturn.getClient().setScreen(new HudEditor())),
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new Item(Textures.ICON_HUD_EDITOR, () -> Providers.saturn.getClient().setScreen(new HudEditor())),
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new Item(Textures.ICON_SETTINGS, () -> Providers.saturn.getClient().setScreen(new ClientSettings())),
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};
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};
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private final int active;
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private final int active;
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