Redesign mod settings

A mod's settings button now opens ModSettings: a header with the mod's
icon, name, version, tags and description, a Reset button and an on/off
switch, then its properties as rows, with nested namespaces as titled
sections and a live preview card beside them for HUD mods.

PanelScreen holds the sidebar-and-panel frame that the mod menu, mod
settings and config editor share. PropertyList lays out any config as
rows. The inputs share one field look: Toggle is a switch, Select steps
with arrows, and the number, keybinding and color inputs are boxes. The
color picker opens to the left and closes on outside clicks.

Every property type now implements reset(), which was a no-op, and
ModLayout keeps its settings in order instead of Map.of's. ConfigEditor
moves onto the same frame and rows and drops its HUD preview, which added
a new element every frame.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-09-27 17:13:39 +02:00
co-authored by claude
parent dfebd2367d
commit df09271e81
33 changed files with 860 additions and 277 deletions
@@ -0,0 +1,59 @@
package org.saturnclient.ui.elements;
import java.util.function.BooleanSupplier;
import org.saturnclient.config.Theme;
import org.saturnclient.ui.Element;
import org.saturnclient.ui.ElementContext;
import org.saturnclient.ui.RenderScope;
import org.saturnclient.ui.components.inputs.Toggle;
import org.saturnclient.ui.resources.Fonts;
/**
* A labelled on/off switch ("Enabled" / "Disabled") that tints itself with the
* accent color while on.
*/
public class SwitchButton extends Element {
private static final int HEIGHT = 34;
private static final int PADDING_LEFT = 14;
private static final int PADDING_RIGHT = 5;
private static final int GAP = 10;
private static final float TEXT_SCALE = 0.66f;
private final String onText;
private final String offText;
private final BooleanSupplier value;
private final Runnable onToggle;
public SwitchButton(String onText, String offText, BooleanSupplier value, Runnable onToggle) {
this.onText = onText;
this.offText = offText;
this.value = value;
this.onToggle = onToggle;
this.height = HEIGHT;
// Sized for the longer label, so the button doesn't change width when toggled
int textWidth = Math.max(Fonts.getWidth(onText, Theme.FONT.value), Fonts.getWidth(offText, Theme.FONT.value));
this.width = PADDING_LEFT + (int) (textWidth * TEXT_SCALE) + GAP + Toggle.SWITCH_WIDTH + PADDING_RIGHT;
}
@Override
public void render(RenderScope renderScope, ElementContext ctx) {
boolean on = value.getAsBoolean();
float tint = ctx.isHovering() ? 0.1f : 0.06f;
renderScope.drawRoundedRectangle(0, 0, width, height, Theme.WIDGET_RADIUS.value,
on ? Theme.withAlpha(tint * 2.5f, Theme.ACCENT.value) : Theme.withAlpha(tint, Theme.FOREGROUND.value));
renderScope.drawText(TEXT_SCALE, on ? onText : offText, PADDING_LEFT, Field.textY(height, TEXT_SCALE),
Theme.FONT.value, on ? Theme.ACCENT.value : Theme.PRIMARY_FG.value);
Toggle.drawSwitch(renderScope, width - PADDING_RIGHT - Toggle.SWITCH_WIDTH,
(height - Toggle.SWITCH_HEIGHT) / 2, on);
}
@Override
public void click(int mouseX, int mouseY) {
onToggle.run();
}
}