Redesign the mod menu

The mod menu is now a translucent panel beside a navigation rail, with a
header showing how many mods are enabled, a search box, category filters
built from the mods' tags and a three-column grid of mod cards. Each card
shows the mod's icon, name and description with a settings button and an
on/off switch. The layout shrinks to fit smaller windows.

New reusable pieces: Panel, Label, ChipGroup, SearchInput,
Toggle.drawSwitch, Theme helpers for panel, border, muted text and body
font, and Fonts.ellipsize. The sidebar and card icons are Lucide SVGs, and
seven mod icons were redrawn in the same style.

Scroll can skip its background and be cleared, and no longer passes clicks
outside its bounds to children scrolled out of view. Input checks overflow
and places the cursor at the scale its text is drawn at. Screens that are
not redesigned yet move the wider sidebar so it keeps its gap.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-09-27 16:59:51 +02:00
co-authored by claude
parent 4ac7c60d07
commit dfebd2367d
32 changed files with 669 additions and 299 deletions
@@ -17,6 +17,7 @@ public class Scroll extends Element {
private static IntProperty scrollBarPadding = Property.integer(5);
int padding = 0;
boolean background = true;
protected List<Element> children = new ArrayList<>();
int scroll = 0;
@@ -30,12 +31,31 @@ public class Scroll extends Element {
ElementRenderer.draw(children, element);
}
/**
* Skips the scroll's own background, for when it sits on a {@link Panel}.
*/
public Scroll noBackground() {
this.background = false;
return this;
}
/**
* Removes every child and scrolls back to the top.
*/
public void clear() {
children.clear();
scroll = 0;
maxScroll = 0;
}
@Override
public void render(RenderScope renderScope, ElementContext ctx) {
calculateMaxScroll();
renderScope.drawRoundedRectangle(0, 0, width, height,
Theme.BG_RADIUS.value, Theme.BACKGROUND.value);
if (background) {
renderScope.drawRoundedRectangle(0, 0, width, height,
Theme.BG_RADIUS.value, Theme.BACKGROUND.value);
}
renderScope.enableScissor(padding, padding, width - padding, height - padding);
renderScope.getMatrixStack().push();
@@ -117,6 +137,15 @@ public class Scroll extends Element {
@Override
public void mouseClicked(double mouseX, double mouseY, int button) {
// Children scrolled out of view still have positions under the rest of the
// screen, so only clicks inside the scroll's own bounds may reach them.
if (mouseX < 0 || mouseY < 0 || mouseX > width || mouseY > height) {
for (Element child : children) {
child.focused = false;
}
return;
}
ElementRenderer.mouseClicked(children, mouseX - padding, mouseY - padding + scroll, button);
}