The world or panorama keeps its animated background blur, while glass
behind menus and behind widgets (buttons, the dock, the account chip)
each get a fixed blur of their own. Glass is left out when its blur is 0.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The intro now comes in in reading order, one Main Menu stagger apart.
The account chip is as tall as the quit button, with a smaller head and
name, both sitting a little tighter in the top corners, and the Saturn
dock item opens the shift menu.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Button is now primary (accent fill) or secondary (a translucent outlined
surface), and IconButton is a square secondary button with a Lucide icon,
replacing the PNG TextureButtons. Neither is scaled with Element.scale any
more, which multiplied click positions instead of dividing them.
The Shift menu is the HUD editor, the mod menu (its button was labelled
"Settings") and cosmetics. The title screen centers the logo over a
compact stack of the game's menus, with the player, a dock of Saturn's
screens and the version along the bottom. The player chip shows the
player's face from their skin and whether they're connected to Saturn.
Co-Authored-By: Claude Opus 5.5 <[email protected]>