The Saturn logo in the title screen's dock now opens Saturn's settings instead of the shift menu,
and it comes first: Saturn, mods, cosmetics, then Minecraft's options last. The shift menu is still
on its key in game.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The intro now comes in in reading order, one Main Menu stagger apart.
The account chip is as tall as the quit button, with a smaller head and
name, both sitting a little tighter in the top corners, and the Saturn
dock item opens the shift menu.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The account chip and a quit button go in the top corners and the version
in the bottom left, now smaller and fainter. Minecraft's options and
Saturn's settings take the HUD editor's place in the dock, and the intro
brings the menus and edges in after the logo. Faded elements now start
hidden instead of at 10% opacity.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Give the title screen the shift menu's logo and wordmark, bring the
menus up under it, and make the dock smaller with a settings item.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The title screen, the menus and the HUD menus (emote wheel, shift menu)
each get a scale slider, relative to Minecraft's GUI scale. The HUD
editor stays in GUI pixels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Buttons no longer have a primary style: every button is the translucent
outlined surface that brightens on hover, and only an icon button's icon
takes the accent color. The title screen's dock shows just its icons.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Button is now primary (accent fill) or secondary (a translucent outlined
surface), and IconButton is a square secondary button with a Lucide icon,
replacing the PNG TextureButtons. Neither is scaled with Element.scale any
more, which multiplied click positions instead of dividing them.
The Shift menu is the HUD editor, the mod menu (its button was labelled
"Settings") and cosmetics. The title screen centers the logo over a
compact stack of the game's menus, with the player, a dock of Saturn's
screens and the version along the bottom. The player chip shows the
player's face from their skin and whether they're connected to Saturn.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A "Background blur" setting (0-10, default 5) sets how much the game
behind Saturn's screens is blurred. Screens now only say whether to blur,
and SaturnScreen.getBackgroundBlur gives the setting's strength, faded in
over the screen's first 700 ms. The title menu still doesn't blur.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
CosmeticsMenu replaces the cloak and hat menus and stores: the player on
the left, turned by dragging, and on the right Cloaks and Hats tabs over a
grid of every cosmetic. Clicking an owned one equips it, and clicking one
not owned yet claims it, which is free. The equipped one is outlined and
badged, and the grid asks to connect when there's no Saturn session.
SkinPreview is now a drag-to-rotate player view, and its EntityDrawer draws
the player filling a box at a given yaw, returning false when there's no
player. CosmeticPreview and TabMenu go with the old screens.
Co-Authored-By: Claude Opus 5.5 <[email protected]>