Files
common/src/main/java/org/saturnclient/config/Config.java
T
selimaj-devandclaude 69c830d466 Make old opaque theme colors translucent once
Configs saved before 0.1.3 hold the old default and preset background
and primary colors fully opaque, so glass didn't show for anyone
updating. On a config without Menu blur (new in 0.1.3), colors that are
an old default or preset get their translucent alpha; colors players
picked stay as they are.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 23:05:27 +02:00

76 lines
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Java
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package org.saturnclient.config;
import java.io.File;
import org.saturnclient.common.provider.GLFWProvider;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.config.property.BoolProperty;
import org.saturnclient.config.property.FloatProperty;
import org.saturnclient.config.property.IntProperty;
import org.saturnclient.config.property.KeybindingProperty;
import org.saturnclient.config.property.Property;
import org.saturnclient.ui.resources.Textures;
public class Config {
public static ConfigManager config;
public static BoolProperty realisticLogo = Property.bool(false);
public static BoolProperty saturnTitleScreen = Property.bool(true);
public static BoolProperty cloakPhysics = Property.bool(true);
public static BoolProperty stagger = Property.bool(true);
/** The world or panorama behind Saturn's screens, faded in as they open */
public static IntProperty backgroundBlur = Property.integer(5).range(0, 10);
/** Glass behind translucent menus (panels), and widgets (buttons, the dock) */
public static IntProperty menuBlur = Property.integer(8).range(0, 20);
public static IntProperty widgetBlur = Property.integer(6).range(0, 20);
// How big Saturn's screens are, relative to Minecraft's GUI scale
public static FloatProperty titleScale = guiScale();
public static FloatProperty menuScale = guiScale();
public static FloatProperty hudMenuScale = guiScale();
/** Added in 0.1.3, so a config without it was saved by an older version */
static final String MENU_BLUR = "Menu blur";
public static KeybindingProperty openEmoteWheel = Property.keybinding(GLFWProvider.GLFW_KEY_B);
private static FloatProperty guiScale() {
return Property.floatProp(1f).range(0.5f, 2f, 0.05f).unit("×");
}
/**
* Whether any glass can be drawn: a glass blur is on, and a background it
* goes behind isn't solid.
*/
public static boolean usesGlass() {
boolean translucent = Theme.getPanelBg() >>> 24 < 0xFF || Theme.PRIMARY.value >>> 24 < 0xFF;
return translucent && (menuBlur.value > 0 || widgetBlur.value > 0);
}
public static IdentifierRef getLogo() {
return realisticLogo.value ? Textures.REALISTIC_LOGO : Textures.LOGO;
}
public static void init() {
File configFile = new File(Providers.saturn.getClient().getRunDirectory(), "saturn.json");
config = new ConfigManager(configFile, "Saturn Client");
config.property("Realistic logo", realisticLogo, "Use the realistic Saturn logo");
config.property("Saturn client title screen", saturnTitleScreen, "Replace the title screen with Saturn's");
config.property("Open Emote Wheel", openEmoteWheel, "The key that opens the emote wheel");
config.property("Cloak Physics", cloakPhysics, "Let cloaks swing as you move");
config.property("Stagger Animations", stagger, "Animate list items one after another");
config.property("World blur", backgroundBlur, "How much the world or panorama behind Saturn's screens is blurred");
config.property(MENU_BLUR, menuBlur, "How much the game is blurred through translucent menus");
config.property("Widget blur", widgetBlur, "How much the game is blurred through translucent buttons and the dock");
config.property("Title screen scale", titleScale, "How big the title screen is, relative to Minecraft's GUI scale");
config.property("Menu scale", menuScale, "How big the mods, settings and cosmetics menus are, relative to Minecraft's GUI scale");
config.property("HUD menu scale", hudMenuScale, "How big the emote wheel and shift menu are, relative to Minecraft's GUI scale");
// Initialize a sub namespace for theme
Theme.init(config);
// Initialize a sub namespace for animations
AnimationConfig.init(config);
}
}