Scaffold the emote library with a Stonecutter Fabric mod and tester

- core/: Minecraft-independent animation model (Bone, BoneTransform with
  bend fields, Pose, Animation, AnimationPlayer) with JUnit tests.
- src/main: Fabric mod built for 1.21.4-1.21.11 with Stonecutter on
  Mojang mappings. Samples each player's pose into its render state and
  applies it at the end of HumanoidModel.setupAnim (armor follows too).
- src/testmod: dev-only tester with /emotes play|stop|info and a mixin
  audit on startup.
- Publishing to the saturnclientmc Gitea Maven registry as
  org.saturnclient:emotes-core and emotes-fabric:<v>+<mc>.

Loom is pinned to 1.17 because 1.18 needs a Java 25 JVM.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-09-26 19:05:06 +02:00
co-authored by claude
parent dda96c4acf
commit 8641fc0afe
31 changed files with 1303 additions and 22 deletions
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
@rem Catch executions from older scripts and ensure they exit cleanly.
@rem This can be removed once we can be reasonably confident that few people
@rem will be migrating directly to this new wrapper.
goto afterSafetyNet
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goto exitWithErrorLevel
:afterSafetyNet
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
1>&2 echo.
1>&2 echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
1>&2 echo.
1>&2 echo Please set the JAVA_HOME variable in your environment to match the
1>&2 echo location of your Java installation.
"%COMSPEC%" /c exit 1
goto exitWithErrorLevel
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
1>&2 echo.
1>&2 echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
1>&2 echo.
1>&2 echo Please set the JAVA_HOME variable in your environment to match the
1>&2 echo location of your Java installation.
"%COMSPEC%" /c exit 1
goto exitWithErrorLevel
:execute
@rem Setup the command line
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel & goto exitWithErrorLevel
@rem This label must not be changed. We rely on old scripts being able to jump to this point.
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%