Make held items follow bent arms and straighten the first-person arm
- PlayerModelMixin: after translateToHand, move the item from the hand of the straight arm to the hand of the bent one (BendTransforms.attachAt, the same rigid move as the ring at the hand). PlayerModel overrides translateToHand for slim arms without calling HumanoidModel's, so the hook has to be on PlayerModel. - FirstPersonHandMixin: the first-person arm is drawn from the shared model without setupAnim, so clear any bend left by the last third-person player. - LimbBend.start()/end() getters. - testmod: a hold animation, and gametest shots holding a sword and in first person. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -96,6 +96,16 @@ public final class LimbBend {
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return segments;
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}
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/** Top of the limb along Y (its pivot end), as given to the constructor. */
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public float start() {
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return start;
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}
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/** Bottom of the limb along Y (the hand or foot end), as given to the constructor. */
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public float end() {
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return start + length;
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}
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/** Y positions where the limb is cut into pieces, not counting its ends. */
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public float[] cuts() {
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float[] cuts = new float[segments - 1];
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