tools/emotecraft/convert.py turns Emotecraft's binary .emotecraft files (its network packet, with
the animation in player-animator's legacy format) into the Emotecraft JSON EmotecraftLoader reads.
Converting a few community emotes showed the loader bent the torso the wrong way: Get the Griddy,
which hunches forward, arched back. Emotecraft bends limbs the other way from us, but not the torso,
whose bend is anchored at the hips here and so already turned round. The loader now keeps the
torso's bend sign, and gives the whole player's bend to the torso, as Emotecraft does. fit.py writes
torso bends to match, so re-exported captures look the same.
Bumps the version to 0.1.1 for the fix.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- core/: Minecraft-independent animation model (Bone, BoneTransform with
bend fields, Pose, Animation, AnimationPlayer) with JUnit tests.
- src/main: Fabric mod built for 1.21.4-1.21.11 with Stonecutter on
Mojang mappings. Samples each player's pose into its render state and
applies it at the end of HumanoidModel.setupAnim (armor follows too).
- src/testmod: dev-only tester with /emotes play|stop|info and a mixin
audit on startup.
- Publishing to the saturnclientmc Gitea Maven registry as
org.saturnclient:emotes-core and emotes-fabric:<v>+<mc>.
Loom is pinned to 1.17 because 1.18 needs a Java 25 JVM.
Co-Authored-By: Claude Opus 5.5 <[email protected]>