Fix: auth not refreshing on launch #15
This commit is contained in:
+3
-4
@@ -6,7 +6,6 @@ import ModsSection from "./components/ModsSection";
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import SettingsSection from "./components/SettingsSection";
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import { versions } from "./lib/launcher";
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import { GameVersion } from "./lib/types";
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import { MinecraftAccount } from "./lib/auth";
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import { getVersion, installPaths, updateVersion } from "./lib/saturn";
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import { getCurrentWindow } from "@tauri-apps/api/window";
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import { listen } from "@tauri-apps/api/event";
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@@ -26,8 +25,8 @@ export default function App() {
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const versionRef = useRef<HTMLDivElement | null>(null);
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const accountRef = useRef<HTMLDivElement | null>(null);
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const [accounts, setAccounts] = useState<MinecraftAccount[]>([]);
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const [activeAccount, setActiveAccount] = useState<MinecraftAccount | null>(
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const [accounts, setAccounts] = useState<[string, string][]>([]);
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const [activeAccount, setActiveAccount] = useState<[string, string] | null>(
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null,
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);
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@@ -137,7 +136,7 @@ export default function App() {
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<div className="flex-1 p-8 overflow-y-scroll">
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{active === "play" && (
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<PlaySection version={selectedVersion} account={activeAccount} />
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<PlaySection version={selectedVersion} activeAccount={activeAccount} setActiveAccount={setActiveAccount} accounts={accounts} setAccounts={setAccounts} />
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)}
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{active === "mods" && selectedVersion && (
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<ModsSection version={selectedVersion} />
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@@ -1,19 +1,22 @@
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import React, { useEffect, useState } from "react";
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import { Play, Loader2 } from "lucide-react";
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// import { launchGame } from "../services/SaturnApi";
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import Bg from "@/assets/bg.png";
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import { listen } from "@tauri-apps/api/event";
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import { GameVersion } from "@/lib/types";
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import { launch } from "@/lib/launcher";
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import { MinecraftAccount } from "@/lib/auth";
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import { authGetValid } from "@/lib/auth";
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import { cn } from "@/lib/utils";
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import { SetState } from "./layout/props";
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interface PlaySectionProps {
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version: GameVersion | null;
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account: MinecraftAccount | null;
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activeAccount: [string, string] | null;
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setActiveAccount: SetState<[string, string] | null>,
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accounts: [string, string][],
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setAccounts: SetState<[string, string][]>,
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}
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const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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const PlaySection: React.FC<PlaySectionProps> = ({ version, activeAccount: account }) => {
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const [isLaunching, setIsLaunching] = useState(false);
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const [launchStatus, setLaunchStatus] = useState("");
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const [progress, setProgress] = useState(0);
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@@ -39,6 +42,13 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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};
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}, []);
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const handleLaunch = async () => {
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if (version && account) {
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const validAccount = await authGetValid(account[0]);
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launch(version, validAccount);
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}
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}
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return (
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<div className="h-full relative">
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{/* Background Image */}
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@@ -54,12 +64,12 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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<div className="absolute -inset-1 bg-linear-to-r from-blue-600 to-cyan-500 rounded-lg blur opacity-25 group-hover:opacity-50 transition duration-1000 group-hover:duration-200"></div>
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<button
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onClick={() => version && account && launch(version, account)}
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onClick={handleLaunch}
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disabled={isLaunching || !version || !account}
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className={cn(
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"relative btn-primary px-16 py-4 text-xl flex items-center gap-3 min-w-60 justify-center",
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(isLaunching || !version || !account) &&
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"cursor-not-allowed opacity-70",
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"cursor-not-allowed opacity-70",
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)}
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>
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{isLaunching ? (
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@@ -7,7 +7,6 @@ import {
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authRemove,
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authCreateLink,
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authLogin,
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MinecraftAccount,
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} from "@/lib/auth";
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import { listen } from "@tauri-apps/api/event";
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@@ -64,7 +63,7 @@ export default function AccountDropdown({
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}
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// Switch account
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function switchAccount(acc: MinecraftAccount) {
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function switchAccount(acc: [string, string]) {
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setActiveAccount(acc);
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setIsAccountDropdownOpen(false);
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}
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@@ -73,7 +72,7 @@ export default function AccountDropdown({
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async function logout() {
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if (!activeAccount) return;
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await authRemove(activeAccount.uuid);
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await authRemove(activeAccount[0]);
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const updated = await authList();
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setAccounts(updated);
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@@ -91,7 +90,7 @@ export default function AccountDropdown({
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});
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}
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const otherAccounts = accounts.filter((a) => a.uuid !== activeAccount?.uuid);
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const otherAccounts = accounts.filter((a) => a[0] !== activeAccount?.[0]);
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return (
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<div ref={accountRef} className="relative group overflow-visible">
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@@ -106,7 +105,7 @@ export default function AccountDropdown({
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<div className="absolute -top-2 left-4 group-hover:scale-110 transition-transform duration-700 w-12 overflow-hidden z-20">
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{activeAccount && (
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<img
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src={`https://render.crafty.gg/3d/bust/${activeAccount.uuid}`}
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src={`https://render.crafty.gg/3d/bust/${activeAccount[0]}`}
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className="w-full h-full object-cover"
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/>
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)}
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@@ -123,7 +122,7 @@ export default function AccountDropdown({
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Playing as
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</p>
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<p className="text-sm font-bold text-white">
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{activeAccount?.username || "No Account"}
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{activeAccount?.[1] || "No Account"}
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</p>
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</div>
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</button>
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@@ -140,17 +139,17 @@ export default function AccountDropdown({
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{/* Current account */}
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{activeAccount && (
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<UserComponent
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username={activeAccount.username}
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uuid={activeAccount.uuid}
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username={activeAccount[1]}
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uuid={activeAccount[0]}
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/>
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)}
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{/* Other accounts */}
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{otherAccounts.map((acc) => (
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<UserComponent
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key={acc.uuid}
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username={acc.username}
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uuid={acc.uuid}
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key={acc[0]}
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username={acc[1]}
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uuid={acc[0]}
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onClick={() => switchAccount(acc)}
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/>
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))}
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@@ -1,4 +1,3 @@
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import { MinecraftAccount } from "@/lib/auth";
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import { GameVersion } from "@/lib/types";
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export type SetState<T> = React.Dispatch<React.SetStateAction<T>>;
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@@ -17,9 +16,9 @@ export interface Props {
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versionRef: React.RefObject<HTMLDivElement | null>;
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accountRef: React.RefObject<HTMLDivElement | null>;
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accounts: MinecraftAccount[];
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setAccounts: SetState<MinecraftAccount[]>;
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accounts: [string, string][];
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setAccounts: SetState<[string, string][]>;
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activeAccount: MinecraftAccount | null;
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setActiveAccount: SetState<MinecraftAccount | null>;
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activeAccount: [string, string] | null;
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setActiveAccount: SetState<[string, string] | null>;
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}
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+2
-1
@@ -33,8 +33,9 @@ export async function authRefresh(uuid: string): Promise<MinecraftAccount> {
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/**
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* Get all stored accounts
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* Format [UUID, Username]
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*/
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export async function authList(): Promise<MinecraftAccount[]> {
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export async function authList(): Promise<[string, string][]> {
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return await invoke("auth_list");
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}
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