Refactored layout

This commit is contained in:
2026-04-04 16:53:47 +02:00
parent db0b229e52
commit 7739038f88
5 changed files with 199 additions and 209 deletions
+55
View File
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import { ChevronDown, Check } from "lucide-react";
import { GameVersion } from "@/lib/types";
import { twMerge } from "tailwind-merge";
interface Props {
versions: GameVersion[];
selected: GameVersion | null;
onSelect: (v: GameVersion) => void;
open: boolean;
setOpen: (v: boolean) => void;
}
export default function VersionDropdown({
versions,
selected,
onSelect,
open,
setOpen,
}: Props) {
return (
<div className="relative">
<button
onClick={() => setOpen(!open)}
className="flex items-center gap-2 px-3 py-1.5 rounded-md btn-primary text-sm"
>
<span>{selected?.name || "Loading..."}</span>
<ChevronDown
size={14}
className={twMerge("transition-transform", open && "rotate-180")}
/>
</button>
<div
className={twMerge(
"absolute top-full left-0 mt-2 w-48 bg-saturn-panel border rounded-lg",
open ? "opacity-100" : "opacity-0 pointer-events-none",
)}
>
{versions.map((v) => (
<button
key={v.id}
onClick={() => {
onSelect(v);
setOpen(false);
}}
className="w-full flex justify-between px-4 py-2 text-sm hover:bg-saturn-accent/10"
>
{v.name}
{selected?.id === v.id && <Check size={14} />}
</button>
))}
</div>
</div>
);
}