Launch progress
This commit is contained in:
@@ -13,6 +13,7 @@ use lyceris::{
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},
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};
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use once_cell::sync::Lazy;
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use tauri::Emitter as _;
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use crate::GameVersion;
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@@ -22,7 +23,16 @@ pub static LAUNCHER_DIR: Lazy<ProjectDirs> = Lazy::new(|| {
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});
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#[tauri::command]
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pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Result<(), String> {
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pub async fn launch_game(
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app: tauri::AppHandle,
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version: GameVersion,
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account: MinecraftAccount,
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) -> Result<(), String> {
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emit_progress(&app, 0.0);
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app.emit("is-launching", "true").unwrap();
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app.emit("launch-status", "Preparing").unwrap();
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// Emitter uses `EventEmitter` inside of it
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// and it uses tokio::Mutex for locking.
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// That causes emitter methods to be async.
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@@ -44,19 +54,18 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
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// Java, libraries and assets are downloaded in parallel and
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// this event is triggered for each file.
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emitter
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.on(
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Event::MultipleDownloadProgress,
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|(_, current, total, _): (String, u64, u64, String)| {
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.on(Event::MultipleDownloadProgress, {
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let app = app.clone();
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move |(_, current, total, _): (String, u64, u64, String)| {
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emit_progress(&app, current as f32 / total as f32);
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println!("Downloading {}/{}", current, total);
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},
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)
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}
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})
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.await;
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// Console event send when a line is printed to the console.
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// It uses a seperated tokio thread to handle this operation.
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emitter
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.on(Event::Console, |line: String| {
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println!("Line: {}", line);
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println!("{}", line);
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})
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.await;
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@@ -78,6 +87,8 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
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println!("Starting installation");
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app.emit("launch-status", "Installing").unwrap();
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// Install method also checks for broken files
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// and downloads them again if they are broken.
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install::install(&config, Some(&emitter))
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@@ -86,7 +97,10 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
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println!("Finished installing");
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// This method never downloads any file and just runs the game.
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emit_progress(&app, 1.0);
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app.emit("launch-status", "Launching").unwrap();
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launch(&config, Some(&emitter))
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.await
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.map_err(|e| e.to_string())?
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@@ -94,5 +108,14 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
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.await
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.map_err(|e| e.to_string())?;
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app.emit("is-launching", "false").unwrap();
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app.emit("launch-status", "").unwrap();
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emit_progress(&app, 0.0);
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Ok(())
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}
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fn emit_progress(app: &tauri::AppHandle, progress: f32) {
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let percent = (progress * 100.0).round() as u32;
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let _ = app.emit("launch-progress", percent);
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}
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@@ -16,22 +16,31 @@ interface PlaySectionProps {
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const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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const [isLaunching, setIsLaunching] = useState(false);
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const [launchStatus, setLaunchStatus] = useState("");
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const [progress, setProgress] = useState(0);
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useEffect(() => {
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const unlistenProgress = listen<number>("launch-progress", (event) => {
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setProgress(event.payload);
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});
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const unlistenLaunchStatus = listen<string>("launch-status", (event) => {
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setLaunchStatus(event.payload);
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});
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const unlistenIsLaunching = listen<string>("is-launching", (event) => {
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setIsLaunching(event.payload === "true");
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if (event.payload === "false") setProgress(0); // reset when done
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});
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return () => {
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unlistenProgress.then((f) => f());
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unlistenLaunchStatus.then((f) => f());
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unlistenIsLaunching.then((f) => f());
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};
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}, []);
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console.log(isLaunching);
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return (
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<div className="h-full relative">
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{/* Background Image */}
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@@ -42,7 +51,7 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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/>
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{/* Centered Overlay */}
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<div className="absolute inset-0 flex items-center justify-center">
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<div className="absolute inset-0 flex flex-col items-center justify-center">
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<div className="relative group">
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<div className="absolute -inset-1 bg-linear-to-r from-blue-600 to-cyan-500 rounded-lg blur opacity-25 group-hover:opacity-50 transition duration-1000 group-hover:duration-200"></div>
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@@ -68,6 +77,25 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
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)}
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</button>
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</div>
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{
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<div
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className={cn(
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"w-64 transition-opacity duration-700 opacity-0 absolute mt-28",
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isLaunching && "opacity-100",
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)}
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>
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<div className="h-2 w-full bg-white/10 rounded-full overflow-hidden">
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<div
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className="h-full bg-linear-to-r from-blue-500 to-cyan-400 transition-all duration-300"
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style={{ width: `${progress}%` }}
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/>
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</div>
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<div className="text-xs text-center mt-1 text-white/70">
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{progress}%
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</div>
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</div>
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}
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</div>
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</div>
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);
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@@ -53,3 +53,9 @@
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::-webkit-scrollbar-thumb:hover {
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background: #3f3f46;
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}
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/* Define the fade-in animation */
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@keyframes fadeIn {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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