Launch progress

This commit is contained in:
2026-04-04 21:22:49 +02:00
parent 5de1c74d83
commit faf3e4ffef
3 changed files with 68 additions and 11 deletions
+33 -10
View File
@@ -13,6 +13,7 @@ use lyceris::{
},
};
use once_cell::sync::Lazy;
use tauri::Emitter as _;
use crate::GameVersion;
@@ -22,7 +23,16 @@ pub static LAUNCHER_DIR: Lazy<ProjectDirs> = Lazy::new(|| {
});
#[tauri::command]
pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Result<(), String> {
pub async fn launch_game(
app: tauri::AppHandle,
version: GameVersion,
account: MinecraftAccount,
) -> Result<(), String> {
emit_progress(&app, 0.0);
app.emit("is-launching", "true").unwrap();
app.emit("launch-status", "Preparing").unwrap();
// Emitter uses `EventEmitter` inside of it
// and it uses tokio::Mutex for locking.
// That causes emitter methods to be async.
@@ -44,19 +54,18 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
// Java, libraries and assets are downloaded in parallel and
// this event is triggered for each file.
emitter
.on(
Event::MultipleDownloadProgress,
|(_, current, total, _): (String, u64, u64, String)| {
.on(Event::MultipleDownloadProgress, {
let app = app.clone();
move |(_, current, total, _): (String, u64, u64, String)| {
emit_progress(&app, current as f32 / total as f32);
println!("Downloading {}/{}", current, total);
},
)
}
})
.await;
// Console event send when a line is printed to the console.
// It uses a seperated tokio thread to handle this operation.
emitter
.on(Event::Console, |line: String| {
println!("Line: {}", line);
println!("{}", line);
})
.await;
@@ -78,6 +87,8 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
println!("Starting installation");
app.emit("launch-status", "Installing").unwrap();
// Install method also checks for broken files
// and downloads them again if they are broken.
install::install(&config, Some(&emitter))
@@ -86,7 +97,10 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
println!("Finished installing");
// This method never downloads any file and just runs the game.
emit_progress(&app, 1.0);
app.emit("launch-status", "Launching").unwrap();
launch(&config, Some(&emitter))
.await
.map_err(|e| e.to_string())?
@@ -94,5 +108,14 @@ pub async fn launch_game(version: GameVersion, account: MinecraftAccount) -> Res
.await
.map_err(|e| e.to_string())?;
app.emit("is-launching", "false").unwrap();
app.emit("launch-status", "").unwrap();
emit_progress(&app, 0.0);
Ok(())
}
fn emit_progress(app: &tauri::AppHandle, progress: f32) {
let percent = (progress * 100.0).round() as u32;
let _ = app.emit("launch-progress", percent);
}
+29 -1
View File
@@ -16,22 +16,31 @@ interface PlaySectionProps {
const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
const [isLaunching, setIsLaunching] = useState(false);
const [launchStatus, setLaunchStatus] = useState("");
const [progress, setProgress] = useState(0);
useEffect(() => {
const unlistenProgress = listen<number>("launch-progress", (event) => {
setProgress(event.payload);
});
const unlistenLaunchStatus = listen<string>("launch-status", (event) => {
setLaunchStatus(event.payload);
});
const unlistenIsLaunching = listen<string>("is-launching", (event) => {
setIsLaunching(event.payload === "true");
if (event.payload === "false") setProgress(0); // reset when done
});
return () => {
unlistenProgress.then((f) => f());
unlistenLaunchStatus.then((f) => f());
unlistenIsLaunching.then((f) => f());
};
}, []);
console.log(isLaunching);
return (
<div className="h-full relative">
{/* Background Image */}
@@ -42,7 +51,7 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
/>
{/* Centered Overlay */}
<div className="absolute inset-0 flex items-center justify-center">
<div className="absolute inset-0 flex flex-col items-center justify-center">
<div className="relative group">
<div className="absolute -inset-1 bg-linear-to-r from-blue-600 to-cyan-500 rounded-lg blur opacity-25 group-hover:opacity-50 transition duration-1000 group-hover:duration-200"></div>
@@ -68,6 +77,25 @@ const PlaySection: React.FC<PlaySectionProps> = ({ version, account }) => {
)}
</button>
</div>
{
<div
className={cn(
"w-64 transition-opacity duration-700 opacity-0 absolute mt-28",
isLaunching && "opacity-100",
)}
>
<div className="h-2 w-full bg-white/10 rounded-full overflow-hidden">
<div
className="h-full bg-linear-to-r from-blue-500 to-cyan-400 transition-all duration-300"
style={{ width: `${progress}%` }}
/>
</div>
<div className="text-xs text-center mt-1 text-white/70">
{progress}%
</div>
</div>
}
</div>
</div>
);
+6
View File
@@ -53,3 +53,9 @@
::-webkit-scrollbar-thumb:hover {
background: #3f3f46;
}
/* Define the fade-in animation */
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}