// Prevents additional console window on Windows in release, DO NOT REMOVE!! #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use saturn_launcher_lib::load_state; #[cfg_attr(mobile, tauri::mobile_entry_point)] fn main() { tauri::Builder::default() .plugin(tauri_plugin_opener::init()) .manage(load_state()) .invoke_handler(tauri::generate_handler![ // Saturn Launcher Commands saturn_launcher_lib::commands::get_installed_mods, saturn_launcher_lib::commands::enable_mod, saturn_launcher_lib::commands::disable_mod, saturn_launcher_lib::commands::install_mod, saturn_launcher_lib::commands::get_settings, saturn_launcher_lib::commands::update_settings, saturn_launcher_lib::commands::get_version, saturn_launcher_lib::commands::update_version, // Launcher Commands saturn_launcher_lib::launcher::launch_game, // Auth Commands saturn_launcher_lib::launcher::auth::auth_create_link, saturn_launcher_lib::launcher::auth::auth_login, saturn_launcher_lib::launcher::auth::auth_refresh, saturn_launcher_lib::launcher::auth::auth_list, saturn_launcher_lib::launcher::auth::auth_remove, saturn_launcher_lib::launcher::auth::auth_validate, saturn_launcher_lib::launcher::auth::auth_get_valid ]) .run(tauri::generate_context!()) .expect("error while running tauri application"); }