diff --git a/common b/common index f1913de..e9375c1 160000 --- a/common +++ b/common @@ -1 +1 @@ -Subproject commit f1913de95caf6df98fb57c7d7bdbc3295625db56 +Subproject commit e9375c192703ef9736484265897b36d71d1f323b diff --git a/versions/1.21.4/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java b/versions/1.21.4/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java index def02ba..6e414e5 100644 --- a/versions/1.21.4/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java +++ b/versions/1.21.4/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java @@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer= 20) { float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f); float rawVelY = playerEntityRenderState.field_53536; - float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16; + float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16; - float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY; + float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY)); if (Config.cloakPhysics.value) { updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f); diff --git a/versions/1.21.5/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java b/versions/1.21.5/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java index cbe509f..f06d9e9 100644 --- a/versions/1.21.5/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java +++ b/versions/1.21.5/src/main/java/org/saturnclient/impl/cosmetics/CloakFeatureRenderer.java @@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer= 20) { float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f); float rawVelY = playerEntityRenderState.field_53536; - float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16; + float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16; - float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY; + float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY)); if (Config.cloakPhysics.value) { updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);