Improved cloak physics 1.21.10
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@@ -417,6 +417,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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int blockLight = (light >> 4) & 0xF;
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int skyLight = (light >> 20) & 0xF;
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blockLight = Math.max(blockLight, minBrightness);
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skyLight = Math.max(skyLight, minBrightness);
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light = (skyLight << 20) | (blockLight << 4);
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